Fallout 4

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Elianora

About this video

Here's how to add all your tiny little fix mods and tweaks into one esp so you won't have to deal with 20 different perk fix and small change esps.

My Facebook page: https://www.facebook.com/elianorapwnsu/

48 comments

  1. Radulykan
    Radulykan
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    Thank you so much Ellie you rock!!!!!
  2. kurecore
    kurecore
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    the .esp where i need to copy into isnt showing in the list :/
    Edit:
    ok figured out ,it depends on your loadorder if you actualy had the mods instaled,but its acctualy the same i always did ,just wanted to add items from new mod(.esp only) to another one(.esp only) ,but had to get make copy as new items...else i wont get rid of the master (or idk other way) so i loosed them objects in game
  3. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    So, after I create a merged plugin I can safely disable the original mods, right?

    If I no longer need to enable the original mod(s) is it also safe to uninstall and delete the original mod(s)?
    1. BullBars1
      BullBars1
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      Just un-check them. You still need the data from them.
  4. ArtaniS84
    ArtaniS84
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    The "Base Esp" I want to merge into is not showing up in the selection
  5. JustANewb
    JustANewb
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    So I have the Weightless Fallout mod and it contains A LOT of esp. I deep override it into Weightless.esp.

    My question is, can I deactivate all the other ESPs when my save file was using all the other weightless ESPs before??

    Fairly new to modding, sorry bout that.
    1. Elianora
      Elianora
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      You should be able to. The new mod's weight settings should kick in when the old ones are disabled
    2. JustANewb
      JustANewb
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      Works like a charm! Thanks Eli!
    3. JustANewb
      JustANewb
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      Hi Eli! Thank you for your advice before, now my ESPs are pretty organized!

      Just want to ask though. How do I delete an ESP that was merged with others?

      Reason is I found this new settlement mod but I already have an existing one that was merged with the others before. I want to delete the old one and install then merge the new one. How do I do that?

      Currently using your Armor Compendium outfit BTW. Really digging those outfits! (^_^)d
    4. BlazeStryker
      BlazeStryker
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      Basically, you work up a complete new merge of all the others and your new one then replace the first merged esp with that one. It's the same thing you go through if you feel a need to update source mods.
  6. crusaderyn
    crusaderyn
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    Hello Elianora, thanks for your tutorial. I know this is only for combining simple mods, while I learned from another tutorial(https://www.nexusmods.com/fallout4/mods/20752/) that combining some large mods without MASTER file reference. But I still got the issues if mods use its own scripts file. Even I had correct the scripts name in new .esp, it still not works in my saved game. Any solution?

    BTW, I watched another tutorial on youtube that using build-in script of TES5edit to auto merge multiple mods. Unfortunately, I couldn't find such function in FO4edit.
    Waiting for your reply....
    1. twist3dimages
      twist3dimages
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      Can you provide the link for the TES5edit script?
  7. jumarbye
    jumarbye
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    Very cool. I assume this works for TES5Edit as well.

    I knew there had to be some way to do what you just did, but I could not figure it out on my own. Thank you so much for sharing this!
  8. madmedic446
    madmedic446
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    Great video! Helped me a lot!
    I do have one question, though... (More of a clarification, actually)
    If I take all of the custom weapon mods I have downloaded, and combine them into one esp, That will leave me with one, all encompassing weapon esp? And I can delete all of the old ones from my data folder?
    1. Elianora
      Elianora
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      SMALL mods. If you just blindly combine all your weapon mods, they won't be on leveled lists anymore, most likely, and some other issues might occur as well. I don't recommend merging stuff that edits leveled lists.
    2. madmedic446
      madmedic446
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      Actually, I made my own leveled lists a long time ago...I think the vanilla ones were terrible.
      When I add a weapon to my weapons esp, I just use the CK to manually add it to all of the LL I want it in.
      YOUR tutorial has showed me how to add them more efficiently, and easily...(I never used FO4Edit before).
      After watching this, I was able to merge in a new weapon mod (that even has custom animations) in about 3 minutes!!

      Only other advice I would give to someone else looking to do the same is (of course) ALWAYS back up your original ESPs, and don't forget to check for formID conflicts.

      P.S. I just realized who you are!!... Your Armor Compendium mod is AMAZING!!
  9. DarkDragen
    DarkDragen
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    It'll be a while before I get to modding fallout 4, but can I come to you for help with which mods I could marge together and how? As I have a learning problems, and sometimes I need extra help and step by step instructions as to how to do something. So can I come to you for help?
    1. Elianora
      Elianora
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      Sorry but you'd be one of hundreds of people who want my help and it's pretty impossible for me to deal with that and give one on one help to people
    2. DarkDragen
      DarkDragen
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      No problem, thought I ask, do you know anyone that can help me?
    3. RussDodson
      RussDodson
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      I highly recommend any of Gopher's Tutorials. Just Google "FO4 Gopher Tutorials"

      If you don't know about him, check him out. His tutorials are on par with Elianora's...

      And most of his videos about Fallout New Vegas and merging mods will work for Fallout 4.
  10. vegaspro64
    vegaspro64
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    Are you supposed to be able to use FO4 edit to delete master references for the larger mods? If not how remove master references? I merged a couple weapon mods together as .ba2 archives and finally attempting to merge the .esp together into one file but I don't know how to remove the master references. I know it's a complex process and that's about all I know.

    Thank you for your tutorial, Elianora