Fallout 4

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Cthorthu

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OUTFIT STUDIO FIRST STEPS FOR BEGINNERS

Game assets are packed inside BA2 files. For extracting game assets, you need Bethesda Archive Extractor (available on Nexus, very easy to use). Some mods also include BA2 files, but most most have loose (unpacked) files.

Outfit Studio is an incredible powerful software for NIF files editing. You can even download models from 3d models websites, in common OBJ format, import it to Outfit Studio and export it to NIF.

For first steps, I recommend you to use Bethesda Archive Extractor to extract some game outfits (or weapons, or buildings, or small items or anything you want) and use Outfit Studio to make some changes.

To replace the original file with your custom NIF file, simply export it to the apropiate folder. Create a folders inside "Data" folder, using same path you see in Bethesda Archive Extractor (for example "Data\meshes\Clothes\Sturgess"). Any loose file here will replace the original packed file in BA2 archive.



TOOLS NEEDED:

 - Bethesda Archive Extractor
 - Outfit Studio



EXTRACTING GAME ASSETS

Open Bethesda Archive Extractor. Open menu "File", select "Open file".
Go to game folder and open folder "Data".
Open "Fallout4 - Meshes.ba2"
Press "Select None" (you don't want to extract ALL game assets :P )
Search for an outfit you want to modify. Select it and press "Extract". Extract this model to a temporarily folder.



BASIC OUTFIT STUDIO TOOLS

Right panel "Meshes": Here you have the meshes of this model. You can select a mesh here by clicking it, or you can right click the mesh to more options.

G: Toogle mesh visibility (also you can click the "eye" near to mesh name to do this).
W: Show wireframe (useful to clear view of the mesh polygons and vertex)
T: Enable textures (also useful to clear view of the mesh)



MASKING TOOL

The masking tool alows you to "protect" some vertices to be modified. Shaded vertices will be not modified/deleted.

You can modifiy the size of the masking tool, using the slider in "brush settings".

A: Mask less
D: Mask more
Ctrl+I: Invert mask
Ctrl+A: Clear mask



INCREASE / DECREASE / MOVE TOOLS

Using these tools you can directly click on a vertex to modify it.

You can modifiy the size and the strength of the tool, using the sliders in "brush settings".

Remenber that masked vertices will be not modified.



"MIRROR" SETTING

If enabled, all masking, increasing, decreasing and move will be applied also to the "mirror" vertices.



DELETING VERTICES

Right click on mesh (in right panel), select "delete vertices": All unmasked vertices will be deleted.



OTHER USEFUL EASY TOOLS NOT SHOWED IN VIDEO

In right panel, right click on mesh: Here you have options to Move, Scale and Rotate the mesh. Also you can edit mesh propieties and combine meshes ("copy geometry") and other options.

The transform tool: This is a very useful tool. You can press "F" to enable/hide this tool. This tool alows you to move, rotate and resize the mesh.
 - Click, hold and move the black cube to resize the mesh.
 - Click, hold and move a color cube to resize mesh along one axis.
 - Click, hold and move an arrow to move the mesh.
 - Click, hold and move a circle to rotate the mesh.
Try and test. It is more easy to do than explain (really).

2 comments

  1. cormell
    cormell
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    Some comments added to the video -- written or spoke would be a major improvement. Otherwise, it's not for beginners. The viewer has to know what all the selections and key clicks are.
    1. Cthorthu
      Cthorthu
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      I thought that was basic enough, but you're probably right. I will write a more detailed description for the video. Thanks.
    2. Cthorthu
      Cthorthu
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      • 295 kudos
      Added detailed explanation
      I hope this helps