Certain weapons will appear the same regardless of how you mod them.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.2
Energy Weapon Support: flamer now uses short barrel to fix a misalignment with the Holy Fire
ATX Skin Support: raider flamer now uses short barrel to remain consistent with default flamer
Version 2.1
Energy Weapon Support: the flamer now uses the large propellant tank to fix a texture mismatch with the Holy Fire
ATX Skin Support: added a couple flamer skins I missed
Version 2.0
Added .50 Cal Machine Gun, Minigun, and Gatling Gun
Integrated invisible muzzle brakes and compensators for consistency with optional files (still available as a separate file in-case that's all you want)
New optional file: Energy Weapon Support Includes: laser gun, plasma gun, gatling laser, gatling plasma, plasma caster, and flamer
New optional file: ATX Skin Support
Version 1.6
No Muzzle Addons only: slightly changed file name to match future expansions
Version 1.5
The hunting rifle now always uses the small magazine
Version 1.4
The combat rifle now uses the shorter barrel
Version 1.3
Reverted the pump-action shotgun barrel back to the medium instead of long cuz I changed my mind
Version 1.2
The pump-action shotgun now uses the long barrel because I like how it looks better overall
Added the m79 grenade launcher (uses long barrel and full stock by default)
Version 1.1
The combat shotgun, assault rifle, and submachine gun now always use the drum magazine reload animation
Have you ever modded a weapon with the stats you want, just for it to look ugly as hell? With this mod, there's no more having to choose between stats and looks.
This mod makes certain weapons have generic appearances, regardless of how you mod them, meaning you can finally put mods whose stats you like on without having to compromise how the weapon looks. It covers all aspects of the weapon except bayonets, silencers, and sights, as these have an actual impact on the functionality of the weapon.
Please do not request variations, I'm not going to make every possible combination of mods. I went with designs that look most like a weapon's appearance in a previous Fallout game, its real-life counterpart, or just what I thought looked the best or the most distinct.
The following weapons are covered by this mod, and appear as depicted in the screenshots: -radium rifle -lever-action rifle -western revolver -handmade rifle -10mm pistol -10mm smg -.44 magnum -combat shotgun -combat rifle -submachine gun -hunting rifle -assault rifle -pump-action shotgun -double-barrel shotgun -m79 grenade launcher -.50 cal machine gun -minigun -gatling gun -laser gun -plasma gun -gatling laser -gatling plasma -plasma caster -flamer
Be aware that some weapons' "short" or "stub" barrel is just the receiver without a barrel mod (such as the 10mm pistol's stub barrel or the hunting rifle's short barrel, which is actually just part of the stock), thus these particular mods will change the weapon's appearance and there's nothing I can do about it.
To install, first create a "Fallout76Custom.ini" in the following directory (if you don't already have one): C:\Users\Username\Documents\My Games\Fallout 76\
Then, put the following lines in the Fallout76Custom.ini: [Archive] sResourceArchive2List = GenericWeaponModels.ba2,
or, if you have multiple mods: [Archive] sResourceArchive2List = ExampleMod1.ba2, ExampleMod2.ba2, GenericWeaponModels.ba2,
then, simply place "GenericWeaponModels.ba2" in your Fallout 76 data directory, which by default is: C:\Steam\steamapps\common\Fallout76\Data\