Downscales the vast majority of the game's textures down to 4x4, single-color textures. Has additional manual curation to either upscale or remove certain textures for cosmetic reasons. Basically my own personal texture mod that combines functionality and cosmetics to the best of its abilities.
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Changelogs
Version V2.11
Reverted facecustomization textures back to V2.02
Version V2.1
Added LOD textures
Converted all glow maps into a black 4x4 texture. While this does reduce glow in some areas (i.e. Ultracite Terror lava), this allows for the textures to be smaller with more predictable and consistent behavior.
Converted all specular maps into a black 4x4 texture. They hardly did anything in the first place with this mod, and this just makes their behavior more consistent and predictable across the board.
Speculative fix: fixed issue that could, in rare instances, turn some of the Forest terrain black at random
General cleanup - Removed: megasloth_fur_d.dds, mtnremovalcoalash01dry_d.dds, scorchbeast_wingveins_d.dds, ToxicAsh01_d.dds, fishinabag2_d.dds, fissureglowmask_d.dds
General cleanup - Opacity: potholedecals01_d.dds (made opaque)
Version V2.02
Rolled back ultracite lava textures in the Gleaming Depths to version V2.0. Incorrect version accidentally slipped through, causing it to glow bright white.
Version V2.01
Updated to include Gone Fission (Patch 60) textures. Untested version uploaded during downtime. Should be 95% fine, but will update accordingly if necessary.
Version V2.0
Redid the color picking aspect of single color downscaler and re-did all single-color diffuse maps. Now gives additional priority to brighter shades, rather than just picking the most common color present on a texture. Visuals are more vibrant as a result. >Redid all light maps. These have been replaced by a single color 4x4 that has a good balance of glossiness, ambient occlussion and subsurface scattering for all objects. This fixes random objects and weapon parts appearing unusually dark.
Fixed compression issue with normal maps, so now they're truly flat. There are no longer any strange seams on objects where light acts very differently relative to other parts of the mesh.
Upscaled all effects to 32x32 from 16x16
Downscaled all terrain to 4x4 single color textures
Overview This mod downscales the vast majority of the game's textures down to 4x4, single-color textures. Textures were made 1 color to minimize that smudge look present on downscaled textures. Some textures are made larger, or removed entirely for cosmetic reasons. This is basically just my own personal texture mod that tries to combine functionality and cosmetics to the best of its abilities. Very low resolution, downscaled textures are always going to look bad to an extent, but might as well make the best of it.
Diffuse map color is derived from the most common color present on the texture by default. Note that this may give unexpected results at times due to the way some textures are set up. Normal maps as flat as they can be (127, 127, 127 RGB) to try to get rid of that "rounded" normals look present on regular downscaling. Specular and reflect texture maps are treated the same as diffuse maps.
Some general notes about things that deviate from the "4x4 single color" approach: 1. Leaves. Removed leaves because they look horrible on anything below 128x128. They're just big squares that obstruct your view. 2. Bushes & grass. See leaves. 3. Harvestable plants. Upscaled to 32x32 to not have corn and such look like big squares. 4. All kinds of fences, iron bars, catwalks, rebar, etc. Upscaled to 16x16-256x256 depending on the specific texture. These types of things being either entirely invisible, or non-transparent looks bad. 5. Certain windows. See 4. Some windows ended up being non-transparent when simply downscaled + single-color-ified. 6. Certain trash / rubble. Turned invisible, at least what was doable without directly modifying meshes. Looks very bad on low resolution, so made those invisible. 7. Certain decals, primarily trash, rubble, and rocks. These were just squares on the ground or walls. Looked bad. Removed. 8. Effects (explosions and the like). Upscaled to 32x32. 4x4 was a bit too square. 9. Storefronts / interface textures. Not necessary to touch those. 10. Sky / sun. Upscaled to 128x128. Sun looked like an enormous Minecraft sun at 4x4 single-color.
Includes more manual curation as well, but the list would get very long.
Now updated to V2. See changelog and images for changes.
Installation Install process is identical to most other mods: 1. Download the provided .zip 2. Put the .ba2 file in your Data folder. This folder is often found at C:\Program Files (x86)\Steam\steamapps\common\Fallout76\Data or C:\XboxGames\Fallout 76\Content\Data for Steam and Gamepass/MS Store respectively. 3. Add the.ba2 file name to the sResourceArchive2List line in the Fallout76Custom.ini or Project76Custom.ini file. This file is located at %USERPROFILE%\Documents\My Games\Fallout 76\.
Example of sResourceArchive2List line:sResourceArchive2List= ExampleMod1.ba2, SimplifiedTextures.ba2, ExampleMod2.ba2, ExampleMod3.ba2