Fallout 4
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Lapdragon

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nexus0Abby

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Buildable Power Armor Frames - Version Française

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Buildable Power Armor Frames - Version Française
--> http://www.nexusmods.com/fallout4/mods/6698 <--
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Traduction du mod à jour en 1.31
Comme toujours, je fais ça avant tout pour moi, je partage seulement.


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Comme toujours pensez à récupérer la version anglaise en premier, je ne propose que l'ESP.


IMPORTANT : PENSEZ À RETIRER TOUTE ARMURE ÉQUIPÉE SUR LES CHASSIS D'ARMURE AVANT DE RECYCLER, OU CES PIÈCES SERONT DÉTRUITES ET PERDUES.



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This mod does NOT replace my Cell Reset Workaround mod, it just addresses a separate issue in the cell resets - these two mods are designed to work together (along with the sprintfix installer) to address the three primary symptoms of the bug. Additionally, none of these mods ~fix~ the cell reset bug, they only stop it from doing any damage.



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To address the "sprint bug" in bugged worldspace cells, add the following line to your Fallout4.ini or Fallout4Prefs.ini under the [Gameplay] section:

fPlayerDisableSprintingLoadingCellDistance=0

Or go to our downloads tab under options and download our FOMOD installer for SprintFix. The FOMOD will add the line to your ini.


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v1.31 Update
Removed the base T-45 frame that you get from the Concord Museum from the "safe" frames list - if you scrap it now you will get a standard token for rebuilding a vanilla frame. I've also added a recipe to the Chem workbench that allows you to build a frame token from normal scrap. I realize it's immersion-breaking and kinda against the lore, but I had a request for it because you can lose frames using the Autopiloting Power Armor mod, and this would be a reasonable way to replenish your supply if you get low. The recipe is entirely optional, and not required for the base mod to work.

v1.3
Added recipes so that when you scrap a named frame, you get a named token to rebuild the frame with (so you can scrap Tessa's Power Armor, for example, and then rebuild it). I've also tweaked the "Gunner" frame variant to be fully leveled - originally they only got the T-45, but considering that they're the pinnacle of Commonwealth military might prior to the Brotherhood showing up, I figured they'd likely have scavenged more than just the lowly T-45's with no helmets. I'm going to release a v1.31 soonish that puts the Brotherhood "Knight-Sergeant" and "Knight-Captain" into the frames that Bethesda made for them, I just need to find all the NPC's that get assigned to be those ranks. As it stands now, Bethesda has all non-named Brotherhood power armor users spawning with the plain "Brotherhood Knight' frame.

v1.2
A very, very bad attempt to make power armor movable via the workshop controls - while it does work, I do not recommend actually using it. I've had so many bug reports on it that it's crazy.

v1.1
Added "Simple Intersections" compatibility.

v1.0
Initial release - allows scrapping and rebuild of all power armor frames. During construction I discovered that there's 52 different frames, with several named ones. I've cleaned up the names and now you can tell if you've got a named frame - they don't seem to have any differences, but now that we know that there ARE different frames for different sources, it could be fun to recolor certain frames (raider frames could use a much more "raiderey" look), or to mess with the stats of the special ones.


Liste de toutes mes traductions de mods : www.nexusmods.com/nexus0Abby