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  • Simple Asset Porting

    This is by no means a professional guide, just the process I've been using for years to get almost any custom asset properly ported into the game into a usable Nif. Before we start, the tools I will be referencing are:

    Blender (If you use 3ds Max, Maya, or other model software I won't be able to give you specific steps)

    Nifskope 2.0

    Outfit Studio

    BAE - Bethesda Archive Extractor

    MO2

    Paint.net (Or any other texture software works fine)
    I assume you already have basic knowledge in all these programs. Anything that I don't explain in depth can be easily found through YouTube searches and on other various threads

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    ...