Overhauls and expands Diamond City's bounty system.
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Author notes
Qrsr is exempted from the above permissions and is instead subject to the following permission: "All rights reserved."
As such, Qrsr is not allowed to modify, distribute, create derivative works of, or make mods meant to interact with this mod.
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Changelogs
Version 1.00
Overhauls and expands Diamond City's bounty system.
Have you ever noticed that Diamond City's bounties are a bit lackluster? You only get a few, and then the board sits empty for the rest of the game. And even the bounties you get are forgettable at best. I decided that I should do something about it. And so I did.
FEATURES
Makes the three Diamond City bounty quests (raiders, feral ghouls, and super mutants) repeatable.
Adds new repeatable bounty quests for the following enemy types: mirelurks, bugs, Children of Atom, mole rats, Gunners, robots, synths.
Adds seven new and unique one-time bounty targets.
Adjusts bounty handling to allow up to four active bounty quests at once.
Edits the bounties to only target locations within the Commonwealth.
Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Does this work on existing saves?
Yes, this works just fine on existing saves.
If you made the bounties repeatable, why can I still run out?
The repeatable bounties target un-cleared locations with specific conditions. If you clear all of the valid targets, there will be no more bounties to run into until some of the locations reset.
Is this compatible with other mods for diamond city?
Yes, this should work fine with mods that edit the area. Some mods, like PRP, may need special load order consideration to prevent precombine issues. Generally, you want this mod to be as high in your load order as you can make it in order to fix that.