A resource of uniquely textured rectangular solids that modders can use to determine how a model is used by the game. Essential for replacer mods that override many models in game.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for Fallout76 Nifskope Blender Gimp Windows Subsystem for Linux 2 (really!)
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.0
First Release
What is it? Have you ever wanted to replace a whole lot of models in Fallout76 and want to know how that might change in-game. Maybe you are YOLO modding and don't quite know which of the 56,469 models (patch 35 not counting LOD and VIS) your trying to replace. Why not use a debug cube! These handcrafted cubes come with 12 vertices and over 5000 flavors! In the screenshots above I replaced almost all 1650 door, fence, and barrier models with various debug cubes to see the results in game. These cubes have collision removed so they will not impede your progress and are essential for the next modder looking to debug their meat pile or quest item replacer.
How to use? From the zip file add both DebugCubesMaterials.ba2 and DebugCubesTextures.ba2 to your load order then create a mod replacing any game model with a rectangular solid of your choosing. In-game the cube will show up numbered the same as it's original filename.