Turns bullets fired from ballistic guns into projectiles instead of hitscans. Ammo types have their own ballistic characteristics loosely based on the velocity of their real world counterparts.
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Changelogs
Version 1.3.3
Removed projectiles from Gauss Rifle to prevent bugs. This is the weapon which least required them anyway.
Version 1.3.2
Adjusted ballistic performance of 5mm, shotguns and flintlock rounds.
Version 1.3.1
- Solved visual issue with less common tracers (Shotgun, Gauss Rifle, Incendiary). - .280 (Combat Rifle ammo in FOLON v1.01) given unique projectile record with small adjustments to iron out any remaining collision issues.
Version 1.3
Solved visual issue with tracers.
Version 1.2
- Normalised gravity between most projectiles. - Most projectiles now have a higher impact strength for more satisfying combat. - Increased speed of .455 by 25%
Version 1.1
Adjusted collision radius to prevent projectiles colliding with certain weapons (like the Combat Rifle). Adjusted gravity.
Version 1.0
Initial upload
This simple mod aims to make gunplay more satisfying and differentiate ballistic weapons from lasers by adding more variety to bullets and turning them into fast projectiles. Bullets now travel at a velocity loosely based on their real life counterparts, albeit just slightly slower. A significant difference will be felt when comparing pistol rounds to rifle rounds at longer engagement distances.
Maximum bullet range has been increased and bullets will drop due to gravity. NPCs will always take speed and gravity into account when firing their own weapons.
This is an extremely lightweight mod and can safely be installed/ uninstalled in the middle of a playthrough with no risk. Created using FO4Edit and nifskope.
The speed setting of each ammo type is as follows:
Spoiler:
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As of version 1.3.3
.455 - 228 m/s .45 - 250 m/s .32 - 257 m/s Shotgun - 285 m/s 9mm - 300 m/s Flintlock - 314 m/s w/ higher bullet drop Slug - 357 m/s w/ higher bullet drop 5mm - 571 m/s .280 - 642 m/s .303 and .50 - 714 m/s