Modder HugeBoomer has kindly sent to me two key mapping files - one for the Xbox 360 controller and one for keyboard controls for use with the Fallout 4 Script Extender. They let you replace the VATS button with bullet-time, something that's been requested quite a bit here in the comments.
A mapping kindly provided by Fouracres will let you replace the Automove key ("X" key by default) with bullet-time.
Do note that F4SE is only active if you launch Fallout 4 through f4se_loader.exe.
I've uploaded these files in the Files section of the mod. Unfortunately I don't have any gamepads so I've been unable to test the keymaps, but they should be in order. Enjoy!
1.2: - Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator. - Higher AP costs added (60 AP/s - 100 AP/s) - Very Slow - 10% added.
1.1: - Recompiled with the Creation Kit. - Fixed bullet time causing thirst in Survival mode. - Fixed config item being given before the player has a Pip-Boy when starting a new game. (1.1a) - Compatibility with alternate start mods. (1.1b)
For those upgrading from 1.0, please completely uninstall 1.0 and make a clean save without the mod before upgrading. Please make sure that there are no loose files left behind.
Didn't receive / lost the Bullet Time activator? Check out the articles tab for: FAQs / Troubleshooting
I have an issue where if I activate bullet time then the sounds still sound slowed and distorted(e.g. the character voices still sound deeper and distorted) ,I've used this mod for a while and the bug just started appearing out of nowhere,I have tried reinstalling the mod but it doesn't work ,I don't know how to fix it.The effect only goes away when I restart the game but once I activate and deactivate bullet time then the effect returns.
I know it's a mod from 2017 and it actually works well in 2023, and it even has controller supports. But I'm wondering is there anyway to make vanilla VATS and this mod compatible while using a controller? I mean, for example, you can tap LB to use Bullet Time and hold LB to use vanilla VATS.
Having this mod alongside SKK Dynamic Damage Manager is way better than VAFS in my opinion. Why? A lot of guns have that lame generic sound in VATS and that's just lame and boring. And a proper bullet time feature like in the old Max Payne game, is almost too fun and deserves every possible endorsment.
I will donate when I'm able, simply becuase this mod is bloody awesome.
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A mapping kindly provided by Fouracres will let you replace the Automove key ("X" key by default) with bullet-time.
Do note that F4SE is only active if you launch Fallout 4 through f4se_loader.exe.
I've uploaded these files in the Files section of the mod. Unfortunately I don't have any gamepads so I've been unable to test the keymaps, but they should be in order. Enjoy!
1.3:
- Full MCM support!
1.2:
- Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator.
- Higher AP costs added (60 AP/s - 100 AP/s)
- Very Slow - 10% added.
1.1:
- Recompiled with the Creation Kit.
- Fixed bullet time causing thirst in Survival mode.
- Fixed config item being given before the player has a Pip-Boy when starting a new game. (1.1a)
- Compatibility with alternate start mods. (1.1b)
For those upgrading from 1.0, please completely uninstall 1.0 and make a clean save without the mod before upgrading. Please make sure that there are no loose files left behind.
Didn't receive / lost the Bullet Time activator?
Check out the articles tab for:
FAQs / Troubleshooting
im trying to set a hotkey to gamepad. Can i get any help? thanks
But I'm wondering is there anyway to make vanilla VATS and this mod compatible while using a controller? I mean, for example, you can tap LB to use Bullet Time and hold LB to use vanilla VATS.
Use steam's custom mapping (double press/longpress controller inputs, as an example, for your mods' keyboard binds), and voila.
Why? A lot of guns have that lame generic sound in VATS and that's just lame and boring.
And a proper bullet time feature like in the old Max Payne game, is almost too fun and deserves every possible endorsment.
I will donate when I'm able, simply becuase this mod is bloody awesome.
I wonder if it's caused by script lag or if there's something else causing it.