Fallout 76

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okagau007

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okagau007

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79 comments

  1. okagau007
    okagau007
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    No issues with latest patch, current config changes Patch 12 (updated Aug 20 2019)

    Due to the 1024 character limit, you can rename the mod to anything you wish and it will have no impact to its use. Please add the mod after the 'sResourceIndexFileList' in your ini as shown in the example below.

    Replace <mod> with the name of the included mod or whatever you have renamed it to.

    [Archive]
    sResourceIndexFileList = <mod>.ba2
  2. okagau007
    okagau007
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    1.0.2 brings a small update in terms of texture optimization, and should help free up some memory resources.

    I have left the previous version available in case of problems but myself and a couple of my testers have been running for a week or so now and I haven't had any negative feedback, but you never know.

    1.0.2
    ------------------------------------------------------
    - Change
    All textures optimized, resulting in half their original size which will free up memory resources.

    Thank you to the people here and that found me in game and provided feedback ( my nexus name is not my in game name so not sure how you figured it out )

    1.0.1
    ------------------------------------------------------
    - Change
    Aluminium - Multiplier changed from 1.5 to 1.1
    Rick Black Titanium - Multiplier changed from 1.5 to .7
    Coal - corrected invalid external emittance flag ( UlithiumDragon reported )
    Copper - color correction from light copper 212/153/108 to deeper copper 184/115/51 | Multiplier Changed from 1.5 to 1.1
    Gold - Multiplier Changed from 1.5 to 1.1
    Iron - color changed from raw iron 132/130/158 to rust 153/68/51 | Multiplier Changed from 1.5 to 1.1
    Lead - Multiplier Changed from 1.5 to 1.1
    Silver - color changed from silver 217/45/210 to quicksilver 127/178/170 | Multiplier Changed from 1.5 to 1.1


    1.0.0
    ------------------------------------------------------
    - New
    Aluminium
    Rick Black Titanium
    Coal
    Copper
    Gold
    Iron
    Lead
    Silver
    Ultracite
    Uranium
  3. Explorer99
    Explorer99
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    Working Jan 2024.

    Installed mod and deployed via Vortex.  No difference noted.

    Did some scrounging and found that the custom ini file was never updated.  Added "ore_glow.ba2" to the file and now it works.
    1. ottohi123
      ottohi123
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      This is correct. It works April 2024 still. Even if you use vortex, what you have to do is go to (on standard install)
      Documents\My Games\Fallout 76\Fallout76Custom.ini

      and on the end of the line with the [Archive] add ", ore_glow.ba2".
      Comma to separate, a space, then the ore_glow.ba2.

      Open up the game and should be good to go.
  4. Curben
    Curben
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    has this been working since april 18 2023  update?

    or am i dummy who cant make it work?
    1. TinyPeridot
      TinyPeridot
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      Mod is dead.
  5. TinyPeridot
    TinyPeridot
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    MOD NO LONGER WORKING
  6. chuckanar
    chuckanar
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    Need some babysitting it seems I had to reinstall game and now cant figure out how to make the ore glow again. Put the mod in data folder and extracted it there then went to and here is where i think I am making a mistake, the fallout76custom.ini file is in
    mygames\fallout76\fallout76custom.ini right? have this in the ini file
    [Archive]
    sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, UHDmap.ba2, Glowing Bobbleheads - Green.ba2, Glowing Cap Stashes - Yellow.ba2, Glowing Gold - Orange.ba2, Glowing Magazines - Orange.ba2, Glowing Paperbags - Red.ba2, plant_glow.ba2, Glowing Plastic - Green.ba2, Glowing ore - Yellow.ba2, Glowing Ballistic Fiber - Yellow.ba2, Glowing Springs - Blue.ba2, Glowing Plastic -0 Green.ba2, Glowing Mineral Nodes - Green.ba2, Glowing Adhesive - Green.ba2, Glowing Circuits - Orange.ba2, Glowing Fiber Optics - Teal.ba2, Glowing Lead - Yellow.ba2, ATX_Main.ba2, SeventySix - ATX_Textures.ba2, BobbleGlow.ba2, SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2,
    00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix -
    00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix -
    MeshesExtra.ba2, SeventySix - GeneratedMeshes.ba2, Glow.ba2,


    sResourceIndexFileList = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2,
    1. yuk75
      yuk75
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      • 4 kudos
      Did you get it working? Mine is pretty much the same and no dice :(.
    2. yuk75
      yuk75
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      • 4 kudos
      You and I did the same thing.....switch the two lists, the order matters :D.
    3. grovestryder
      grovestryder
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      You need to put *a space*ore_glow.ba2 after your last comma on last line of your message if thats the name of the file you put in your data folderolder. BOLDER. 
  7. demon1198
    demon1198
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    • 1 kudos
    It's working great, thank you!
  8. MrSmile002
    MrSmile002
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    hum so idk where to find my fallout76custom.ini can someone help ? ima need help to install it
    1. clbnlsn
      clbnlsn
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      • 0 kudos
      C:user/documents/mygames/fallout76

      open with textedit or notepad++
  9. KnightHawk2018
    KnightHawk2018
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    Is anyone else having issues with this since the last update? I've tried this and another and neither are working. Was working previously, and all other current mods I am using are also working.
    1. Koby411
      Koby411
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      It's working fine for me.
  10. KnightHawk2018
    KnightHawk2018
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    Anyone else have issues with this since the latest update? Tried this and another and not working here. All other mods I run are working.
  11. Psychominx21
    Psychominx21
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    is there a way to change the amount of glow they give off? my reshade kind=of dims them out so I wanna make them brighter and easier to differentiate.
  12. nesterenkus
    nesterenkus
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    • 1 kudos
    The very 1st mod I've installed for Fo76.
    Nice!