Fallout 4

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Valwereth

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Valwereth

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  1. Valwereth
    Valwereth
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    Wow, 1000 Endorsements! Thank you all for your support over the last months Greatly appreciated! Never thought so many people would download my crap


    New Patches up:

    Updated Version of the M1918 BAR (Redux) by Covadonga. If you use the old one, think about exchanging them.

    The Spetsnaz Rifle by Undyne777 (Don't know how i could forget about it for so long)

    patch for the DKS-501 Sniper Rifle by LtCommander

    1. Updated patches for the MAC11, the LK-05, the SCAR-LK by DOOMBASED

    2. Accordingly updated merged25 and merged29 patches + fitting merged leveled lists (4.5.2 & 5.2)





    If you want any weapon patched, just let me know.
  2. Valwereth
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    from the 11th of july until the first week of august i will be on vacation So i will not be able to upload any files. I might be able to respond here or to PM's, but no guarantee that this will happen fast.
  3. Tunnelrat69
    Tunnelrat69
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    Say Bro is there any way you could make a 30 od 6 .thank for you time .
  4. greenmojo
    greenmojo
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    I'm doing my first ever heavily modded playthrough and modding it further as I go along, and am hesitant to throw something as big and unwieldy as weaponsmith in there. So, these patches have been ridiculously helpful for individually adding guns and testing to make sure I don't break something.

    Thank you so much!!!
  5. CanoLathra
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    Is there a reason there can't be a FOMOD that allows selective installation based on which .esp files are present? Having to either manually install each patch separately or have all of the other mods installed seems excessively tedious.
  6. Salah-ad Din
    Salah-ad Din
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    The compatibility patch for the M1 Carbine is dependant for the "m1carbine.esp" file, but the file from that mod is named "M1 Carbine.esp" (with a clear space in between). I'm not sure if it's a good idea to simply rename that file...
  7. Slategrey
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    can you recommend a good (easyish to follow) tutorial on making patches that add compatibility for awkcr?

    I have a number of mods I would like to be able top add tags to. My OCD cringes whenever I look at the items without icons in my inventory
    1. Infamous95
      Infamous95
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      I might be late but, theres a tutorial (the only one I have found) by Gambit77 on the forums tab of armour and weapon keyword and community resource mod page. Hope that helps
  8. Raygeing
    Raygeing
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    This no longer works. As stated below the M1 mod is no longer available and therefore the master is unavailable. This causes crash on startup, have to make your own merged patch.
  9. b1laxson
    b1laxson
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    Question: Im using the "M14 Standalone Rifle" mod https://www.nexusmods.com/fallout4/mods/9667 uploaded by ff7cloudstrife. In your list is "M14 AssaultRifle". The wording is different so I wonder if they are different mods? Please be clear if I should use this. I am running a maxed 255 mod game so every slot needed means something else has to come out.
  10. ProjectTruth
    ProjectTruth
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    Need to remove M1 Carbine from merge29 3.0.

    That mod has been replaced and no longer function with your patch.
  11. Zanedor
    Zanedor
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    I'm a bit new when I comes to mods so sorry if this comes off as a silly question. If I don't have all the weapon mods will the optional level list download/mod still work and not break anything?
  12. epiqu1n
    epiqu1n
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    Could you add a patch for robersonb1's FN P90?
    http://www.nexusmods.com/fallout4/mods/22871/?

    Also, can you change/add patches for the redux version of Skibadaa's weapons? For instance, the compatibility patch for the WH-77 requires "SkibsWH77LSW.esp", but the redux (and now only) version is "Skibs-WH77Redux.esp".