Fallout 4

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NikoMoldova

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NikoMoldova

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About this mod

Fixes various Material Swap issues, mostly between pre-war clothing items and their post-war counterparts.

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Changelogs
Note on compatibility: AWKCR now has its own fixes for most of these issues. The compatibility patch in the FOMOD covers the few issues AWKCR doesn't fix, and is small enough that it will work with both AWKCR and Armorsmith Extended without the need for separate versions.

Tell me if the FOMOD doesn't work or the AWKCR patches don't work; this is my first time making a FOMOD and I'm not sure how to exhaustively test
AWKCR. It's fine as far as I can tell, though. I probably won't add the patches separately since the files list would become exponentially more cluttered.

Features:

Blythe Patch has been uploaded: All this does is change Blythe's lab coat (he's the random scientist in the Covenant compound). Since the female version
of the dirty lab coat looked clean, he was equipped with the clean version of the lab coat to go with the other scientist in the compound; as I've fixed the
female version, he now looks out of place. This fixes that.

The new material swap system works pretty well, but it looks like the developers forgot to actually apply some of the textures to the items. Specifically

items with a pre-war and post-war version.

In case I forget to translate for people who don't mod, if I talk about "world model" or "GO model" I'm talking about the model the item uses when on the
ground or when examined in the inventory.

-Gunner Guard Outfit world model (on-ground and inventory) uses the correct textures. This one doesn't actually have a material swap assigned (the
 textures are
directly assigned in the .nif file) so I had to put in a sort-of-custom mesh (duplicate of original) with the correct Gunner materials.

-Dirty Trench Coat now uses post-war textures on male characters (Vault-Tec Rep actually looks like he's supposed to now).

-Dirty Army Helmet now uses correct textures when dropped or viewed from inside inventory.

-Lab Coat uses correct textures on female characters.

-Lots of Vault Suit fixes:
  • All of the clean vault suits actually use the correct Armor Addons now.
  • Female vault suits get their own material swaps, meaning the clean textures show up for female characters.
  • All the on-the-ground models (folded vault suits) use proper materials.
  • The trim texture doesn't look like it does much of anything but I swapped them anyway just in case.
  • All 1st Person (arm) models use proper textures.
  • These include Vault suits not actually in the game.

-Vault-Tec Security Armor for Vault 111 (dirty and clean variants) uses V111 textures instead of V81 textures on ground and in preview.

-Clean Vault-Tec Security Helmet now uses clean textures on ground and in preview.

-The black paint scheme for robots using Sentry legs now uses the proper material.

-Medical Protectrons now use the proper white textures on their hip joints instead of the default green ones.

-The torso texture on the Novatrons now points to the correct environment map. It's hard to tell the difference without seeing them side-by-side, but they definitely look better now.

Plans:

Hopefully, the next fix will be the Robobrains in Automatron using a pink torso for the default paint color. I'm not having much luck fixing that, however.

I'll leave the High Resolution Texture Pack alone for now, because I don't have much space on my computer and the problems I found in there are things like texture files being the wrong image entirely, which is a bit out of my current skill level when it comes to texturing.

Misc:

I think I got all of them, but tell me if you find anything else that uses clean textures when it should use dirty textures or vice versa, or if it looks to be
using the wrong material swap.

Conflicts shouldn't be a problem because if something conflicts with this, it probably means it does the same thing or better. Put this at the top of the load
order so everything else overwrites it, with the exception of master/required files.

Installation:

Automatic:

Download the FOMOD and install it with NMM or MO (I think MO will work, I could never get it working for FO4 even though I use it for everything else).

Manual:
Just drop the .esp file(s) of your choice in the Data folder in your installation of Fallout 4. Either use any combination of the main file + DLC fixes or the
combined fix if you have all of the DLCs this patches. Theoretically, you could also use the DLC fixes without the main patch. Not sure why you would, but
it won't break anything.