Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Translations
French
Translations available on the Nexus
Language
Name
French
Author:GenesisBravo - Traducteur Des Terres Desolees
Traduction FR de Settlement Populator
Changelogs
Version 0.11.2
Instead of being fancy and closing MCM ourselves prompt the user to do it instead like everyone else does. Evidently doing otherwise can glitch controllers.
Version 0.11.1
Another quick fix, this time for reoutfitting settlers when Populating all settlements from the holotape. Actually both hotfixes probably only affect this situation, which I didn't test because I have like 90 of them...
Version 0.11
The inevitable hotfix after a major change: Fixes the holotape. I had to move things around for MCM support and neglected to update a few options.
Version 0.10
Vanilla, CBBE, and Fusion Girl body randomization is now supported! See the Description for details.
MCM support with all the general options and a page to add the Holotape and Depopulator gun to player inventory since I'm not using a quest to do it automatically.
Version 0.9
No ghoul option for people trying to run a nice establishment.
If your using mods that change animals, (ie: Dogmeat), into humans they will be ignored since I can't trust their AI package to handle assignment correctly.
More efficient re-outfitting. I do this in a separate holding cell because there is a small but noticeable period of time when they are unclothed when switching outfits.
If doing all settlements skip processing any that aren't a full settlement.
Version 0.8
Small fix for the resident clothing leveled list.
Version 0.7
Job specific clothing! See the Description for more details but you now have an option to use job specific clothing plus on option to re-outfit existing settlers.
The "Populate All Settlements" feature will now turn you into a ghost and teleport you to them first before eventually returning you to where you started. I don't like doing this because it's much slower, but I was having issues getting unloaded non-persistent settlers to show up even in the resource count.
Now that I've had time to test gender specific Guards they will also follow the user selection.
Changed from using a Quest to doing everything within the Holotape itself. It's more efficent now at the expense of an increasingly complex Terminal Fragment. Existing users will get a message saying you've upgraded and the Quest is shutting down.
Bugfix for ignoring companions that also skipped NPCs randomly following just to bother you.
Version 0.6
Added option to limit settlers by bed count.
Version 0.5
Ignore current followers so they don't get reassigned and teleported away if run in their home settlement.
Version 0.4
Minor change to show near the top of the Misc tab.
Version 0.3
By request added a Minutemen settler option. It should follow the gender selection options.
Version 0.2
Packed scripts into a ba2 and now allow to run more than once per settlement.
Version 0.1
Initial Release.
Have you just laid down an awesome blueprint and are tired of waiting for settlers to arrive? Or maybe you cheat and spawn settlers with a mod but still find assigning them a hassle? Then Settlement Populator is for you!
Features:
Automatically spawns, outfits, and assigns settlers for all assignable objects in a settlement with one click of the Holotape. Existing settlers are also used and may be reassigned according to the rules below.
Job specific clothing. There are now specific outfits for the following jobs: Aid/Clinic, Armor, Bar, Chems, Clothing, Trader/Misc, Weapons, Guards, and General Resident/Farmers. This does not affect potential companions or children. See the Articles section for more information.
Body Randomization (NEW!). Populator supports body randomization for Vanilla, CBBE, and Fusion Girl bodies. For the base body it will randomize the "Body Triangle" values: Thin, Muscular, and Large. For CBBE and Fusion Girl it will also randomize their various morphs with a customizable range of (+/-) 100-500%, usually falling somewhere in the middle. Vanilla bodies use F4SE, CBBE and FusionGirl also use LooksMenu. These aren't required and can be installed anytime, but these options will do nothing without them being installed. You also need to have properly built your outfits in BodySlide with morphs enabled for morphs to work.
Optional cheat mode weapon for generally one-hit kills by settlers. This is also craftable in the chem station for you to use!
Optional health/endurance buff so they go down less.
Optional gender selection: Default, All Male, or All Female.
Option to make all settlers work 24hrs, although they still will need beds for the happiness rating.
Option to use Minutemen settlers.
How To Use: Both the holotape and cheat mode gun can be built at the Chem Station under the "Populator" category. Then you can either use in settlements you have unassigned workstations at or just go import a bunch of blueprints and create settlers for them all at once afterwords.
Compatibility:
Tested with Settler Sleep Fixes and Settlers go Shopping.
This should work with anything that modifies the settler pool of NPCs, although not all mods provide new settlers to the gender specific lists for Workshop and Minuteman NPCs. If your just getting base game settlers try not using these options.
Initial reports from users indicate it works with WSFW, WS+, Sim Settlements, and Horizon. Since I don't use these myself I'd be interested to hear what people's experiences are.
Spawn Rules: This will first try to use existing settlers and will try to (re)assign them to stores if possible. I assume this is what most people want, with new NPCs filling out the guards and farming. If already assigned to a store this will be left unchanged. If enabled existing settlers will also receive a health buff and cheat weapon. BONUS ITEM: The Depopulator Gun I wanted a god gun for settlers to use and decided to also make it available to players. This is based off of the Deliverer and is implemented as a normal weapon constructable at the Chem Station along with the holotape. It deals 500 damage, has a clip size of 60 bullets, an invisible recon scope, is silent, ignores damage resistance, has no spread, no AP cost, increased accuracy and range, and little recoil. Since I'm not a weapons modder and this is just something I quickly whipped up for settlers to use most attributes are built directly into the gun itself. I wouldn't recommend modifying it in the Weapons workbench as mods may override it's enhanced stats.