Fallout 76
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hiimzech

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hiimzech

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About this mod

root's sorting tags + Quizzless Apalachia + Plan Naming and Workshop Placeables Fixes, updated to season 16 (march 26 2024)

Permissions and credits
Changelogs
based off root's sorting and tagging and Plan Naming and Workshop Placeables Fixes, I have compiled and updated their translation to season 16 (mar 26 2024)

inspired in both files are the following mods:
Root's Sorting and Tagging
Quizzless Apalachia
Plan Naming and Workshop Placeables Fixes - Compatibility Edition

please use the main file if you are not using any other renaming mods.

please use the update file to merge your translation in data/string folder otherwise.
You will need xTranslator to do the merging. instructions can be found in my article, or you can send me a comment for help.

please note my translations are only in English.

changelog:
1.3.0
reworked how apparels are tagged (blame fasnacht).
the hierarchy is as follows:
Headwear<-Mask<-Glasses/Helm<-Clothing

Global Terms
# - Dev Room/Legacy
$$$ - pick it up immediately
$$ - Has very high value. e.g. once per playthrough, random world spawns
$ - Has high value. e.g. regional quest rewards, once per playthrough, random world spawns
% - Has value. 66 luck is required to get these items e.g seasonal event items, traveling vendorbot
& - Untradeable/Character bound
; - Costumes
Q - Quest Item


Consumables
= - pre-war
- - will spoil
+ - will not spoil
@[/size] - damage buff
! - experience buff
* - ATX item. usually account or character bound

Herb - raw plants
Flower - herbs that are considered flowers
Meat - raw meats
Egg - meats that are also eggs
Fruit - raw fruits
Veg - raw vegetables
Fungus - raw vegetables that are also fungus
Veg/Fruit - raw fruit that is also a vegetable. tato
Raw - its raw! none of the above applies

Chem - chems that causes addiction
Aid - chems that do not cause addiction
Aid+ - Seasonal consumables
Book - magazines. sorting them below bobbleheads.
Flux - crafting components for flux

note: ionized meat and moldy food are marked for spoiling in the files. they don't as of now.
note2: gulper innards and gulper slurry are intended to be sorted to the top. a player can amass lots easily during moonshine jamboree, and crafting them nets a lot of xp. after that they all look so slimy and useless for anything other than moonshine drop pile.
note3: canned coffee is [objecttypefood]. tagged as drink.
note4: stingwing stew is both food and drink. tagged as food.

Weapons
= - Unique/once per playthrough

Armor/Apparels
= - Unique/once per playthrough
body - armor and apparels that takes up more than their own slot, like cave diving suit
jewel - wedding ring and old ring. goes on a finger
Neck - collars. prisoners collars goes on a neck
Headwear - apparels that's considered headwear for score
Underarmor - apparel that goes under the armor instead of over it

Junks
/ - pre-war/clean
' - teddy bears
, - mr. fuzzy plushies
_ - board games


Renames
Coach Gun - double-barrel shotgun
Pump Shotgun - pump action shotgun
SMG - submachine gun
BP - black powder weapon
AGL - auto grenade launcher
M79 - grenade launcher
enc. Plasma - Enclave Plasma
UGL - Ultracite Gatling Laser
GP - Gatling Plasma[/size]
HMG - .50 Cal Machine Gun
LMG - light machine gun




special thanks to rootpath13, Ckaustro and iX1805, Ulithium_Dragon. they are the original creators of their mods.
I merely took what they started and continued with it.
thanks to McGuffin, for creating xTranslator. really helped a lot in maintaining this mod. love the new keyword search function.
many thanks to mrs.blobby and zeekx for helping me to understand how the game determines what's what.