Fallout 76

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Created by

hiimzech

Uploaded by

hiimzech

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About this mod

split the Inspect/Repair button in workbenches.
shows the length of CND bar.
better crafting filters.
toggle show/hide mod & mod slot UI.

Permissions and credits
Changelogs
formerly known as workbench quick repair

started out based on the mod workbench quick fix by AniDavino,
this mod does what the original mod does, but works with the latest UI for season 16 (mar 26, 2024) and with other QOL improvements.

find out how long the CND bar is! say no to inaccurate comparison with fingernails!
know your toggles! renamed toggle craftables and toggle unlocked buttons to match what is shown on screen! never 2nd guess yourself again!
show off those legs! hide all the menus! see your PA in all of its glory while modding!

updates
1.0.8
usable with Version 1.7.10.12

Compatibility

the mod modifies examinemenu.swf

1.0.1
the mod introduces 2 new buttons (inspectbutton, repairbutton)
the mod removes 1 button (inspectrepairbutton)
the mod removes all mention and function of the inspectrepairbutton

inspect button is defaulted to X, with its displayname set as "inspect"
the mod introduces 1 new function (oninspect) to handle events triggered from inspectbutton (pressing X or clicking on the word)

oninspect function allows the user to inspect the highlighted item

repair button is defaulted to T, with its displayname set as "repair"
repairbutton triggers the existing onWorkbenchRepair function to handle events from repairbutton (pressing T or clicking on the word)

1.0.3a
checks ConditionMeter_mc.currentFrame for how long the CND bar is, and appends the result to Label_tf
renamed FilterCraftableButton's ButtonText to SHOW ALL CRAFTABLES by default. toggle it to change its text to SHOW AVAIL CRAFTABLES
renamed FilterAtxButton's ButtonText to LEARNT PLANS by default. toggle it to change its text to ALL PLANS
their functions are not impacted

1.0.4

added a click-only button to show or hide the UI to ModSlotButtonHints and ModsListHints
hideUIButton, when active, will hide all the menus and disable all keyboard inputs except ESC
it is still possible to click on the other buttons to execute their function but this will break the UI
it is currently not possible to assign any keyboard/controller input for hideUIButton

1.0.5
assigned hideUIButton a button G
made hideUIButton flash when its activated
made T)Repair show as disabled when item does not need repair, shows as enabled when item can be repaired, disappears when item cannot be repaired
made X)Tag for Search work with X
on keyboard.


Author's Note
have decided to rename the mod in 1.0.5 since it now has more than just quick repairing. it appears the game is made for console and then ported to PC. got to put codes in processUserEvent for the keys on screen to work. while it says G on screen the button trigger for show/hide UI is actually R2 on a controller, and will be recognized as R2 in the codes.
there's little to do with the cameras while in the workbench however. the visual we see in the background are no longer controllable by the player. in a camp we can put a lamppost close to the PA frame to force the camera to get closer but that's it

Donations
if you like what I do and willingly want to support me further, come join me in game on PC! we'll go kill some stuff together :)
currently looking for plans from meat week, T-60 BOS Initiate paint plan, orbital strike grenades, nuka quantum grenades, nuka-dark