Fallout 4

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AKcelsior

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akkalat85

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  1. AKcelsior
    AKcelsior
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    PLEASE DO NOT...

    1. Ask me questions about other mods.
    2. Ask me a question that has been covered in the description.
    3. Post your entire load order in this comments section, it will be deleted.
  2. AKcelsior
    AKcelsior
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    Skyrim Special Edition:

    O3muuvXl.jpg

  3. AKcelsior
    AKcelsior
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    09/04/2017

    I've been rather quiet since October 2016. A lot of unexpected life occurrences have happened in the past 11 months. There have been some tragedies in the family, some relatives are very sick and require care, and work has been very hectic. I'm under quite a bit of stress because of this and have no idea when I can get back to doing what I love, that being gaming/modding.

    About my flashlight mods:
    Earlier this year my backup drive containing all my unfinished models no longer reads. The files are still there, but access to them might be impossible. That doesn't mean mods like TNR Shoulder Lamp and Tactical Flashlights will no longer receive content updates, but it may take a while before I produce anything significant.

    About my audio and visual mods:
    Some of my not so popular mods were broken in one of the last game updates and need attention desperately. I would love to give an ETA on when I'll get back to work but given all the personal stuff that's happened I don't feel comfortable giving any kind of date. I'll just reiterate that my passion for gaming and creating content for you guys drives me to get back asap.

    About console ports:
    I haven't forgotten about you guys. Understand that sometimes porting a mod from PC to console can be a hassle. A lot of unforeseen issues sometimes present themselves, not to mention bethnet is very limiting when it comes to how a mod author presents their page. It's like the twitter of the modding community, so if you want news it's best to check my nexus pages first. If files get updated here, then expect updates days or sometimes weeks later for consoles.

    About users being banned from my nexus files:
    Maybe you were jerks, maybe my finger slipped. I simply don't remember so I apologize if it was a mistake and you guys are once again free to download whatever you want across all my nexus pages.

    When I have any further status updates I'll let you guys know right here.
  4. CaptainCrazeh
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    I don't use NMM (Because I don't know how to use it).
    How would I manually install the mod?
    Do I just drag it into the data folder?
    1. StarSky57
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      You should try mod organizer 2. Manuell is the worst way.
  5. VarangianAfScaniae
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    I just started modding Fallout 4 again and precombines seems a popular subject. I don't remember anyone talking about that 3-4 years ago. Why isn't this mod breaking precombines when scrapper mods do?
    1. BloodyWarden
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      From my understanding: Scrapper Mods like Scrap Everything break Precombines specifically because they have to modify cells to replace objects that are normally unscrappable with individual pieces. IOR does NOT modify cells at all, it just directly changes the object settings.
    2. VarangianAfScaniae
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      Ok so all the stuff this mod removes is "objects" and not part of the cell. That made it understandable. Thanks for the information.
  6. golgota
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    very good! thanks
  7. jz3515
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    im curious though if the mod Scrap Everything can do what this mod does, making this mod not necessary if your using SE, or both mods are still necessary since both mods don't touch each other's functions???

    i've downloaded both mods, but still waiting to determine if i would install both or only SE
    1. rpg38
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      scrap everything breaks precombines therefore scrap everything will eventually scrap your current play through. This mod removes things that Bethesda placed into the game but is irrelevant. basically they filled in small areas thinking that "us" the players wanted it but is pointless. It is safe to use providing that you're not using something similar to this.
    2. phat71
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      Scrap Everything is fine if you use it correctly and are careful, making frequent saves in case you do something by accident, but it's tedious AF. Just cleaning up Sanctuary can take over an hour, and that's WITH another mod that prevents scrapping roads/houses/foundations by accident. Something like this does the work for you. It also (AFAIK) works for the entire game world and not just the limited area of a settlement.
    3. jz3515
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      is there going to be a problem if you scrap foundations by accident?? also why should i not scrap houses??? im referring for both questions regarding Sanctuary
    4. sanenomore
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      You can scrap houses and foundations. I’ve scrapped everything in Sanctuary before (every house/foundation/tree/etc) and had no issues.
    5. Ymwelydd
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      Regarding Sanctuary, no matter what you build there, the distant view will always show the default houses. Personally I find it annoying enough to leave the default houses as a basis of the new settlement. Two best mods I found to fix the houses are Clean and Simple - Sanctuary Startup and Do Your Damn Job Codsworth. Both mods do break the precombines and may lead to some glitches, not only in the immediate area.
      You can scrap pretty much everything using Scrap Everything (as the name suggests) but this is not going to change the view of Sanctuary from a distance and may lead to significant performance drops. Especially if you use more complex settlement building mods, like Sim Settlement (highly recommended, in my opinion that's the way the settlement system should work in the vanilla game), use mods extending the build limit, settlement border or build up other settlements in the area as well (Abernathy and Red Rocket should probably be left untouched or nearly untouched since you have to have Sanctuary because of the main story line). Insignificant Object Remover seems to be safe, as in: doesn't disable pre-culling and should not cause any performance issues. This still leaves Sanctuary Hills as crappy as it always was, but at least you don't have some silly brambles sticking through the foundations.
  8. Svreaker
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    The mod seems to conflict with other mods and make ctd in corvega much severe. Don't know why, but i think this mod messes up with Navmesh or something.
    1. Svreaker
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      Maybe it's just my case, but disabling this mod magically made my crash to desktop when entering corvega's underground sewers. Don't know. Just blame todd for making this mess.
  9. Shad0wAng3l09
    Shad0wAng3l09
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    This mod is broken. I downloaded it and I'm still here, tf.
    1. sanenomore
      sanenomore
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      Hehe
  10. Aztra
    Aztra
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    There is a major issue with this mod. It crashes to desktop when I change load order, install mods through bethesda mods in-game. I would get max of 10 FPS in certain buildings when I look at rubble. I uninstall the mod, everything gets fixed.
    1. fraquar
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      That isn't an issue with this mod, it's an issue with your (personal) load order. My guess is if you ran this without other mods in your load order you wouldn't have this issue - since virtually ALL mod makers make their game changes against the Vanilla game.The conflict management side of the house is the users responsibility - i.e. what other mod(s) have I installed that is making this happen?
    2. luxor8071
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      i play with this mod now since two years and never had any issue with it nor i had CTDs caused by this mod. no matter how much mods i'm using.
  11. phat71
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    The way that the gameworld is put together in this game is actually REALLY insane when you start getting in to it a little. When you use the flycam to check out under the actual ground and/or use mods to allow scrapping basically anything, it's pretty ridiculous. Good examples for both of those things;

