It's an incredible mode. Usually, other modes are just retextures, but I've never seen a mod that changes the meshes like this. Unlike clothes, I thought it was impossible to change the meshes of the weapon. Do you have any guide or tips for this?
Very nice work with what assets you had! i don't know a thing about modding but personally speaking the bumpersword is a favorite of mine too, i've been waiting to come to 76 as well as you so this will most definately scratch that itch.
The fact you did this out of those weapons alone and it looks like none of the base assets is pretty cool and unique looking the first person screenshot made me go, wtf that looks like Gut's sword from Berserk. Also another modder released a modelswap for the gatling gun and i asked if it would be possible to put the shishkebab (or some other eastern looking sword that might be in the files) on the plasma cutter to which he said it would be possible but very tricky due to multiple parts and models on the plasma cutter, Since you are heavily modifying existing assets if you we're willing do you think you could make that possible? And unrelated question but could you put a 1h weapon on a 2h or is that some weird engine limitation the idea of the commie whacker being a 2h weapon and absurdly stretched is having me cackle.
Sorry for the double post but you create archive .ba2's from "archive2" which is an official tool in the FO4 Creation kit and even though i own FO4 the creation kit never worked for me oddly enough it just refuses to boot. If your like me and you can't get FO4CK to work then an alternative for you would be a mod manager called "Fallout 76 Quick Configuration" by datasnake01 and the mod manager has archive2 built into it (and it works for me) Was able to make a .ba2 of your loose files and got it to work correctly as a .ba2
First, thank you for the kind words and I am glad you enjoy the mod! The screen grabs you submitted look awesome!
Second, my old hard-drive did have a model replacer for the Shishkebab; it was basically a Masamune from FF. My old hard-drive bricked though, and the Shishkebab is not very good as a melee weapon compared to most others (due to not scaling properly off of strength and having low base damage anyways). I may get around to recreating it, but the Shishkebab asset is one solid model, meaning you can't go in and individually modify portions of it in Nifskope. I had to port the FO4 model of the Shishkebab into a program like 3D Max, make the alterations, export it, and drop it into the FO76 asset. In short, it's a lot more work. So I can't say if I'll be doing it again.
Last, thank you for the information regarding .ba2's. I will definitely take a look at it!
No problem and aye its why i've been hoping someone would make a good remodel of the plasma cutter into the shishkebab because like you said the damage is ass :( - Well best of luck on your future mods!
Hey Raiken, Could you explain the process in more simplified terms? I'm currently trying to install the mod via datasnake01's tool, but I can't comprehend how you did it.
11 comments
I really want a great sword.
thank you very much :)
For this weapon, it's a matter of using Bethesda Archive Extractor (BAE) to crack open existing meshes and Nifskope to manipulate them!
For this weapon, it's a matter of using Bethesda Archive Extractor (BAE) to crack open existing meshes and Nifskope to manipulate them!
The fact you did this out of those weapons alone and it looks like none of the base assets is pretty cool and unique looking the first person screenshot made me go, wtf that looks like Gut's sword from Berserk. Also another modder released a modelswap for the gatling gun and i asked if it would be possible to put the shishkebab (or some other eastern looking sword that might be in the files) on the plasma cutter to which he said it would be possible but very tricky due to multiple parts and models on the plasma cutter, Since you are heavily modifying existing assets if you we're willing do you think you could make that possible? And unrelated question but could you put a 1h weapon on a 2h or is that some weird engine limitation the idea of the commie whacker being a 2h weapon and absurdly stretched is having me cackle.
If your like me and you can't get FO4CK to work then an alternative for you would be a mod manager called "Fallout 76 Quick Configuration" by datasnake01 and the mod manager has archive2 built into it (and it works for me) Was able to make a .ba2 of your loose files and got it to work correctly as a .ba2
Second, my old hard-drive did have a model replacer for the Shishkebab; it was basically a Masamune from FF. My old hard-drive bricked though, and the Shishkebab is not very good as a melee weapon compared to most others (due to not scaling properly off of strength and having low base damage anyways). I may get around to recreating it, but the Shishkebab asset is one solid model, meaning you can't go in and individually modify portions of it in Nifskope. I had to port the FO4 model of the Shishkebab into a program like 3D Max, make the alterations, export it, and drop it into the FO76 asset. In short, it's a lot more work. So I can't say if I'll be doing it again.
Last, thank you for the information regarding .ba2's. I will definitely take a look at it!
Thanks again! :)?
Could you explain the process in more simplified terms? I'm currently trying to install the mod via datasnake01's tool, but I can't comprehend how you did it.