This page was last updated on 14 September 2017, 5:17PM
Changelogs
Version 1.3
Full MCM support
Version 1.2
Bullet Time can now be crafted at the Chemistry station, under Utility in case you lose the activator.
Higher AP costs added (60 AP/s - 100 AP/s)
Very Slow - 10% added.
Version 1.1b
Compatibility with alternate start mods.
Version 1.1a
Fixed config item being given before the player has a Pip-Boy when starting a new game.
Version 1.1
Support for Survival Mode - no longer causes thirst when activating Bullet Time