Rebuild the Commonweath! One town at a time in real time! I have often wondered if it's even possible and here you are proving it's very possible. I can see an edition for each town you work on. Then an AIO edition! Totally awesome!
I'm going to do Concord first because I already have quite a few of those building models. But, there's already a lot of mods that touch Concord so not sure about compatibility. It will be a good test run I think.
Just finished creating a new magazine. Once read, there will be a discount for repairing buildings.
There was a decent one I had to stop using on the new runs. It worked fine in the past, but the terrain errors I saw were likely PRP related. Author had expanded Concord, Salem, Glowing Sea New Vertibird crash sites, and a few other places with new features. As an afterthought from what I know about PRP now, I probably should not have kept the Glowing Sea one this time.
I thought about that. Depends on if I can figure out a way to do it without creating another entire separate model (put broken walls, etc around to cover the repaired bits).
Honestly even just skeletons and trash along with broken walls would be enough, and it would be funny if items not looted in this stage were left placed on repaired tables and such. Could the items from that stage be disabled and fake the movement by enabling another in another spot?
If there's a way to apply a material swap with a script, I will change the materials when the trash is put back so that it will look better than vanilla. I have all the DebrisGroundTile textures changed to DirtGravel01 in my game and it looks a lot better.
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Just finished creating a new magazine. Once read, there will be a discount for repairing buildings.
I will probably track it when it is complete.
If there's a way to apply a material swap with a script, I will change the materials when the trash is put back so that it will look better than vanilla. I have all the DebrisGroundTile textures changed to DirtGravel01 in my game and it looks a lot better.