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RyanOCallaghan01

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RyanOCallaghan01

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About this mod

Turns bullets fired from ballistic guns into projectiles instead of hitscans. Ammo types have their own ballistic characteristics loosely based on the velocity of their real world counterparts.

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This simple mod aims to make gunplay more satisfying and differentiate ballistic weapons from lasers by adding more variety to bullets and turning them into fast projectiles. Bullets now travel at a velocity loosely based on their real life counterparts, albeit just slightly slower. A significant difference will be felt when comparing pistol rounds to rifle rounds at longer engagement distances. 

Maximum bullet range has been increased and bullets will drop due to gravity. NPCs will always take speed and gravity into account when firing their own weapons.

This is an extremely lightweight mod and can safely be installed/ uninstalled in the middle of a playthrough with no risk. Created using FO4Edit and nifskope.

The speed setting of each ammo type is as follows:

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As of version 1.3.3

.455 - 228 m/s
.45 - 250 m/s
.32 - 257 m/s
Shotgun - 285 m/s
9mm - 300 m/s
Flintlock - 314 m/s w/ higher bullet drop
Slug - 357 m/s w/ higher bullet drop
5mm - 571 m/s
.280 - 642 m/s
.303 and .50 - 714 m/s