Download THE LATEST VERSION of the hotfix(if any is available)
Merge The hotfix into the main file, overwriting any files in the main file
Follow the steps in the following guide on how to properly repackage the .ba2 vanilla files
----.ba2 Repackaging Guide----
!!!~IMPORTANT~!!! When you finish saving a repacked .ba2 file, go into folder "1" and delete everything there before extracting another vanilla .ba2 file to folder "1" (Archive2 can be found at Bethesda.net but you must first create a Bethesda.net account and download the Creation Kit) Once the Creation Kit is downloaded, Archive2 can be accessed in this file path "Bethesda.net Launcher\games\Tools\Archive2"
Make a backup of your original textures.ba2 files, they're +20gb in total and not fun to re-download if something goes wrong.
Create a folder on your desktop called "working"
Create folders "1" and "2" inside of that folder
Extract TOP's contents into folder "2" leaving folder "1" empty for now
Open Archive2, select "File >Open"
Navigate to your FO4 Data folder and open a vanilla texture.ba2 file(such as "Fallout4 - Textures1.ba2")
Once Archive2 has loaded the contents of the .ba2 file, extract the contents to folder "1" inside the "working" folder
Open the "working" folder, deselect any folders, Shift+Right click and select "Open command window here"
In the newly opened CMD prompt, type this exactly as I do(spaces included but without quotes)
Type "robocopy " then click and drag folder "2" into the CMD prompt and add a space after it
Drag folder "1" into the CMD prompt and add a space after it
Type "/s /xl" The finished code should look like "robocopy C:\Users\owner\Desktop\working\2 C:\Users\owner\Desktop\working\1 /s /xl"
Press enter and there should be a flood of text as specific files are automatically replaced in folder "1" If there is no flood of text, re-read all the steps so far to make sure you didn't miss something
Go back to Archive2 and select "File >New" select "DDS" as the format and leave everything default and select "OK"
Select "Archive >Add Folder..."
Navigate inside folder "1" and select the "Textures" folder
Select "File >Save As..." and save with the original .ba2's name(such as Fallout4 - Textures1.ba2)
Repeat steps 4-16 with each individual vanilla .ba2 until you have all of the vanilla .ba2's completed When you finish saving a repacked .ba2 file, go into folder "1" and delete everything there before extracting another vanilla .ba2 file to folder "1" (It should be noted, once again, that it is ABSOLUTELY IMPERATIVE THAT YOU DO THIS TO EACH VANILLA BA2 INDIVIDUALLY!)
Move the original .ba2 to a backup folder on your computer then replace where it originally was with your new .ba2
[center]If every step was followed in this guide you should have a buttery-smooth Fallout4! Congratulations!
As a completely Optional recommendation I recommend including FAR - Faraway Area Reform into this process as well! ...even though SparrowPrince left the nexus for an unknown reason... :'( (It may be possible to use B.A.E. - Bethesda Archive Extractor instead of Archive2. However, since I have not, and will not, test it, any bugs that happen because of it, do not post comments about it)
thank you for this it speed up my vanilla game into beast from struggling elephant but all texture file assets is mix of random 512x512 chars, 512 x 256 AMMO, 1024x512 DLC OBJECTS, 1024x1024 environmental assets the FPS Cell transition is bit spikey and laggy but it was acceptable because it happens in milliseconds to 5 seconds in my case idk in others....anyways thanks for this +1 respect.
Is there a version of this that is not hopelessly convoluted? There are a lot of technical processes, and it seems a lot can be messed up by getting anything wrong over a rather large number of steps.
I did the whole manual installation process now, ngl it's lame and long but it ain't rocket science, saved my gameplay, couldn't step on boston without dropping to like 15 fps. I think the reason why there's no mod manager download option it's because something related to base texture .ba2 files shouldn't be messed with because bethesda terms of use or some stuff, as the dude explained in the tutorial video.
Although I can package the BA2 format myself, creating works should be convenient for people rather than requiring secondary processing. Additionally, it should be noted that loose files are not conducive to loading efficiency
I don't understand the difference between these 3 mods: https://www.nexusmods.com/fallout4/mods/978 https://www.nexusmods.com/fallout4/mods/1204 https://www.nexusmods.com/fallout4/mods/25938 I'm guessing I should use just one, but which?
All the individual mods by https://www.nexusmods.com/fallout4/users/186057189 are better than any one of those. The downside is more plugins, Ba2s and Gigabytes.
do not listen to cheshiremolotov. not only are the textures NOT optimized for performance, they actually take up more VRAM. The Midnight Run guide has more info in the mods you need to avoid tab. they're good textures but if you're looking for optimization, its not the optimax/midnight performance ones from rx9000, tho his ultimate performance textures are another story and more for potato pc's and steam deck.
Might be a foolish question, but i'd rather make sure than to royally screw up lol. By all vanilla files, does that include the DLC? I don't consider DLC vanilla but in the video, the texture chosen was a DLC one so I was confused.
Yes, it already included DLC textures. But it's completely okay if you don't have any DLCs. I tried to optimize all of the textures excluding DLCs and it works fine till now
4819 comments
INSTALLATION PROCESS
----Securing Assets----
----.ba2 Repackaging Guide----
!!!~IMPORTANT~!!!
When you finish saving a repacked .ba2 file, go into folder "1" and delete everything there before extracting another vanilla .ba2 file to folder "1"
(Archive2 can be found at Bethesda.net but you must first create a Bethesda.net account and download the Creation Kit)
Once the Creation Kit is downloaded, Archive2 can be accessed in this file path "Bethesda.net Launcher\games\Tools\Archive2"
Make a backup of your original textures.ba2 files, they're +20gb in total and not fun to re-download if something goes wrong.
The finished code should look like "robocopy C:\Users\owner\Desktop\working\2 C:\Users\owner\Desktop\working\1 /s /xl"
If there is no flood of text, re-read all the steps so far to make sure you didn't miss something
When you finish saving a repacked .ba2 file, go into folder "1" and delete everything there before extracting another vanilla .ba2 file to folder "1"
(It should be noted, once again, that it is ABSOLUTELY IMPERATIVE THAT YOU DO THIS TO EACH VANILLA BA2 INDIVIDUALLY!)
[center]If every step was followed in this guide you should have a buttery-smooth Fallout4! Congratulations!
As a completely Optional recommendation I recommend including FAR - Faraway Area Reform into this process as well!
...even though SparrowPrince left the nexus for an unknown reason... :'(
(It may be possible to use B.A.E. - Bethesda Archive Extractor instead of Archive2. However, since I have not, and will not, test it, any bugs that happen because of it, do not post comments about it)
but all texture file assets is mix of random 512x512 chars, 512 x 256 AMMO, 1024x512 DLC OBJECTS, 1024x1024 environmental assets the FPS Cell transition is bit spikey and laggy but it was acceptable because it happens in milliseconds to 5 seconds in my case idk in others....anyways thanks for this +1 respect.
https://www.nexusmods.com/fallout4/mods/978
https://www.nexusmods.com/fallout4/mods/1204
https://www.nexusmods.com/fallout4/mods/25938
I'm guessing I should use just one, but which?
I made sure to do it exactly like in the video and i encountered no errors.
so far my game always runs fine.
I made sure to do it exactly like in the video and i encountered no errors.
so far my game always runs fine.