Fallout 76
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rocmanx

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rocmanx

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21 comments

  1. Ti16
    Ti16
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    do you have any news on the update?
  2. altmair
    altmair
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    Will there be an update of this mod?
  3. deleted11639758
    deleted11639758
    • account closed
    • 3 kudos
    i only use a lootbag file (meatpiles works too but it has collision problem as people saying, for example i don't recommend join Radiation Rumble event. covered enemies by fancy balloons lol)
    anyway i appreciate you put separately files and gives let me choose them, great mod! endorsed!
  4. AlquerA
    AlquerA
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    • 1 kudos
    why meshes and textures in 2 files ?? i dont get it
    1. rocmanx
      rocmanx
      • member
      • 1 kudos
      It's how Bakafiletool packages it. I assume its because of how Fallout processes the ba2 files. Honestly I haven't bothered to figure out why, it's just how it is.
    2. allilyaaa
      allilyaaa
      • member
      • 16 kudos
      Hello. Why don't you add the loot as well from this mod?
      It is very convenient to collect loot from the remains of enemies, especially if it is stuck.
  5. thefinalwolf
    thefinalwolf
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    I think I figured out the collision problem (works for me). I'll message rocmanx
  6. Michael5657
    Michael5657
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    I hope they make meat pile as balloons different colors same as party balloons same as exit the vault. I notice players drop the meat pile I checked was empty  heart balloons was empty I hope they fix it soon were well not show up.
  7. poppinl
    poppinl
    • member
    • 1 kudos
    Thank you so much! This mod is awesome and pretty useful!!
    The collision is a problem, but it's still very very helpful!!!
  8. LunarLucy
    LunarLucy
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    Mod works great, just the collision on the balloons makes it hard to move around in a lot of situations.
  9. blahblah3
    blahblah3
    • BANNED
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    Do you think a version that only marks legendary corpses is technically possible?  Or one that marks legendary corpses with a special balloon color?  One of my biggest frustrations is when legendary robot corpses explode and get flung a long distance in a wide open area.
    1. rocmanx
      rocmanx
      • member
      • 1 kudos
      I can't say if thats possible or not, but not for this type of mod. This mod is just swapping the mesh. I'm not sure that is moddable, that might be a script in the main game esm, but someone smarter than me could probably poke around in there to see if there's a way to set a different mesh depending on the corpse name.
  10. size222
    size222
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    Because of the balls, you will not only get stuck, but also there is no damage to enemies (sorry for my English)

    Из-за шаров не только застрянешь, но и не проходит урон по врагам.
    1. akogooth
      akogooth
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      currently there seems to be no way, to exchange the meat piles with other visuals that have no colision.

      In the balloon mods i tested, every balloon is impenetrable and also blocks explosions for enemies behind it.
      (EG in rad rumble... you can forget to shoot down the corridors after 1-2 minutes)
    2. conqoror
      conqoror
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      • 0 kudos
      Yes, thats why i dont like using them for meat piles. I sue my glowing rug for meatpiles so they dont block anything. 
    3. rocmanx
      rocmanx
      • member
      • 1 kudos
      I have played a  little bit with trying to remove the collision physics on the mesh but haven't been successful. It just completely breaks the mesh for me.