Fallout 4

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Engager

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Engager

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336 comments

  1. Engager
    Engager
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    Thanks for everyone who loved and supported this mod. I had released a new version of it, with a lot new interesting features. I hope you all will like changes i had made and love new one even more. It is named War Of The Commonwealth - Spawns (suggested by Ceaseless) and can be found here: http://www.nexusmods.com/fallout4/mods/12395/?
  2. Ceaseless
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  3. Ceaseless
    Ceaseless
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    Note: Activate this mod AFTER exiting Vault 111.
    Version 1.1 - Automatron

    Version 1.1a - ESP file cleaned

    Also, don't forget to endorse! It means a lot, especially for the future of this mod, which is essential and necessary. We need it. Thanks Engager.

    -Ceaseless
  4. criana24
    criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
  5. melkor2734
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    this mod causes infitinite new game loading and load game ctd every fucking save
    1. Renjiko
      Renjiko
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      You have to enable it after starting a new game.
  6. Cously
    Cously
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    This + Endless Warfare turns the Commonwealth into a beautiful chaotic madness. Silky performance, no crashes even after dozens of hours.
    1. Gunnarius
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      This, somehow, seems to work, unlike WOTC. Weird.
  7. nenina
    nenina
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    This mod works. Spawns more enemies for me to kill and sometimes it's like I get ambushed. Lots of dying on survival. There was this ctd I got when scrapping a medium weapons stand at Oberland Station that had just had a settlement attack. So I disabled mods - 17 mods, then 13, then another 25. Commonwealth Spawns Extended was the culprit behind that repeatable crash for whatever strange reason. However, I NEED MY SPAWNS so I just put a note on it in Mod Organizer 2 and reenabled it. I'll try to find a workaround.
    1. nenina
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      Wasn't able to find a solution and it got worse. CTD when turning off the jukebox and another CTD when placing special lights added to the workshop from finding Picket Fences magazine. This is all happening at Oberland Station. Will have to find another spawn mod.
    2. DJPrichard
      DJPrichard
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      It's not necessary related to this mod, but to you being careless with your modlist. Adding 10 mods midgame, or disabling 10 will affect load order, even if you know how to create merged patch, load order changes thus multiple scripts break as game can’t always figure out that mod is rearranged not removed completely. Repeating such behavior will result in increasing amount of crashes, so the only way how to play with mods is to create modlist, play game without changing/adding anything and when you want to change something - start new game.
  8. johndoe25
    johndoe25
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    Hi all !! Nice mod good job, i very recommended to you this mod if you have no DLC's. easy to configure and you can instal it with Nexus mod manager (it working good for me) ^^
    have fun !!
  9. loveadrunkmonky
    loveadrunkmonky
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    i need some help on installation, ive already changed my .ini and everything but when i try to install and apply in NMM it says a problem occurred with installation and idk how to extract the file and bring it into my local file for fallout 4, and then when i try do download it manually it says it cant open it cuz somethings missing or some s#*!, can anyone help me out?
    1. fearofworlds
      fearofworlds
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      I m also having this problem.
  10. CozyRogers
    CozyRogers
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    This is not working for me. The configuration item is not added to my inventory. I can add it manually with the dev console, but when I use it it just disappears and nothing happens. Tried uninstalling all other mods and starting with a clean save outside Vault 111, still no luck. I'll keep poking it for a while to make sure it's dead, but if anyone knows what I'm doing wrong please let me know :/
    1. GasmaskFC
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      Same here
    2. zenfulmind
      zenfulmind
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      Same here.
    3. Ceaseless
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      GasmaskFC, uninstall this one and make sure there are no leftover scripts from this in your script folder. Then, install the new, reworked version War Of The Commonwealth - Spawns.
    4. Cloudf1re
      Cloudf1re
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      Yeah but there are those of us that don't want to waste money on bethsofts shitty dlc just so we can play a mod that has a version that's meant to work with no dlc.
    5. gutvald
      gutvald
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      Same problem here. Don"t have the DLC for the moment.
  11. itsbuffy
    itsbuffy
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    The minimum level zone increase is by far the hardest feature of this mod, not the spawn.
  12. Trogdor121
    Trogdor121
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    First of all love the mod, works without a hitch.

    However is there a way to turn off the combat music? It seems to want to play even with dynamic music overhaul installed.
  13. HadToRegister
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    Does this version mess with the factions?
    Do the Synths spawn as Hostile or Non-Hostile? Because factions are broken in WOTC and the synths spawn as friendly.

    I'll gladly use this version of the mod if the factions haven't been messed with and the Synths spawn as hostile.