Fallout 4

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DOOM

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DOOMBASED

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209 comments

  1. DOOMBASED
    DOOMBASED
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  2. DOOMBASED
    DOOMBASED
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    THIS MOD IS NO LONGER BEING ACTIVELY DEVELOPED OR SUPPORTED. FOR THE NEWEST VERSION PLEASE USE MY ALL IN ONE MOD.

  3. NeverDiee
    NeverDiee
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    How do you get this gun exactly? That console shiii sounds complicated asf
    1. Tyrelljohn4
      Tyrelljohn4
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      i still  dont get it
  4. peregrine111
    peregrine111
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    This..... is a handheld elephant gun, not a revolver. It also looks amazing, despite the wonky optics rail that sticks around even when using no optics. Also wish there was a white variant, as I usually wear black&white and not really red, green or pink of all things. But to each their own. I mean, it does like triple the damage of any 10mm pistol so even most super mutants can't take more than 2 body shots.

    It's fun hitting enemies with a loud-arse gun from such a distance that they can't even find me lmao
  5. OthelloHeisenberg
    OthelloHeisenberg
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    he's not visible !
    i can use it, but is not visible ! :-(
  6. JamieWilkinson
    JamieWilkinson
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    Does anyone hav a BA2 packed version?
  7. JaxonHellsing
    JaxonHellsing
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    I doubt this would be a bug but somereason when I installed the addon mod for this gun Rhino sights it says Rhino .esp is missing.


    edit: I didn't see the comment that said it isn't being supported no more my bad ^ _ ^;
  8. SmileOfDeaf
    SmileOfDeaf
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    how to make it into 45.70 ? i have farharbor already but nothing happend
  9. TheHandsomeArrow
    TheHandsomeArrow
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    Ugly model, buggy animations, and the stock handgun sound effect heard here: https://www.youtube.com/watch?v=lHf6RwHO5dQ

    It also uses the stock "hammer cocking" sound effect.
    On the bright side the colored paint jobs are done really well. But that's about it.
    1. DOOMBASED
      DOOMBASED
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      You're ugly.
  10. tmo13ron
    tmo13ron
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    Love this revolver, plenty powerful, and looks great! 2 thumbs up & endored.
  11. Mallios
    Mallios
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    Would anyone be able to add a patch to extend the clip? I get that to reinforce the myth of "game balancing", three rounds per reload helps counter the sheer damage the gun does, but for those who prefer a game that's immersive and reflects the fact that real life doesn't inhibit itself for a sake of existential fairness it'd be nice if the cylinder could hold more rounds. There are revolvers which can house up to 9 rounds or more, so it'd be quite an appreciative option for player discretion.
  12. WhiteSythle
    WhiteSythle
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    Perhaps a stupid question, but shouldn't the alternate ammo esp (and the separate sights esp) be targeting DOOMRhino.esp instead of just Rhino.esp? Because the esp for the Rhino is DOOMRhino.esp; I imagine that is causing some problems. Anyway I can fix that easily?