Fallout 4

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Vanake14

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  1. ninja151
    ninja151
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    For those having issues with this mod not recognizing that AMAW is installed, here is what I did:

    1. Go to ...\steamapps\common\Fallout 4\Data and find AnyModAnyWeapon2.esp, then simply rename it to not have the "2", so now you have AnyModAnyWeapon.esp!

    2. Open NMM (or whatever you use) and acticvate AnyModAnyWeapon.esp (it gets disabled after renaming it).

    3. Then run LOOT to sort your load order, or just make sure all EWR mod files are below the AMAW esp.

    That's it. I didn't need a new character either. A temporary fix at least.
    Warning!: this will probably break any mod that requires AnyModAnyWeapon2.esp, but I don't have any.
    1. chinchillaman
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      Thanks! You're the real MVP!
    2. Desautels
      Desautels
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      Giving this man a Kudos!
    3. BlueRubiks
      BlueRubiks
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      Thank you very much kind person!!!
    4. XxZomBloxxorxX
      XxZomBloxxorxX
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      Aha! That's what I figured as well, but I tried changing it right /in/ Vortex where you don't seem to be able to.

      Thank you, good sir!
    5. grimmjowi
      grimmjowi
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      thanks!
    6. cautioncrazy
      cautioncrazy
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      Amazing thanks so much!
  2. pPEESs
    pPEESs
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    .
  3. NateoXMewfii
    NateoXMewfii
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    Can there be a patch that is like "Keep randomizing until weapon can shoot and cause damage, then inject into world/npc " like if the weapon is too randomized that it doesn't even work, it will randomize a few times before injecting a normal vanilla weapon after so many modded failures?
    1. NateoXMewfii
      NateoXMewfii
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      BUMP
    2. Vanake14
      Vanake14
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      Sounds like something that needs scripting and I'm no good at that...
      I guess another way to do it would be to test which mods break which weapons and remove them from the distribution, but that's quite a lot of work that I'm not interested in doing.
  4. sournote103
    sournote103
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    Is it *possible* to use this mod WITHOUT And Mod Any Weapon? I know it's *recommended* but I want tamer weapons that are still placed randomly.
    1. captainmather
      captainmather
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      ye in the misc file he has one that doesn't need any mod any weapon
    2. lawlcatzlol
      lawlcatzlol
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      That file still adds stupid shit. I wish somebody could make a randomizer and keep everything vanilla..... Don't think it exists. :(
    3. Heyah
      Heyah
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      @lawlcatzlol Let me know if you ever find something like that! I would love that.
    4. sirkiwibird
      sirkiwibird
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      I just tried making this, but somehow the game just does that anyways. Like, I did not change anything related to the weapon mods, and instead just put all of the weapons in a leveled list for enemies to pull from when they spawn in, and still they would inexplicably have weapons with mods that didn't belong. The creation kit doesn't seem to think it's happening either; when I tell it to simulate a random inventory it only creates weapons with either no mods or mods specific to that weapon. I may still be able to make this, but if it is even possible at all, it would probably be with the cost of no weapons ever spawning with weapon mods and only being their default version.
    5. sirkiwibird
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      Okay so it turns out I'm a dingus and I left this mod enabled when I tested my mod. It does work as expected. https://www.nexusmods.com/fallout4/mods/40446
    6. amirullahizzan
      amirullahizzan
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      That file still adds stupid shit. I wish somebody could make a randomizer and keep everything vanilla..... Don't think it exists. :(


      @lawlcatzlol what do you mean by that? so whats the difference between Any weapon mod compatible version and non any weapon mod version then?
  5. jonbafil
    jonbafil
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    Can I add weapons from other mods
  6. lance135
    lance135
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    I installed this mod, started a new playthrough and almost immediately found a pipe gun with a MIRV attachment. Oh, the humanity!
  7. GreatMido
    GreatMido
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    AnyModAnyWeapon.esp -Missing
    ...i have AMAW installed...
    1. droobiano
      droobiano
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      Same problem for me. I think its becuase its a new version of AMAW?... Help please :-).
    2. STMsystem801
      STMsystem801
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      You need 1 of the pre-2.0 versions such as 1.2 for AMAW
    3. BlazeStryker
      BlazeStryker
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      I remember this one and he's right. The good news is that AMAW doesn't conflict if you have both.
    4. Partytimeyolo
      Partytimeyolo
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      is it just the name, or is the newer version incompatible (AnyModAnyWeapon.esp vs AnyModAnyWeapon2.esp)
  8. FlailingKeeper
    FlailingKeeper
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    Please!!!!!!!!!!!!!!!!!
    1. heloawesomeguy
      heloawesomeguy
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      Its up, https://bethesda.net/en/mods/fallout4/mod-detail/4043471.
    2. OffhandThrower
      OffhandThrower
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      THANK YOU THANK YOU THANK YOU!!!
  9. OffhandThrower
    OffhandThrower
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    Can someone port this to Xbox 1? If so, it would greatly be appreciated. Also please provide a link.
  10. turtlegodking
    turtlegodking
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    Will this ever be expanded for dlc?
  11. sharayde
    sharayde
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    So, does this mean any NPC can end up with any gun, or just that the NPCs will have a random set of attachments to their guns?
    1. STMsystem801
      STMsystem801
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      it's basically any gun, they could have a laser splitting shotgun, a fatman minigun hybrid, a pipe auto pistol