Fallout 4

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registrator2000

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registrator2000

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  1. registrator2000
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    Modder HugeBoomer has kindly sent to me two key mapping files - one for the Xbox 360 controller and one for keyboard controls for use with the Fallout 4 Script Extender. They let you replace the VATS button with bullet-time, something that's been requested quite a bit here in the comments.

    A mapping kindly provided by Fouracres will let you replace the Automove key ("X" key by default) with bullet-time.

    Do note that F4SE is only active if you launch Fallout 4 through f4se_loader.exe.

    I've uploaded these files in the Files section of the mod. Unfortunately I don't have any gamepads so I've been unable to test the keymaps, but they should be in order. Enjoy!
  2. registrator2000
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    Changelog:

    1.3:
    - Full MCM support!

    1.2:
    - Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator.
    - Higher AP costs added (60 AP/s - 100 AP/s)
    - Very Slow - 10% added.

    1.1:
    - Recompiled with the Creation Kit.
    - Fixed bullet time causing thirst in Survival mode.
    - Fixed config item being given before the player has a Pip-Boy when starting a new game. (1.1a)
    - Compatibility with alternate start mods. (1.1b)

    For those upgrading from 1.0, please completely uninstall 1.0 and make a clean save without the mod before upgrading. Please make sure that there are no loose files left behind.

    Didn't receive / lost the Bullet Time activator?
    Check out the articles tab for:
    FAQs / Troubleshooting
  3. emilking
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    Been using this for a LONG time now, still a must have for me, I love it! Appreciate this mod, literally no issues whatsoever on my end.
  4. RAHelios
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    You should do this with the chems honestly.
  5. adriancid
    adriancid
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    For those who have trouble making items appear in their inventory, open the console and type: help "Bullet Time" 4
  6. meliodaz028
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    Anyone here having some issues not hitting enemies when aiming while on bullet time on some weapons? Is there a fix on it?
    1. titsequalthumbs
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      thats more of an accuracy issue with the guns in the game. some guns are more accurate some wont always shoot exactly where you aim. i believe its all based on the accuracy stat
  7. akiracybertar
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    So definitely the xbox 360 holotape does not appear in my inventory and the console command does not give anything. Could mod author confirm what is causing this?. Thanks
  8. mingmann51
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    i'm using the xbox version and the bullet time consumable isn't there and i can't make it in a chemistry station but i found a fix by enabling and disabling the mod and going back in the game in between disabling/re enabling
  9. ninjamaster0420
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    Has anyone gotten this to Overwrite VATS on XB1 ? I could swear i had at one point, also I searched & couldn't find a 360 controller mapping file on bethesda.net so I ASSume there isn't one xb1?

  10. Gamer77on
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    I found no item to activate this mode, nor was it in chem-station utility tab to make?
    It is in MCM and maybe using that first some how deleted items for activation?
    1. DarkDominion
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      Second sticky has a link to FAQs / Troubleshooting. There's your information, read it
      Spoiler:  
      Show
    2. Gamer77on
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      Saw the article and it worked great TYVM...thanks for making one of the best mods in this game.
    3. DarkDominion
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      lol, thank registrator2000, he made the mod ( and several other great ones )
      I'm just an old guy answering question here and there...
    4. aProvokedKiwi
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      I tried adding them that way -- and it works -- but they're consumed on use. Yes, I read the FAQ, and while I don't appear to have a main.b2a file in my data folder, I don't have any issue with scripts on any of the 170+ mods I'm running.

      Either way, bullet time works great with M+KB; I was just hoping to use it on a controller reliably.
  11. ZekePendeman
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    I was using this mod with Player Voice Frequency, and it was causing the audio to stay in slow-mo upon use of it. Uninstalling Player Voice frequency didn't seem to help.
    What I had to do was uninstall PVF from my manager, manually download and extract it to an empty folder in my downloads, and physically check all the game data folders for any files and .bsm' files that might of been left over. Sure enough, the manager didn't actually uninstall anything, there were leftovers fkn it up. If anyone else has this issue, this could be a possible fix.
    You may see this post in multiple places, but that's so people with the issue see it and hopefully can fix it.
    1. Thespy10
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      Cool stuff my dude, I had the same issue, thanks for the tip
  12. jz3515
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    Safe to compact form id?? I checked fo4 edit and nothing seems to overwrite it..

    what I’m worried though is that uses mcm, so idk how compacting form id would affect it..

    im also worried about the quest part, since the skyrim guide for esl says that don’t compact form id of quest mods.. but I noticed in fo4, some mods use quest header not entirely as quests.. and for this mod, it seems that the quest header is used for bullet time configuration?

    common sense tells me not to compact form id due to the quest thingy