Fallout 4

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Elianora

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Here's how to add all your tiny little fix mods and tweaks into one esp so you won't have to deal with 20 different perk fix and small change esps.

My Facebook page: https://www.facebook.com/elianorapwnsu/

53 comments

  1. JoeCasaubon
    JoeCasaubon
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    Just wanted to drop a big thank you for this video, Elianora. A clear and brief explanation that helped me out instantly. Thanks!
  2. Gorgantus
    Gorgantus
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    Eli, I just wanted to know if I added all the data from several .esp files into a new one and then used the new esp and zipped it up with the meshes, textures and other files from the original files would it mess things up? Or is it safe to zip up the new esp and file folders into one and reinstall it as a new mod and delete the old ones?

    Gorgantus
    1. Elianora
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      It should work just fine
  3. herrnan
    herrnan
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    What if one of those mods had a new update? what would be the procedure to follow. thanks for your tutorial elianora
    1. Elianora
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      You'd have to make a new merge, or if it's a new thing added to the mod (new armour for example), add it to the mod with xEdit.
  4. Radulykan
    Radulykan
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    Thank you so much Ellie you rock!!!!!
  5. kurecore
    kurecore
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    the .esp where i need to copy into isnt showing in the list :/
    Edit:
    ok figured out ,it depends on your loadorder if you actualy had the mods instaled,but its acctualy the same i always did ,just wanted to add items from new mod(.esp only) to another one(.esp only) ,but had to get make copy as new items...else i wont get rid of the master (or idk other way) so i loosed them objects in game
  6. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    So, after I create a merged plugin I can safely disable the original mods, right?

    If I no longer need to enable the original mod(s) is it also safe to uninstall and delete the original mod(s)?
    1. BullBars1
      BullBars1
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      Just un-check them. You still need the data from them.
  7. ArtaniS84
    ArtaniS84
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    The "Base Esp" I want to merge into is not showing up in the selection
  8. JustANewb
    JustANewb
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    So I have the Weightless Fallout mod and it contains A LOT of esp. I deep override it into Weightless.esp.

    My question is, can I deactivate all the other ESPs when my save file was using all the other weightless ESPs before??

    Fairly new to modding, sorry bout that.
    1. Elianora
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      You should be able to. The new mod's weight settings should kick in when the old ones are disabled
    2. JustANewb
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      Works like a charm! Thanks Eli!
    3. JustANewb
      JustANewb
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      Hi Eli! Thank you for your advice before, now my ESPs are pretty organized!

      Just want to ask though. How do I delete an ESP that was merged with others?

      Reason is I found this new settlement mod but I already have an existing one that was merged with the others before. I want to delete the old one and install then merge the new one. How do I do that?

      Currently using your Armor Compendium outfit BTW. Really digging those outfits! (^_^)d
    4. BlazeStryker
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      Basically, you work up a complete new merge of all the others and your new one then replace the first merged esp with that one. It's the same thing you go through if you feel a need to update source mods.
  9. crusaderyn
    crusaderyn
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    Hello Elianora, thanks for your tutorial. I know this is only for combining simple mods, while I learned from another tutorial(https://www.nexusmods.com/fallout4/mods/20752/) that combining some large mods without MASTER file reference. But I still got the issues if mods use its own scripts file. Even I had correct the scripts name in new .esp, it still not works in my saved game. Any solution?

    BTW, I watched another tutorial on youtube that using build-in script of TES5edit to auto merge multiple mods. Unfortunately, I couldn't find such function in FO4edit.
    Waiting for your reply....
    1. twist3dimages
      twist3dimages
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      Can you provide the link for the TES5edit script?
  10. jumarbye
    jumarbye
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    Very cool. I assume this works for TES5Edit as well.

    I knew there had to be some way to do what you just did, but I could not figure it out on my own. Thank you so much for sharing this!