Fallout 4
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  • What is the Record Is Being Overridden error

    The "Record Is Being Overridden" error can be seen reported through background messages log in xEdit. It is also reported from TexGen if these errors are detected. I was first made aware of these errors through running TexGen actually. Sheson has written a good explanation on it on his DynDOLOD info site. I recommend going through his report on it there; DynDOLOD.info

    I would also like to give massive amounts of cred to Sheson for exellent help on solving these issues and guiding me on how to make VR compatible ports of mods where these errors can be found.

    If you don't want these errors in your VR game, I recommend checking your mods with xEdit. And use the VR version of Better Coastal Waves - Wilder Water of course. 

    There is also a guide on how to...

  • Attach Point Keyword Adder - How to Use

    Introduction
    This article will cover the principle of this resource to inform mod authors loosely on how it works and then how to use it. The aim of this resource is to tidy up the order in the weapon workbench for mod added attach point keywords. Hopefully this is clear and understandable, if it isn't please leave a comment on which part needs to be explained better or differently. I will sort out armor related keywords in the near future.

    Process
    The order in which mod categories are listed within the weapon workbench is based on the order of the attach point keyword within the formlist: do_ModMenuSlotKeywordList. Horizon adds a number of attach point keywords to the formlist directly through overwriting the data in the plugin record. That's why you have a nice ne...

  • WARNING - Info about the Vanilla MM Combat Armor ECO-NEO Patch

    CAUTION!! PLEASE READ BELOW FOR CRITICAL INFORMATION REGARDING THE PROPER USE OF THE VANILLA MM COMBAT ARMOR ECO-NEO PATCH

    1) You MUST have at least ONE of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) OR ELSE the Combat Armor will have wrong name when the Minutemen Paint mod is attached!

    2) The Vanilla MM Combat Armor ECO-NEO Patch WILL NOT work properly if installed on a pre-existing save file THAT ALREADY HAS the Vanilla MM Combat Armor file installed!

    3) The Vanilla MM Combat Armor file IS required in order to use the ECO-NEO Patch. The main Tweaks file is also required in order to use it, since it is required in order to use the Vanilla MM Combat Armor file in the fist pla...

  • Fort Sanctuary - Biohazard Edition

    Resident Evil Themed Fort Sanctuary Settlement Foundation meant to be built up more...

  • Fallout TV Show (Season 1) Review

    I have watched Fallout TV show and I give it a high 7/10. The visuals are very nice and it made me laugh to see the Clothing stand and wooden shack from settlement building.

    Lucy and The Ghoul are compelling characters, both very well acted. Yes, when you think about some things later on they do seem a bit silly in hindsight, but overall it is quite a gripping experience.

    I'm not one to talk about Fallout lore in depth but I think anyone who enjoys Fallout 4 will have a good time watching but can't speak for those whom other games in the Fallout series are their favorite. However, the show seems to be a general crowd-pleaser, which is fine with me.

    I definitely want to own a 10mm pistol or fusion core prop for myself!

    I really only had one or...

  • Settlement tutorial (text) for Creation Kit

    THIS IS THE ORIGINAL SETTLEMENT TUTORIAL BY BLAHDEBLAHBLAH
    FOR REFERENCE & ARCHIVE ONLY - I DO NOT PROVIDE TECHNICAL SUPPORT
    BUT THIS IS THE WALKTHROUGH I USE FOR MY SETTLEMENTS
    THERE MAY BE NEWER/MORE EFFICIENT WAYS TO DO IT, THIS WAS WRITTEN IN 2015
    THERE ARE SOME ADDITIONAL TIPS AT THE BOTTOM

    PLACED OBJECTS IN WORLDSPACE (you're putting these in your intended settlement, and note that other then the OutOfSight marker, everything else is best placed within a single cell to cut down on issues):

    DefaultEmptyTrigger- Drag from the object window into your cell and right-click>edit
    ·         LinkedRef tab > Ref = WorkshopWorkbench - keyword = Workshoplinkedprimitive
    ·         Make it as big...

  • Settlemods Changelog

    The following changes have been made to these mods recently:

    01 Natick Power Plant
    - Removed "No pre vis" setting
    - Added Mass Realty deed on workbench
    - Removed floating wall piece near East pond
    - Improved East pond terrain + updated navmesh
    - Improved West pond terrain + updated navmesh
    - Extended West edge of boundary to scrap cars
    - Decreased North and South edges slightly

    02 Fiddlers Green
    - Removed "No pre vis" setting
    - Added Mass Realty deed on workbench
    - Fixed Fast Travel mat issue
    - Decreased build area size slightly

    03 Evans Way
    - Put back some rubble near door & updated navmesh
    - Removed "No pre vis" setting
    - Added Mass Realty deed on workbench

  • Settlemods Readme

    *** SETTLEMODS: MASS REALTY ***

    ABOUT THESE MODS
    ================
    Mass Realty sees a new round of testing & general improvements made to
    each settlement that was featured in the previous "Settlemods Collection"
    and will soon include several new additions.

    At this time, there is no merged "all in one" mod, however you can still
    download the slightly older "Settlemods Collection All In One" from the
    Old Files section on Nexus. It still holds up today, has been enjoyed by
    many but is currently defunct.

    Most players will probably find one or two settlements compliment their
    run/provisioner network, making the older "All In One" somewhat overkill.
    Regardless, if your load order can handle it then si...

