Fallout 4

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Jkroovy

Uploaded by

Jkroovy

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About this mod

Updated to v1.2, Added basic Visible Weapons compatibility and it now has a glowing "Rad Blade" option which deals extra radiation damage. Changed things around a bit, new file paths etc. This mod and its future parts will now require the weaponry .esp to be downloaded from: http://www.nexusmods.com/fallout4/mods/7140/?

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Donations
Still my favourite melee weapon ;)

Wow it got past 10k downloads! gg wtf hope ya'll still like it and im sorry im not working on F4 anymore! No really it makes me a little a sad but i was already experienced in animation and 3d mesh construction when i first got the confidence to start uploading, ive got a little too good (but not good enough lol) to be dishing out my scratch built weapons armour and character models for free. Im making my own games now alot of what i had built for F4 (and there was ALOT) is now left half weight painted, flopping about the place and abandoned in bodyslide (</3 caliente) because im using my completely original pieces and personal efforts for things that are far more educational and productive for myself :) I will try and finish off and upload a bunch of material slot textures... when/if i have time (and reinstall F4) a HUGE thank you to everyone that liked/endorsed/tracked. But consider my mods... not dead... but dormant... little volcanoes that may suddenly erupt into creative magma one day :D Keep workin' Keep Playin' Keep Livin' ... Peace out x - Jim "TheChoppingBoard" Kroovy

Update 1.2 Has Been Uploaded!!

The weaponry key .esp no longer comes with the mods and has its own home along with a few other things im working on. There is a link below.

Please let me know if ive broken anything! I had issues using this update on progressed saves which already had the weapon, so i would recommend proper uninstallation of the old version (markfordelete, save, uninstall old versions, load without old version, save game, install new version)

Latest Additions:
I added a glowing rad blade to the Blade Upgrades that was suggested by ApokKnight. There is now basic Visible Weapons compatibility, so the sword has a sheath that will stay at your hip but it only has one handle at the moment, i cant easily make the weapons armor model change in appearance along side the actual weapon, so im working on a weapon armor/sheath model that you can modify to look the same as the weapon itself. Currently it will only appear as in the screen shots when sheathed/unsheathed.

What else do people want to see attached to this Sword!?? Please don't be shy drop me a pm or post a comment!



Features:

The Weaponry Station can be found under the crafting section of the workshop menu or there is an AWKCR patch that you must Load AFTER the Main .esp, it turns off my category keywords and workbenches and uses theirs instead. If your using my workbench then its under Melee: Sharp. IF your using the AWKCR patch its under MELEE WEAPONS.

Everything requires various perks and materials.

There is now only 1 .esp in the Main download. This mod requires the Jk1WeaponryKey.esp from my master .esp collection, < theres the link, you will need the Weaponry Key or it wont work! and there is an AWKCR patch here in the optional downloads.

Make sure the Jk1WeaponryKey.esp is loaded BEFORE any of my weapon mods and the AWKCR patch (if you use it) is loaded AFTER the main weapon .esp.

The load order should look a bit like this:

1. Jk1WeaponryKey.esp
2. Jk2WEAP-K.A.T.A.N.A-Kinetic Assisted Thermal And Nuclear Antagonizer.esp
3. Jk5LoadAfter-AWKCR-K.A.T.A.N.A.esp (this one is optional)

There are 11 mods in total, and the Cartridges can go in any order and/or you can have up to 6 of each equipped (the effects and their chances should stack)

A Spiked Guard - Bleed Damage (you must un-equip this before changing between the Blade Upgrades)
Cryo Cartridges - Cryo damage and effects
Pulse Cartridges - Electrical damage and effects
Nightshade Cartridges - Poison damage and effects
Hydrochloric Cartridges - Acid damage and effects (is a different green glow to the poison effect)
Nuclear Cartridges - Radiation damage and effects (looks like explosive bullets with an extra puff of black smoke)
Thermal Cartridges - Fire damage and effects
Blade Upgrade - Standard, Radiation or Extended (you must un-equip the Spiked Guard before changing to and from the funny looking extended blade)
Material Upgrade - Only one of my own at the moment but ill make railroad, minutemen, military etc in the future. (still working on this one ive been busy)
Handle Upgrade - Only standard and pipe upgrades available.

You can equip all of these mods at once and the effects happen on a low chance.

So it isn't to overpowered it has low base damage and the damage from the mods isn't very high either.

Everything in this upload was hand crafted from original game files by myself.

On compatibility:
In order that I can make my weapon mods more standalone I made an extra .esp to make the needed keywords and changes that many of my weapons will need. This and any other weapon I make will depend on that esp. For more info check the link above to the master .esp collection.

I already use a similar system on my own saves to merge and patch other peoples mods and its working well so I thought id use it here. Now this Jk1WeaponryKey.esp doesn't make any serious changes and shouldn't be able to cause crashes (if loaded properly) its nothing but keywords.

This little keyword .esp also means if I find an incompatibility its easier to patch a fix that will span any of my mods using the Jk1WeaponryKey.esp and if another mod author wanted to they could use the same .esp to make their mods compatible with mine without sifting through loads of keywords. (in theory)

And finally the main reason I decided to use this method. Choice. I intend on making plenty of weapon mods amongst other things and making some of the edits that they are all going to need in one file means I don't have to bundle all of the weapons together into one file nor would I end up making the same edits 101 times.

My little note:

I have made my mods for myself, that is to say my mods therefore that are mine herein these mods that I made... ahem... So its my way or the highway with anything i create for me.

I still want to hear other peoples idea's and I'm not against change, I just wanted to say that I'm creating things to my own standards and sharing them because other people might like them, I'm in no way super experienced and there are plenty other people out there that can make much better than I am able, but I enjoy the creative process and being able to play with the things I've made so will continue undiscouraged if trolled :)

These files where ripped straight out of my fallout 4/data/ folder after I triple checked everything though its still possible I missed something (obviously lol) but once its on your computer its your responsibility to put it in the right place... so just download NMM and blame nexus if it goes wrong ;) jokes.

Please ask for permissions before using/abusing/editing/eating/uploading my files.

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Some of my other stuff:

Jetpack Enabled Clothing Lining - Standalone with fall damage reduction by Jkroovy
L.A.E.P - Laser Assisted Electrical Pistol (New Weapon) by Jkroovy
Blood Angels Death Company Space Marine Power Armour Paint Standalone by Jkroovy