Makes all variants of the Alien Disintegrator use the typical blue lights and the blue projectile, removing most of that colored nonsense and restoring the Alienness of the Alien Disintegrator.
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Changelogs
Version 1.1
Future-proofed against the new Impact meshes present on the PTS.
Version 1.0
Initial Release
As above, so below:
Makes all variants of the Alien Disintegrator use the typical blue lights and the blue projectile, removing most of that colored nonsense and restoring the Alienness of the Alien Disintegrator.
PLEASE NOTE: This mod sadly does not change the light the projectiles emit on surfaces due to those being hardcoded in the SeventySix.esm, which is of course not editable.
To exclude mod variants from using the standard lights, use BAE to unpack and delete the files with the label of the mod you don't want to alter, for example if you want the Poison variant to keep the green colors and smoke, just delete all files labeled "_poison" and use Baka or Quick Config to pack the archive again.
As always, remember to add the archive name to your Custom.ini, or let a mod manager such as Quick Config handle the file.