About this mod
If you are using different m14 and weapons of the like mods, you'll have some problems with the weapons not being very well playable.
I see some people struggling with this so here i am realeasing the fixes for them.
- Requirements
- Permissions and credits
- Donations
Escape from Boston - Springfield Armory M14 (https://www.nexusmods.com/fallout4/mods/61392)
The M14 - a Retro Battle Rifle (https://www.nexusmods.com/fallout4/mods/70414)
MK14 EBR (https://www.nexusmods.com/fallout4/mods/10099)
Mk14 EBR and Reload Animation Single esp Patch (https://www.nexusmods.com/fallout4/mods/31720)
MK14 EBR Flipped Textures for WarDaddy's Mk14 EBR Animations Mod (https://www.nexusmods.com/fallout4/mods/39005)
Ruger Mini-14 (https://www.nexusmods.com/fallout4/mods/49039)
Ruger Mini-14 Fixes for MK14 and Recoil (https://www.nexusmods.com/fallout4/mods/50479)
Springfield Armory M1A (https://www.nexusmods.com/fallout4/mods/41999)
May have forgot about a mod.
I haven't considered The M14 Standalone Rifle (https://www.nexusmods.com/fallout4/mods/9667) as it is too old and not really worth it.
Some mods are important if you want all of it to work, such as the Ruger Mini-14 Fixes for MK14 and Recoil if you intend to use the Ruger-Mini-14, i do not need to make a fix for it as someone else has already done so.
It was done on old gen, it should work on new gen but it's untested.
If you do not use this fix, you'll be able to play properly while the front grip but without any front grip equipped on the weapon, ADS will be messed up.
I am actually uploading one for the different PPsh out there.
I know there's a compatibility issue with some COD scar gun with another one that's way too similar to be worth fixing.
Other than that, if you fall upon weapons which have animations issues because of same animation pathing, if you tell me about it i can fix it when i have the time.