- Bug fixed: Player no longer gooify when too close to the pulse explosion - Bug fixed: NPCs no longer gooify before they're dead (will gooify when they dead or shot at their corpse)
Y'all that find this mod and complain about it being "overpowered" or whatever. Then find other mods or stick to vanilla, with that sheer, weak damage which doesn't do s#*! on higher difficulty than easy.
You don't get it. Underperforming weapons don't significantly harm balance as a player is free to swap them out for a better one, whereas an overpowered weapon tends to make ALL other weapons undesirable relative to it (so instead of increasing weapon diversity, in practice you heavily decrease it). A less lazy way of dealing with the old-fashioned boring bullet spongy system (that get ever worse as you level infinitely) is to detach health scaling with levels (for player and npcs) rather than having to rely to a single BFG-3000 weapon that obliterates the challenge of combat, the sense of accomplishment and ultimately fun in the long run.
Scourge, Hardcore Health Overhaul, Damn Apocalypse and Unbogus Fallout Overhaul are examples of mods that improves combat by making it more realistically fast-paced, wile also being more balanced and fun.
I "get it" well enough and I'm doing what everyone should do for a way more interesting and fun expeirence; using Scourge, Unleveled World. Encounter Zone Recalculation and Random Encounter Manager. Exclusively mod weapons and no need to mag dump absolutely everything down to a legendary radroach.
I dont know if this mod is still supported or not, but this would make a great Tesla Cannon. The round is exactly what it fired in the Broken Steel DLC, only blue instead of green. And the cannon was more of a heavy missile launcher kind of model, but I could see the BoS miniaturizing it into a compact rifle. Just maybe not the plasma model? It would kind of break immersion to have tesla rounds coming out of a plasma or laser rifle.
Do you know if this mod can be made to work with Rheinmetall EG-7? I tried the standalone and the weapon was all weird in colors and wouldn't let me add a butt stock so I disabled it.
Pretty awesome, but question? Can you make the weapon mod version use a sniper barrel for the mesh? Considering it's range is actually farther then a sniper barrel it would kind of make sense.
I can't get this to work. I'm able to create the weapon; but when I fire it, nothing happens even though it registers that the weapon has been fired. Can someone help me in regard to this problem?
You were right. I downloaded and unzipped the file to my desktop and found that the mesh file in my Fallout 4 file was missing the .nif item that was in my desktop file.I dropped the item into the corresponding mesh file in the Fallout 4 folder and it worked. Thank you for your input. The mod is great. Again, thank you.
33 comments
- Bug fixed: Player no longer gooify when too close to the pulse explosion
- Bug fixed: NPCs no longer gooify before they're dead (will gooify when they dead or shot at their corpse)
Then find other mods or stick to vanilla, with that sheer, weak damage which doesn't do s#*! on higher difficulty than easy.
Scourge, Hardcore Health Overhaul, Damn Apocalypse and Unbogus Fallout Overhaul are examples of mods that improves combat by making it more realistically fast-paced, wile also being more balanced and fun.
Exclusively mod weapons and no need to mag dump absolutely everything down to a legendary radroach.
Sadly there is no thermonuclear modification...