I will not be doing anything with Fallout 4 again until the hardcore update happens, so till then this mod will not be updated.
The mod should still work with Crafting Workbenches version 2.1 and Loads of Ammo version 1.31 (Latest versions as of this message) from my quick check in fo4edit. My patch already corrects the ammo amount produced from 'Crafting Workbenches' and the only things missing from 'Loads' are two new grenade types for the M79 Grenade Launcher.
As far as I know, this patch does not work as it should, the game does not crash, but the patch does not do what it was meant to do, remove the workbench and move the ammo to the other workbench
I am still having a keyword cap issue, using settlement key words and armor keywords, even with this mod I am missing a few categories in the ammo bench and in the chem station for syrenger ammo, it makes 2 categories I am going to condence your keyword list to see if that helps,, this keyword cap really sucks, US OCD peeps are in hell
FIXED: I moved everything over to CW Keywords and seems I am below cap again, everything is in correct category, please consider reducing your keywords, I love your mod but it is not workable with KEYWORD community set as is
Please explain what you mean by 'moved everything over to CW Keywords.' I didn't add any keywords, I just renamed the keywords in Loads. I would really like to fix it as well, I'm pretty worried about hitting the cap.
Loads of Ammo just got updated to 1.2, and I think it adds Grenade ammo types for the M79 Grenade Launcher here on the Nexus. The changlog was a little vague on that part.
HI! umm might be a stupid question but how do I use the new ammo types, it said on the Loads of Ammo - Switchable ammunition Types page that I had to use a ammunition switcher but I can't find it in crafting workbenches ammunition workbench
Should be one of the last categories at the ammunition workbench (22 - Ammunition Switchers if using with the Special Ammo patch). If its not there look at the load order I have in the description. Load order shouldn't matter though.
I have the same issue. Item 22 is not there for me ass well. Not that it matter's, I was hopping this would have fixed the vanilla weapons bug so I could use the mod.
Sorry, it seems that Loads of Ammo updated not long after I released this patch (just my luck) and it made some changes to the ammunition switchers. The patch is now updated to the latest version and the switchers should show now.
Yup, I installed the VIS option and it appears as though all the esp's have installed just fine, it's just that the FOMOD doesn't have the green check mark beside it. I thought maybe NMM botched the install so I tried to uninstall so I could try again and that's when NMM crashed.
BTW , thanks for making this mod, it's an excellent idea for those of us who use both mods.
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The mod should still work with Crafting Workbenches version 2.1 and Loads of Ammo version 1.31 (Latest versions as of this message) from my quick check in fo4edit.
My patch already corrects the ammo amount produced from 'Crafting Workbenches' and the only things missing from 'Loads' are two new grenade types for the M79 Grenade Launcher.
It adds underslung grenade launchers and flamethrowers to the combat rifle now, with their own switch: [Secondary Weapon].
please consider reducing your keywords, I love your mod but it is not workable with KEYWORD community set as is
Not that it matter's, I was hopping this would have fixed the vanilla weapons bug so I could use the mod.
BTW , thanks for making this mod, it's an excellent idea for those of us who use both mods.
Also I decided to split the patches from the main files to make it easier for people to uninstall the patches with having to uninstall the main files.