  • 14-4-2024

    แปลเควสต์เนื้อเรื่องที่เหลือของ Brotherhood of Steel จนจบ
    - Spoils of War
    - Ad Victoriam
    - The Nuclear Option (Brotherhood of Steel)
    - A New Dawn

    เทอร์มินัล Listening Post Bravo - 500 คำ
    เทอร์มินัล Mass Fusion - 4200 คำ
    บทพูด Protectron - 800 คำ
    บทพูด Assaultron - 400 คำ
    บทพูด Sentry Bot - 550 คำ
    บทพูด Synth ศัตรู - 2000 คำ
    บทพูด Super Mutant - 1700 คำ

    ปรับปรุงแก้ไขคำแปลเควสต์เนื้อเรื่อง Brotherhood ที่แปลไปก่อนห�...

  • Horizon1.9.4-Geng_Xin

    地平线1.9.4更新细则:



    自1.9.3发布一年以来,正如作者所说,此次更新量巨大,汉化文本量多达2万多字,请耐心阅读。

    (对于翻译中没有把握的部分,我会保留其英文原文,欢迎各位能人志士指正完善)

    原文来源:https://fo4horizon.fandom.com/wiki/Patch_notes/Horizon/1.9.4
    图片来源:地平线Discord更新说明频道
    译者:RushBee
    原文翻译时间:2024年4月14日


    #1.9.4:1 地平线 1.9.4 BETA

    #1.9.4:2 本次更新的规模相当大,因为它的主要重点是搜刮和物品交互。

    #1.9.4:3 对自动搜刮功能进行了全面调整。添加了物体高亮显示功能。

    #1.9.4:4 极大...

  • New Main menu Futa replacer NSFW

    I uploaded a new Futa Main menu replacer go check it out on my profile !
    ...

  • Adding items to the special items setting category

    This article will show you how to add items to the special items setting category.
    Note:
    Temporary refs, items placed in workshop mode or via script, can not be added to the spreadsheet. These items do not have a permanent RefID and thus will not persist between saves. You will receive a notification if you try to add one, if the mod us unable to calculate the FormID or plugin filename of the selected item or the selected item is already listed in the spreadsheet.

    Without MCM (Mod Configuration Menu)
    Open the Raze Settlement holotape. Goto Settings > Special Items.
    Click the Spawn Add Special Item Chem. (This button will not appear if you have one in your inventory)
    Now set the spawned chem as a favorite.
    Note: When aiming at an item li...

  • Test ...

    //Npcs = Mod-Added without correct keyword and => Dogmeat = 0001D15C
    //Faction = CurrentCompanionFaction
    //Actor Value = ReduceLimbDamageMod
    //Perk = ModLimbDamage
    //FallingDamageMod Fallout4.esm|000BA43D=100
    //ModFallingDamage
    //PowerArmorPreventArmorDamageKeyword Fallout4.esm|001EDF43
    //TeammateDontUseAmmoKeyword Fallout4.esm|0023F1CA
    //Sneak01 Fallout4.esm|0004C935
    //Sneak02 Fallout4.esm|000B9882
    //Sneak03 Fallout4.esm|000B9883
    //Sneak04 Fallout4.esm|000B9884
    //Sneak05 Fallout4.esm|000B9881
    //ImmuneToRadiation Fallout4.esm|000A2775
    //AbMagLiveLoveCompanionPerks Fallout4.esm|001C63E2...

  • First Update

    The next step was fixing a couple issues with the mod, first was the world drop model for the female it was pointing to the wrong nif, second was a users feedback resquested added it to a crafting bench so I learned about that which was much simpler than I was making it initially so thats done and finally resquest/issue was the armor had no stats whatsoever which I fixed and added some dmg res radiation and armor ratings. I am enjoying the learning and ready for the next thing....

  • About the workshop objects

    
    This mod includes three new workshop objects: A Minutemen Campfire, Minutemen Bunks, and a Minutemen Watchtower. These objects can be found in your workshop menu under the Defense->Guard Posts category, and are limited to one of each per settlement. You can unlock the objects by completing Minutemen quests, more specifically by becoming general, completing Taking Independence, and completing Old Guns.

    The workshop objects all grant a significant amount of defense to your settlements, and when placed a minutemen patrol will spawn nearby and wander into your settlement, if a patrol is not already present. The patrol will then live in and protect your settlement indefinitely, and will actively use all three of the workshop objects as available.

    Notably, th...

  • About the Minutemen patrols

    
    As you play the game, you may find patrols wandering the Commonwealth. They also frequent the locations added by this mod and may visit your settlements, Diamond City, and Goodneighbor. Normally the patrols contain three minutemen, though they may also have a dog and can potentially have an eyebot playing Radio Freedom. (Note: Due to how it was implemented, Radio Freedom will only play if you have the unofficial patch or who's the general installed, or are tuned in on your pipboy). These patrols will fight monsters and hostile factions, and may be killed in those battles. Don't worry! They respawn over time, so you can carry on without worry that the mod will run out of patrollers.

    When patrols enter combat, they may call for help using a flare gun. Nearby patrols can...

  • About the new locations

    In short, they are waystations. When you visit one, you can expect to find a place to sleep, as well as a cooking station and some basic crops. They also have unsafe storage and are frequented by a variety of minutemen. Sometimes you'll find the minutemen are guarding settlers who will want to live at your settlement. Other times they may have a trader tagging along. But as often as not, it'll just be Minutemen.

    These waystations can be attacked, and if all of the NPCs die, they may be temporarily abandoned. Don't worry though! The waystations don't stay abandoned forever, so you shouldn't feel pressed to help just because you see a flare go up.

    How do I unlock the waystations?

    All you have to do is play the game normally. The waystations will unlock as ...