Allows attacks to apply effects when they successfully damage a target.
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Adds detection for Kel's overlay with alternate icons
Version 0.3.1
Display the save info in the weapon window
Version 0.3.0
Add the ability to require a Save before the effect is applied
Integrate with Kelrugem's Full OverlayPackage tags
Improve compatibility with Advanced Effects
Version 0.2.0
Adds an option to make effects only apply on critical hits
Updates the UI for critical hits amongst other things
Code improvements
Version 0.1.2
Update how the applyDamage() function is defined to increase compatibility with other extensions that add more parameters
Version 0.1.1
Fix nil error when there is no source for damage
Version 0.1.0
initial release
Adds a new section to the weapon submenu of attacks allowing for arbitrary effects to be added. The effect will be applied to anyone damaged by the weapon. This means that things like damage reduction can prevent effects from being applied.