Fantasy Grounds Unity
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SoxMax

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SoxMax

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Allows attacks to apply effects when they successfully damage a target.

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Adds a new section to the weapon submenu of attacks allowing for arbitrary effects to be added. The effect will be applied to anyone damaged by the weapon. This means that things like damage reduction can prevent effects from being applied.

The source code can be found here: https://github.com/SoxMax/FG-Attack-On-Hit-Effects