Fallout 4

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Doobot

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doobot

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  1. doobot
    doobot
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    Hi all. Thanks to anyone who has downloaded and endorsed these sweet stations. I stopped playing/modding Fallout 4 before the CK was released, and have come back to play the DLC and check out all the mods that've been released.

    I've opened permissions for all my mods, for everything except porting to different websites (including Beth.net). I'll be around for a while, and I don't think I have any plan for new mods or reworking the old ones. But who knows?!
  2. nicksaur
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    this mod is broken because i can not find them anywhere in the menu .
    its a good idea but not working
    1. Farazon1234
      Farazon1234
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      Have you finished the Main Institute Quest as it said in the description?
    2. yukiyoshihan
      yukiyoshihan
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      i installed the option that i dont have to do the quest, still didnt' show up
    3. MohawksAndTomahawks
      MohawksAndTomahawks
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      This mod works just fine.
      YOU did something wrong,  NOT the mod , lol.
    4. David123450
      David123450
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      You might need to check your load order. I installed the mod without thinking about that and didn't find the workbenches in the menu. After fixing my load order everything worked as it should.
  3. Megabrick100
    Megabrick100
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    I appreciate your work on this. It's something not a lot of people think about, but it's essential for Institute-themed playthroughs.
  4. KublajKhan
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    Overall, good alternatives to vanilla stations. However ...


    • Weapons: Same depth bulkiness as in vanilla making it equally awkward to place. Correction, more awkward because of back plate which sticks out like a sore thumb. Sure, in Institute with its infinite-depth walls you can clip it in until back plate is snug with the wall but at regular settlements one needs to build separate back wall. Looks functionally sound.
    • Armour: Mannequin is completely unnecessary and just adds to ridiculous width. So is trash can on the other side. Looks functionally sound.
    • Biochem: Good size but over-cluttered. Would be interesting to see anybody build anything in that mess. Also, I know there are mods that allow you to craft weapons at chem station but that's just workaround for Bethesda's short-sightedness and a weapon on the back plate looks out of place. If one wanted to cover the mods too I suppose only Star Trek industrial-style replicator would do.
    • Food: Reused asset which in itself isn't a crime, it is missed opportunity though. Completely at odds with the rest of the set, waaay too fat and can only be sensibly placed in the corner (or, again, in the Institute's bottomless walls). Also, NPCs standing at it consulting clipboards looks odd. But hey, at least they are not chopping meat
    • Power armour: What is power armour?

    7 of 10
  5. Kiwihine
    Kiwihine
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    Awesome clean mod and working. Thank you and maybe think about small shopfronts, trading stands?  next:) kudos thanks again.
  6. PyreFox84
    PyreFox84
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    Loved the textures on this and was going to install it without the quest option... but you were very convincing in the menu installer lol ...I've been institutionalized
  7. sigmaceti21
    sigmaceti21
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    so can you make more stuff like this?
  8. livipup
    livipup
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    These will be really nice for Vault 88 :)
  9. Jakeplays12
    Jakeplays12
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    Please add for xbox
  10. Siatru
    Siatru
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    Bruh, we need that syringer retexture. it looks so cool!
  11. varlgas
    varlgas
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    Hello, i got a problem with your mod... i have black textures on half of the bottom side of the armor workbench with clipping on both side, its all black on the weapon workbench, and its all black on the chemistry station and the food synththetizer is all dark grey, i disabled, uninstalled and dleeted the mod before redownlanding it, and it still does the same, could someone help me resolve that bug ?