hi. um. this took me a month.
My notes file is pretty much empty at the moment. I don't half ass anything, i whole ass it all the way
this is all in legends of London volume 3
and the proper armaments of London volume 1 mod
several sections of AoL are in separate mods - power armor, drugs, og energy weapons, the armor file
Please realize that This mod will touch on just about every container and an absurd amount of leveled lists
Armaments of London
This was originally just going to be another volume in weapons re calibrated, how ever, as things so often do when I get started on something, it sort of exploded into a very large mod. It's taken me over three weeks to get this far. The text file in the zip file is 46kb. I cant hope to list everything involved. Hell even a brief
summary fails. This is built into Legends of London now, and there is a separate download which requires a blank legends of London .esp master. Please remember this works both ways, it buffs you but also
npcs. Yes, that huge text file has every single change, except for unique weapon stats. you want those, go find them. they are outstanding weapons now.
AoL alters every melee weapon, every unique weapon, and every ranged weapon default min/max range in vanilla is 256/256 all weapons now have min and max ranges
A great many weapons have had their names changed to better reflect the proper variety. A great many ammo names have been altered to fit this model as well - Hey, I'm a science nerd, be prepared. Every change can be found in the text file for AoL
Changes
- Speed
- Reload
- Reach
- Max/min range
- Accuracy
- Damage
- Ads speed
- Ap cost.
- Re-fire time
- crit damage
- crit charge
OG Plasma weapons have returned alongside the new plasma weapons
OG lasers has a separate file to replace the zap guns
Some vendors have better stock.
an Imported Robco Robot station can be made and placed in the settlements - so go make your super bad ass angry sentry bot to terrorize hooligans.
All FOLON clothes & armor now spawns on vendors and in other places.
Adds the rest of the vanilla and dlc weapons - 12 total and the dlc explosives
Power armor, frames & stations may be crafted
Full suits may be crafted - individual generic pieces may also be crafted
Power armor creation includes
- quantum
- nuka
- vim
- atom cat
- Camelot knight
- abraxo
- sugar bomb
15 new ammo types - all vanilla/folon weapons have matching ammo now
Explosives got some love -
All ammo has matching projectiles now .
projectile changes
- force
- speed
- stagger
- gravity
- fade duration
- projectile size
- lifetime
- relaunch interval update
- to name a few....
all melee weapons have mase speeds now - this includes old vanilla stuff
more new special/rare drops than I can even think about listing - seriously!!!
16 new ammo types of my own
.303 british 7.7x56R
12.77x99 nato - replaces .50 BMG
12.77 Raufoss Mk 150 Explosive
45-70 for the far harbor rifle
7.62 for the nuka world ammo
.280 for the british FN-FAL battle rifle
.280 british combat rifle
.280 cryogenic
10g shell
10g slug
12g slug - where applicable
10g cryo slug
12g cryo slug
12g electro slug
10g electro slug
umbrellas
electro rail spikes
new weapons
because we needed an anti material rifle didn't we - yes. yes we did
big bore enfield 12.77x99 Explosive 5 shot - expensive but fun
rainy day #8 & #27 - umbrella-knife launcher - pins limbs - made for reddit user Reduncked
please don't laugh. it is an ugly hack but it does fire umbrellas
all separate types of double barrels - everybody loves double barrels
- 10 gauge double barrel
- 10g slug double barrel
- 12g slug double barrel
elemental double barrels weapons only come in slug form
- 10g slug electro double barrel
- 10g slug cryogenic double barrel
- 12g slug cryogenic double barrel
- 12g slug electro double barrel
combat shotgun magazine hex only
- 10g slug
- 10g shell
- 10g slug cryo
- 12g slug cryo
.280 british combat rifle - auto/semi auto - rifle
.280 cryo - also has a receiver for semi cryo and auto cryo - receiver mods
can you tell I absolutely Love the Railway Rifle? - yes - yes you can
rail way rifle electro rail - truly shocking - this is a muzzle mod
railway rifle auto receiver speed increased from .2 to .4
railway rifles will now do the secondary stagger affect - it has 2, an enchant
and an explosion and I'm not sure which one functions
all sighted transitions cut in half - ads/scope register time - this is primarily .1 to .13 now
and yes I have tested a lot of it, but i cant check everything
This doesn't really cover all of it, but it tries.
I have tested a lot of stuff, but as I am in college these past couple weeks I have been running out of time more often than I like
With Love,
Diaz Dizazter
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