Renames hostile ghouls to commuters to match the ingame lore. Comes with patches for a few ghoul mods.
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Changelogs
Version 1.03
Hopefully prevented all the vault suit outfits from being distributed in the More Feral Ghouls and the combo patch
Version 1.02
Added the missing Fog Ghouls to the More Feral Ghouls and Combo patch.
Version 1.01
Added cages, heads and flesh.
Packed everything into a FOMOD with support for FO3 and FO4 Ghouls, More Feral Ghouls, and a combo of both.
Commuters are actually horribly irradiated humans whose brains have rotted away, causing madness. The name stems from the large population of London who were irradiated whilst commuting.
So says one of the loading screens, yet not a single ghoul is actually called a commuter outside of dialogue. This mod fixes that by renaming all the ghoul NPCs. Unfortunately, there are still references to ghouls in dialogue, some of which sound like they should refer to commuters instead, like the Ghoul Problem quest, which mentions Feral Ghouls. But I obviously can't change the voices to refer to them as Commuters, so I've decided against changing any of those references. And while I could at least change the log entries, it would still end up with a mishmash of quest directions talking about commuters but the NPCs talking about ghouls. So this'll have to do.
This mod will obviously conflict with any other mod that edits the ghoul NPCs, and will not affect ghouls added by other mods. But since I myself am using some ghouls mods to add more variety, I've also provided some patches. One for Fallout 3 - NV Feral Ghouls Replacer + FO3 And FO4 Ghouls, and another for More Feral Ghouls. And there's also a combo patch for both that makes sure that all of their ghoul variants actually show up ingame.