Optional, install it if you want this gun to use 45-70 instead of the munition caliber works for non VR
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
DegenerateDak
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
CWRCW : FormID fix, position fix Change header to 1.00 to 0.95 for VR user that do not use Fallout 4 Version Check Patcher (but you should!)
Version 1.1
Added .22 PDW - Calico M100 : Fix VR position remove munition requirement, switch ammo to vanilla .38 fix unique damage from 0 to 25
Version 1.0
CWM82 : FormID fix, position fix CWHuntingShotgun : FormID fix DakPoliceShotgun : Position fix CWAR180 : Position fix DakBAR : Position fix DakProtoAA12 : Position fix DakVintageRepeater : Ammo switch to 45-70 Rolling Block : Ammo switch to .50
What does it do Simple .esp edit that fix position, FormID to make the weapon usable in VR or change their ammo type. Fomod : pick and choose what you want.
Why not use FRIK repositioning ? I won't work well if you change the main hand far away, see the gif, the Colt automatic main hand will be off and that will break 2 handed aiming. The fix here is to add this meshes Weapons\HandMade\Recievers\_1stPerson\DummyReciever_1stPerson.nif to WEAP \ to 1st Person Model
If you already used FRIK to change a weapon position from this mod, you will have to reset it or reposition the hand again.
Requirement You need one the original weapon for this mod to work, see requirements.
Installation As usual use your mod manager, use the fomod to choose what you want. Load my files after the original mod if asked overwrite/replace the original mod with this one.
Credits : All credits goes to DegenerateDak for his awesome weapon !