    Trees. I haven't checked a lot of places, but I'd assume they're basically the same most places. I first saw this in Sanctuary. Look at the trees you can see, then flycam to look underground, and realize the tree is actually almost as big UNDER the ground as it is above. There are also occasionally rocks or pieces of buildings under the ground for no obvious reasons.

    Then the scrapping. In Starlight Drive-In one day I was cleaning up and then noticed something odd when I was upstairs from the "diner" portion. That's where the projector is housed. Given that this is a unique object in the world (there's only one, it's not ever used anywhere else) I just assumed it was one custom object. I was extremely wrong. I just happened to notice something like "Machine Part" show up but I couldn't see the highlighted object. I got curious, saved the game and went to work. That stupid [email protected]$ing projector is made up of easily 100+ individual pieces, some of them quite small, for no possible reason that I could come up with. Whoever designed that thing is a douchebag, and whoever supervised that part of the game was an idiot because he payed the douchebag probably several hours just for that one single item to be in the game....FML.

    It's all silly because those kinds of things use up resources both in terms of the game being run AND how much space it actually eats up on hard drives. Games keep getting bigger, obviously, but lazy s*** like that isn't really helpful at all.
    1. FakePikachu
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      I agree with part of the stuff inside the ground, but the trees is a simple detail: not every tree have the same size, they just put it inside the ground to don't end creating a lot of unnecessary different objects just for a size change.
    2. khallosmara
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      I remember scrapping the projector. it has to be some kind of troll on bethesda's part
    3. Bagbord
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      The reason its moved under ground is that removing them entirely can break precombines... and if any mod refferance to any of the deleted stuff u will ctd when the game demands that item.
    4. fraquar
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      Lol, the projector. That is like the Holy Grail of scrapping.
  12. jtfrommp
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    Long and complicated story but I can't install with NMM anymore since it switched to Vortex. Anyhow this mod could really really help out with my old laptop. How would I manually install this? Are there any requirements needed? This information would be very useful.
    1. quadraphone
      quadraphone
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      NMM has a community edition that is open source, and works much better than Vortex. I would avoid Vortex like the plague, as it lacks the ability to adjust load order manually, which is essential. It uses LOOT recommendations. LOOT can be useful if you a) use it as a starting point and then over-ride it's recommendations, and b) know how to use FO4edit (xEdit) to check for conflicts.

      https://www.nexusmods.com/site/mods/4
    2. Nerdgamerdave
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      Install via vortex. Works the same as NMM. Seriously. Actually kinda easier to install
    3. Nerdgamerdave
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      Vortex can absolutely change load order. Double click on a mod or plug in and you can force it into a specific slot like with the unofficial patch comings first. Or click and drag the dependencies to sort what goes after what. It's just a new interface and takes getting used to. the auto-sort via built in loot is NOT that good (its passable, but not "good").

      I am running with all the non-outdated mods I installed using NMM and now have another 100 (current mod list is 308 total) via Vortex with no issues cause of load order.

      in both the mod page or plug-in page you can sort load order via click and drag with the mouse.
  13. OV437
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    where should I put the ESP file? Do I put it on the Data folder or just the main Fallout 4 folder?
    1. BeechMasters
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      Put it where all of your mods go.
      In your mod manager.
      Or if manual then look at the frikin' thing and see where it goes.
      Data goes in Data. Sound goes in sound, etc etc etc etc etc etc etc etc.
    2. jaderiver
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      Etc ? "jks" xD
    3. BeechMasters
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      Yes the "etc" folders.
      Never seen them yet?
      Dang, it must mean you haven't gotten THAT particular bug ,,, er feature from Bethesda yet is all. LOLOLOL
    4. jtfrommp
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      That was very polite of you, the way you answered his question that would have helped me tremendously too. Well hell I guess I'll just give up, take a shot in the dark, and 7 zip it in the damn data folder. I hope that you're really proud of yourself.
    5. mred1602
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      jtfrommp: I feel your frustration. Let me try to help.
      This mod is designed to be installed by a mod manager such as NMM or Vortex (either one will work).
      It has a fomod script which the mod manager uses to let you decide which variation of the mod you wish to install.
      To install it manually, you should first unzip the mod. You will find a fomod folder with the script and 4 other folders with the different ESPs.
      Pick one, (I chose the "Full" version) and move the esp from your chosen folder to your Game Data folder.
      Then you have to activate (enable) the ESP by whatever method you usually use, to get it added to your load list.
    6. jtfrommp
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      Thank you so very much! Kudos :D
    7. mred1602
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      You're welcome, and thanks for the kudo.