Fallout 4

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Aurelianis

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Looking to expand beyond settlements and working on a proof of concept.

16 comments

  1. wttwjr
    wttwjr
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    Rebuild the Commonweath! One town at a time in real time!  I have often wondered if it's even possible and here you are proving it's very possible.  I can see an edition for each town you work on.  Then an AIO edition!  Totally awesome!
    1. Aurelianis
      Aurelianis
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      I'm going to do Concord first because I already have quite a few of those building models. But, there's already a lot of mods that touch Concord so not sure about compatibility. It will be a good test run I think. 

      Just finished creating a new magazine. Once read, there will be a discount for repairing buildings.
    2. Ohpus
      Ohpus
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      There was a decent one I had to stop using on the new runs. It worked fine in the past, but the terrain errors I saw were likely PRP related. Author had expanded Concord, Salem, Glowing Sea New Vertibird crash sites, and a few other places with new features. As an afterthought from what I know about PRP now, I probably should not have kept the Glowing Sea one this time. 
    3. Benmc20
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      This will certainly be incompatible with SimSettlements 2 who modify rather heavily Concord (part of the main story of this mod, chapter 2 anyway).
  2. MOS427
    MOS427
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    Your mod's are always such a good quality that I just KNOW this'll be good!
  3. Hbcda
    Hbcda
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    Looks VERY interesting... but I am still waiting for just the basic settlements that really can not be built in (Coastal Cottage comes to mind).

    I will probably track it when it is complete.
  4. jimbowlby
    jimbowlby
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    i'll be patient
  5. liquidlethe
    liquidlethe
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    It would be cool if there was a middle stage where you've opened it up with the skill check and can loot it but don't care to repair it.
    1. Aurelianis
      Aurelianis
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      I thought about that. Depends on if I can figure out a way to do it without creating another entire separate model (put broken walls, etc around to cover the repaired bits).
    2. liquidlethe
      liquidlethe
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      Honestly even just skeletons and trash along with broken walls would be enough, and it would be funny if items not looted in this stage were left placed on repaired tables and such. Could the items from that stage be disabled and fake the movement by enabling another in another spot?
  6. CruduxCru0
    CruduxCru0
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    Looks like absolute madness to me... but if you can pull it off I'm fully on board !
    1. Aurelianis
      Aurelianis
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      It is madness... lol
    2. Ohpus
      Ohpus
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      Re-adding the trash is interesting. Sometimes the seams they are covering look worse than the trash.
    3. Aurelianis
      Aurelianis
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      Yep, exactly why I added that in. 

      If there's a way to apply a material swap with a script, I will change the materials when the trash is put back so that it will look better than vanilla. I have all the DebrisGroundTile textures changed to DirtGravel01 in my game and it looks a lot better. 
  7. Froderick
    Froderick
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    Brilliant.
  8. Wyrnox
    Wyrnox
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    Woah, amazing!
  9. Kreiste
    Kreiste
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    holy cow this is awesome