About this mod
Seems some crazy Wastelander went around replacing keys and terminal passwords with cans of Cram...
- Requirements
- Permissions and credits
- Changelogs
Ever get annoyed when you want to pick a lock or hack a terminal then accidently loot a key/passcode?
Well this solves the issue by replacing most keys and passwords with a can of Cram!
This started as a simple "I'll just whip up a Base Object Swapper file to replace all the keys"! But then found that Base Object Swapper only works for items placed in the WorldSpace/cells. Well Robco Patcher can modify NPCs so added a file for that. But couldn't find anything that would add/remove items from containers so had to use an ESP to change those. Though there shouldn't be much possibility of mod conflict with those few containers.
Can be installed mid game but keys/passwords already picked up, those on most existing NPCs, and those in already loaded containers will not be replaced. Robco Patcher modifies the Base FormID of an NPC and not the already spawned version. So any already spawned NPCs will not have their key/passcode replaced. They may eventually if the cell/NPC resets but not guarantied. Same with container edits in an ESP. Included is a batch file to reset most key carrying NPC inventories. Should only need to run it once as an NPC respawn will use the correct item list. The batch file does not effect leveled characters as they have no set reference ID, like the Covenant Guards. Batch file will only effect NPCs loaded in the game. If the NPC is not loaded then it will give an error but can ignore the error. Caution, if added items are given like to Covenant NPCs then the batch file will remove those items. Basically better to use on a new game but won't break anything if used on an existing save, just won't get all the keys replaced. A clean save is similar to an existing save, any NPC or container that the game has already generated will not get the keys replaced.
To use Batch File: In game open the console and enter: bat KeysToCramNPC
Requirements:
NukaWorld DLC
Base Object Swapper
Robco Patcher
Optional:
DLCRobot.esm
DLCCoast.esm
Base Object Swapper and Robco Patcher have lines for these DLCs but will not break anything if the DLCs do not exist.
Uses Base Object Swapper and Robco Patcher where possible to try and avoid Mod conflicts with NPCs and World/Cell edits. Tried to keep this as light weight as possible and minimize potential mod conflicts.
ESP has ESL flag to help with load limits.
Built for OG 1.10.163 version.
NG Compatibility - My understanding is Robco Patcher is still working on a stable NG version. ESP and Base Object Swapper ini should work fine.
Notes:
Keys distributed by quest are not touched.
Keys and Terminal Passcodes that are the only means to unlock (no lockpicking or hacking allowed) are not touched.
Some Keys and Terminal Passcodes that are removed are referenced in quests, believe these only effects dialog or side option (Get the Key) for quest.
Card Reader ID Cards are not replaced.
Keys placed in world are replaced with Cram using Base Object Swapper.
Keys placed on NPC are replaced with Cram using Robco Patcher.
Keys placed in containers are replaced with Cram with an ESPFE patch.
Disclaimer:
I created this mid playthrough and spot checked a few keys. I didn't check every key in game so no clue if everything fully works.