Fallout 4

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bLaCkShAd0w

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114 comments

  1. bLaCkShAd0w
    bLaCkShAd0w
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    Version 1.4 converts the mod to ESP/FE format which is easier to manage opposed to .esl

    Thank you everyone for all the support and feedback!

    If you enjoy the mods you use, Please endorse them :-)
  2. Parahedronix
    Parahedronix
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    Dr. Shaun's Evil Institution!
  3. StickyBandit63
    StickyBandit63
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    Beautiful.
  4. incendia1990
    incendia1990
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    Only missing Darth Vader lol
  5. HoomanPlus62
    HoomanPlus62
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    [Edit] In case you like this mod, I made a weapon paintjob to match this mod's aesthetics

    here

    Also I made a retexture for M150's Institute Power Armor mod

    here
  6. HoomanPlus62
    HoomanPlus62
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    Please create patch for weapon faction decals from Creation Club
  7. painterstape20
    painterstape20
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    But they were already evil. lul
    1. HoomanPlus62
      HoomanPlus62
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      That's why this mod is created.
  8. LexRen101
    LexRen101
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    Can I port this to Xbox? Giving you due credits as creator and owned of the mod. 
  9. WanderingAce457
    WanderingAce457
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    Greetings!

    Would this mod perhaps be able to be ported to xbox one? Say if a porter was willing to do it, would you give permission for it to be ported?
  10. hamletsdead
    hamletsdead
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    Love this, but you should make it an ESPFE rather than an ESL, as ESLs can't be moved in the load order and get overwritten. E.g. it loads 67th in the right pane of MO2 for me, and gets overwritten by another texture mod. Easily fixed by just changing the actual extension from .esl to .esp, nothing else necessary.
    1. bLaCkShAd0w
      bLaCkShAd0w
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      When I converted this to .esl it was early on and .espfe wasn't a thing yet. Yes, when I get some time I will update it.

      For now though, it is just a dummy plugin to load the archive with the texture replacers, so you can make an .espfe and just name it the same and it will work.
    2. yRaven
      yRaven
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      [Deleted]
  11. KawaiiZero
    KawaiiZero
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    I realize I'm something of an exception rather than the example, but I don't feel this is 'evil' in the slightest. I have an eye condition- not rare, but highly uncommon, with a semi-rare mutation- called Retinitis Pigmentosa. The issue I have- caused by the mutation I mentioned- is that bright lights are oversaturated, and make it impossible to see to the point that I actually got forced to live a nocturnal lifestyle, and haven't seen direct sunlight for literal years. 95% of the 'sunlight' I get is artificial from a UV light in my house.

    Anyway, this mod, rather than looking 'evil', actually makes the Institute far easier on my eyes than vanilla. I get that it was made as white and bright as it was to convey how clean and sterile the environment is, but it makes it so difficult for me to see where everything is, so this mod actually makes it far more tolerable to be there, rather than running in, grabbing a quest, and fast-traveling out ASAP.