This..... is a handheld elephant gun, not a revolver. It also looks amazing, despite the wonky optics rail that sticks around even when using no optics. Also wish there was a white variant, as I usually wear black&white and not really red, green or pink of all things. But to each their own. I mean, it does like triple the damage of any 10mm pistol so even most super mutants can't take more than 2 body shots.
It's fun hitting enemies with a loud-arse gun from such a distance that they can't even find me lmao
Would anyone be able to add a patch to extend the clip? I get that to reinforce the myth of "game balancing", three rounds per reload helps counter the sheer damage the gun does, but for those who prefer a game that's immersive and reflects the fact that real life doesn't inhibit itself for a sake of existential fairness it'd be nice if the cylinder could hold more rounds. There are revolvers which can house up to 9 rounds or more, so it'd be quite an appreciative option for player discretion.
Perhaps a stupid question, but shouldn't the alternate ammo esp (and the separate sights esp) be targeting DOOMRhino.esp instead of just Rhino.esp? Because the esp for the Rhino is DOOMRhino.esp; I imagine that is causing some problems. Anyway I can fix that easily?
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It's fun hitting enemies with a loud-arse gun from such a distance that they can't even find me lmao
i can use it, but is not visible ! :-(
edit: I didn't see the comment that said it isn't being supported no more my bad ^ _ ^;
It also uses the stock "hammer cocking" sound effect.
On the bright side the colored paint jobs are done really well. But that's about it.