About this mod
Ensures certain items will always spawn in Vault 111 when starting a new game.
- Permissions and credits
- Changelogs
- Donations
I got tired of only sometimes finding Bobby Pins, the Vault-Tec Lab Coat, Antibiotics, etc., when starting a new game.
This mod guarantees a small, lore-friendly stash of useful items will always spawn in Vault 111.
📦 What's Included
- 🧰 Red Toolbox: Bobby Pins, Duct Tape, Fuses, a Military-Grade Circuit Board, a Vacuum Tube, and Wonderglue
- 🧊 Break Room:
- Fridge: A modest stash of pre-war food and Nuka-Cola
- Desk: Cigarette Cartons, a Flip Lighter, and Bubblegum — for those “trying to quit” (or using Smokable Cigars)
- 🛏️ Overseer’s Bedroom:
- Dresser: Vault-Tec Lab Coat
- Locker: Vault-Tec Security Armor & Helmet
- Mirror: Antibiotics, Rad-X, RadAway, and Stimpaks
✅ Compatibility
- ✔️ Works with base game, all DLC, and Creation Club content
- ✔️ Compatible with most mod setups
- ⚠️ May conflict with mods that overhaul Vault 111’s interior or containers
- 📌 Tip: Load this mod after other Vault 111 overhauls if you're concerned about compatibility
- 📌 Tip: Load this mod after other Vault 111 overhauls if you're concerned about compatibility
🔧 Installation
- Install with your preferred mod manager (Vortex, MO2, etc.), or drop the .esp into your Fallout 4 Data folder
- Ensure GuaranteedEssentialStartupItems.esp is enabled and mark as light if you so desire
- ⚠️ Note: Requires a new game to ensure items will show up — Vault 111 containers are initialized the first time the cell is loaded
🗑️ Uninstallation
- Safe to remove at any time
- ⚠️ Note: Items already collected will remain in your inventory
🙏 Credits
Created by Anarkkie
Built using the Fallout 4 Creation Kit