Modder HugeBoomer has kindly sent to me two key mapping files - one for the Xbox 360 controller and one for keyboard controls for use with the Fallout 4 Script Extender. They let you replace the VATS button with bullet-time, something that's been requested quite a bit here in the comments.
A mapping kindly provided by Fouracres will let you replace the Automove key ("X" key by default) with bullet-time.
Do note that F4SE is only active if you launch Fallout 4 through f4se_loader.exe.
I've uploaded these files in the Files section of the mod. Unfortunately I don't have any gamepads so I've been unable to test the keymaps, but they should be in order. Enjoy!
1.2: - Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator. - Higher AP costs added (60 AP/s - 100 AP/s) - Very Slow - 10% added.
1.1: - Recompiled with the Creation Kit. - Fixed bullet time causing thirst in Survival mode. - Fixed config item being given before the player has a Pip-Boy when starting a new game. (1.1a) - Compatibility with alternate start mods. (1.1b)
For those upgrading from 1.0, please completely uninstall 1.0 and make a clean save without the mod before upgrading. Please make sure that there are no loose files left behind.
Didn't receive / lost the Bullet Time activator? Check out the articles tab for: FAQs / Troubleshooting
Still one of the best mods out there. A real game changer when it comes to combat. Such an improvement in terms of flow of combat and just enjoyment of having a bit more tactical options and depth in a situation of refusal to bother with the normal VATS mechanics.
Remap your controller's LB to the binding that you downloaded. (If you used the Automove file's keybinding, map your controller to be X from your keyboard.)
Steam has a really easy tool to do this in a few seconds.
Edit: There's also a file here to map it to an Xbox controller. Try multiple mapping files if you have problems.
MCM says Bullet Time is missing the plugin SlowTime.esp But I have the plugin, it's right there in the data folder. I haven't received the two aid items I'm supposed to get neither.
OH MY GOD I GOT IT TO WORK! I DON'T KNOW OR EXACTLY WHICH OF THE THINGS I DID FIXED IT OR HOW BUT I OPENED THE config.json IN Data\MCM\Config\SlowTime AND CHANGED THE NAME OF THE FILE SlowTime.esp IN \DATA TO SloowTime.esp THEN HIT ENTER AND THEN CHANGED IT AGAIN BACK TO SlowTime.esp AND THEN STARTED THE GAME AND NOW IT WORKS!!!
I'm having the same issue, only I have no freaking idea what you just said... could you explain that a little better please? I beg. I need my sandavistan.
This mod crashes game when you try to rebind 'Favorites' key or 'Quicksave' key.
I don't know why. I am using the Automove keymap file, and I can remap Automove just fine. But Favorites and Quicksave, and only those keybinds, crash the game if you so much as touch them.
Hi anyone who can read this or whatever or even the creator, how do i change the sound effect for the slow time, bcz i want to add the diavolo time skip sound im trying all day but im not making it can anyone help me plz?
look into the mod folder and search data/sound(i think) and in there was the wav file of the sound effect. if there is only one file thats it. replace it. but it has to be a wav file unless its different
there is a standalone mod here that just gives the sandy sound effect which i use alongside VAFS - Bullet time & Focus mod. Just search sandevistan sound effect. once you got it, look inside its file structure till you find the data/sounds i think and in there was the sound file in wav form
1628 comments
A mapping kindly provided by Fouracres will let you replace the Automove key ("X" key by default) with bullet-time.
Do note that F4SE is only active if you launch Fallout 4 through f4se_loader.exe.
I've uploaded these files in the Files section of the mod. Unfortunately I don't have any gamepads so I've been unable to test the keymaps, but they should be in order. Enjoy!
1.3:
- Full MCM support!
1.2:
- Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator.
- Higher AP costs added (60 AP/s - 100 AP/s)
- Very Slow - 10% added.
1.1:
- Recompiled with the Creation Kit.
- Fixed bullet time causing thirst in Survival mode.
- Fixed config item being given before the player has a Pip-Boy when starting a new game. (1.1a)
- Compatibility with alternate start mods. (1.1b)
For those upgrading from 1.0, please completely uninstall 1.0 and make a clean save without the mod before upgrading. Please make sure that there are no loose files left behind.
Didn't receive / lost the Bullet Time activator?
Check out the articles tab for:
FAQs / Troubleshooting
Such an improvement in terms of flow of combat and just enjoyment of having a bit more tactical options and depth in a situation of refusal to bother with the normal VATS mechanics.
i already put the binds in the data folder
never mind i found out
Steam has a really easy tool to do this in a few seconds.
Edit: There's also a file here to map it to an Xbox controller. Try multiple mapping files if you have problems.
But I have the plugin, it's right there in the data folder.
I haven't received the two aid items I'm supposed to get neither.
OH MY GOD I GOT IT TO WORK! I DON'T KNOW OR EXACTLY WHICH OF THE THINGS I DID FIXED IT OR HOW BUT I OPENED THE config.json IN Data\MCM\Config\SlowTime AND CHANGED THE NAME OF THE FILE SlowTime.esp IN \DATA TO SloowTime.esp THEN HIT ENTER AND THEN CHANGED IT AGAIN BACK TO SlowTime.esp AND THEN STARTED THE GAME AND NOW IT WORKS!!!
I don't know why. I am using the Automove keymap file, and I can remap Automove just fine. But Favorites and Quicksave, and only those keybinds, crash the game if you so much as touch them.
Works fine otherwise more or less.