Artificial Temporal Overhaul Modification (ATOM) is part of a larger mod pack being put together. This sub-mod in the pack fixes time to be 1:1 with real world time, without "breaking" weather. (So far, everything seems a-okay. Just days are much longer now, as are nights; and storms.)
You will need to start a new game for this one.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
I've locked things down for now, because as 'unfinished' works in progress overall, I don't feel right in letting people do whatever they please with them before they are even finished. I do however intend to allow for that later on, since these mods are ultimately made using the games assets more or less, and not mine to restrict outright forever in the first place. My changes are mine of course, but... that's simply the reason why I am keeping it locked down for now. To allow for my changes to be made first, while sharing the progress with those who like what I am doing.
When the right time comes, I will loosen things up where applicable and appropriate. If anyone wants to help out, feel free to let me know. Perhaps that is when I will loosen things up. Or maybe not. It will depend on the situation at hand, how things are handled by the other party, etc. I.E. Your unpaid job application. Enjoy.
Ultimately, I can't really stop anyone from modifying these mods themselves for their own use. But if you decide to release them yourself, maybe at least let me know so I can change things here so you don't get in trouble from the admins. My intent is not to keep people from having fun. Just to give my project time to grow first. Please respect that, at least.
File credits
I credit the proper owners and creators/devs at Bethesda and any other affiliated people/publishers/studios/companies in any of their game creations for having made games fun enough to be worth while to mod in the first place. They ultimately own the assets of which my mods are changing the data of, and I hold no false pretense in owning their assets. Only my changes. And even then, loosely.
Since this site is about game mods, I see no reason in needing permission to upload these mods. But if the owning entities deem otherwise, they are welcome to send me a cease and desist at which I will begrudgingly comply.
Donation Points system
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Changelogs
Version 0.9
Current version: Sunrise and sunset might not be lore accurate per vanilla standards. Time moves 1:1 with real life per the second if synced up with ingame sunrise and sunset per real location in real world.
Artificial Temporal Overhaul Modification (ATOM) is part of a larger mod pack being put together. This sub-mod in the pack fixes time to be 1:1 with real world time, without "breaking" weather. (So far, everything seems a-okay. Just days are much longer now, as are nights; and storms.) If you play your game in sync with the current time always after loading a save, etc; you will always be in sync with the game time as a result. Could make for an interesting VR experience?
You will need to start a new game for this one. It absolutely requires that you go through the vault thawing. But as a result should work despite how I find that some folk complain that a 1:1 setting causes issue with time for them. I think I found why, and it has to do with a papyrus settting, I think. Or maybe not. Either or, it seems to work. So I am sharing it now.
For your purposes in using with a mod manager of any sort, or just putting in the game manually yourself, it would be wise to put this as close to the top as possible, unless any other mods are known to mess with time; then maybe put it one step below them to get it to override them on that one aspect.
I cannot guarantee compatability with any other mods right now. User be warned. (Update edte: 2025-04-07: Also, some bugs, not terrible, can be worked around; but exist I guess. Working on it.)
The other mods will be linked below later when available. I had a longer write up here, but I figure it was giving too much away too soon on some things I have yet to actually get figured out the rest of the way first. So I will simply list their future initialisms below, with their full names similar to ATOM's; plus a short description of what to expect.
(NUCLEUS)- New Universal Constants Leveling & Experience User System (New exp and leveling system overhaul, in a big way. Common enough knowledge is that the only cap for the level in the game is that 65k number. 65,585 or something like that. I'm utilizing that. I'm also fixing things in a way where you can never crash your game by reaching max level... cause it's not reaching that crash point in the first place; without it feeling like a downgrade via less number.)
(PROTON)- Proper Respective Original Training Of Nate/Nora (Long story short, rearrangement in points allocation from the get go. You get more, but not like a lot more per se. But you can also gain a lot more... once I get a few things figured out involving some other tools other than creation kit...)
(NEUTRON)- New Effective User Tactics Reusing Origin Numbers (heh heh, onions have layers, clothing have layers. Okay, jokes aside, this is all sorts of weapon and armor and clothing changes, along with some other items involving combat. Also, possible some additional special bonuses. Consider them gifts, if you are lucky. Use them wisely. With great power comes great responsibility.)
(ELECTRON)- Economic Leverage Effectiveness Comparable To Realistic Original Numbers (So, basically economy and crafting overhaul, some new items perhaps where required to make things work, without damaging lore in a major way.)
These will be released later properly, though some links may emerge when I setup some pages with some demo files of current progress perhaps for people to try out. Betas I guess you could say. All of these have current files I could upload, but they are not 'beta' worthy yet.
John Fortis.
PS. Not lore friendly, because future time zone sub-mods for this will probably not be lore friendly considering the commonwealth per game lore doesn't have like let's say Sydney Australia's time zone typically in that part of USA. Just for example.