Star Wars
Holy wall of text, batman
Showcased are (in order of appearance):
[url=http://www.nexusmods.com/fallout4/mods/8411/?]
"Darth-Vader Armor with Havok Cloth Physics" by invalidfate[/url]
This mod contains a full Darth Vader armour set, including two helmets, default and "cursed". The Cursed helmet will trigger Vader's trademark breathing sound both on equip & on certain character actions (such as running and jumping). The cape is features Havok cloth physics and will flow freely behing the character on movement. Vaders helmet itself is a port of the Skyrim mod by Shigen (a link to this mod is found on the Fallout mod page, above)
For the 1-handed lightsaber stance shown in the video, you will also need the optional file "1hm_vader" from the [url=http://www.nexusmods.com/fallout4/mods/5662/?]"Pose anyway"[/url] mod, also by invalidfate.
[url=http://www.nexusmods.com/fallout4/mods/4591/]"Lightsaber Renew" by invalidfate[/url]
Lightsaber Renew contains four one-handed lightsaber variants, in red, blue, green and pink. Each Lightsaber comes with drawing and sheathing animations and gives off light matching the weapons colour.
For the classic lightsaber sounds shown in the video, you will also need [url=http://www.nexusmods.com/fallout4/mods/8904/?]"Better Lightsaber Sound"[/url] by ortona92. Simply install this after Lightsaber Renew and overwrite any files when prompted.
[url=http://www.nexusmods.com/fallout4/mods/8372/?]
"Boba Fett Helmet" by xxdeathknight72xx[/url]
This mod adds a standalone helmet that can be found in a container just outside of Vault 111. It's high-res and true to the original, but fairly large (in order to fit the character model), so best used with bulky gear, such as heavy combat or power armour.
[url=http://www.nexusmods.com/fallout4/mods/9237/?]"Boba Fett Jetpack" by xxdeathknight72xx[/url]
This mod adds Boba Fett's personal jetpack to the game which, as with the helm, can be found in a small container just outside vault 111. This item works in the same way as the Power Armour jetpack, but can be worn with regular armour, making it much more versatile.
*External link* [url=http://www.moddb.com/games/fallout-4/addons/sounds-of-star-wars-blasters-weapon-sound-replacer]"Sounds of Star Wars-Blaster Weapons Sound Replacer"[/url] by theinfinitenexus
Sounds of Star wars replaces laser rifles and pistols (regular and automatic) with the classic Star Wars blaster sounds. This change is applied for the player, NPCs and laser turrets.
[url=http://www.nexusmods.com/fallout4/mods/7227/?]"Stormtrooper Helmet" by xxdeathknight72xx[/url]
This mod adds a standalone Stormtrooper helmet to the game. As with the other mods by deathknight, this helm can be obtained just outside of vault 111.
[url=http://www.nexusmods.com/fallout4/mods/8047/?]"Stormtrooper Combat Armour Variants and Black bodyglove vault suit" by Stiptikspec[/url]
Designed to compliment the Stormtrooper Helm, Stormtrooper Combat Armour is a recolour of all combat armour variations to white, with an optional file for males, adding a black Vault suit to complete the look. Personally, I find the Heavy combat armour gives the most authentic look, mainly as the chest piece covers the entire back, but you may want to play around with different versions to find a combination that fits personal taste.
[url=http://www.nexusmods.com/fallout4/mods/9395/?]"Jedi and Sith Force Powers" by Ketzulo[/url]
This mod adds five craftable abilities, each of which can be equipped as grenades (meaning they can be used in tandem with any weapon, such as lightsabers).
Force Lightning is a simple blast of high-damage electricity.
Force Lightning Bolt creates a large electrical explosion at the point of impact, dealing heavy damage and ragdolling anything caught in the blast radius.
Force Disarm will cause enemies to drop their weapons, although most mobs will merely pick them straight back up again.
Force push is a high-impact AoE blast that knocks back any enemy caught in its radius.
Extreme Force is force push on steroids. It blasts back and damages anything in the radius, items and the user included, and can decimate groups of enemies in seconds.
To obtain these powers, you can craft them at any workbench, as long as you have the relevant "Science!" perk requirement for each skill.
[url=http://www.nexusmods.com/fallout4/mods/559/?]HUGE Death Star Moon Phases by xxdeathknight72xx[/url]
As the name suggest, this mod replaces the moon with a large model of the Death Star. There are several phases included, with shadow gradually moving across its surface.
Music: Supernova
Artist: [url=http://www.scottbuckley.com.au]Scott Buckley [/url]
Used under Creative Commons license.