File information

Last updated

Original upload

Created by

z80dev

Uploaded by

z80dev

Virus scan

Safe to use

About this mod

Automatically spawns, assigns, and outfits settlers for all assignable objects with one click. Now with MCM & CBBE/FG body randomization support.

Requirements
Permissions and credits
Translations
  • French
Changelogs
Have you just laid down an awesome blueprint and are tired of waiting for settlers to arrive? Or maybe you cheat and spawn settlers with a mod but still find assigning them a hassle? Then Settlement Populator is for you!

Features:
  • Automatically spawns, outfits, and assigns settlers for all assignable objects in a settlement with one click of the Holotape. Existing settlers are also used and may be reassigned according to the rules below.
  • Job specific clothing. There are now specific outfits for the following jobs: Aid/Clinic, Armor, Bar, Chems, Clothing, Trader/Misc, Weapons, Guards, and General Resident/Farmers. This does not affect potential companions or children. See the Articles section for more information.
  • Body Randomization (NEW!). Populator supports body randomization for Vanilla, CBBE, and Fusion Girl bodies. For the base body it will randomize the "Body Triangle" values: Thin, Muscular, and Large. For CBBE and Fusion Girl it will also randomize their various morphs with a customizable range of (+/-) 100-500%, usually falling somewhere in the middle. Vanilla bodies use F4SE, CBBE and FusionGirl also use LooksMenu. These aren't required and can be installed anytime, but these options will do nothing without them being installed. You also need to have properly built your outfits in BodySlide with morphs enabled for morphs to work.
  • Optional cheat mode weapon for generally one-hit kills by settlers. This is also craftable in the chem station for you to use!
  • Optional health/endurance buff so they go down less.
  • Optional gender selection: Default, All Male, or All Female.
  • Option to make all settlers work 24hrs, although they still will need beds for the happiness rating.
  • Option to use Minutemen settlers.

How To Use:
Both the holotape and cheat mode gun can be built at the Chem Station under the "Populator" category. Then you can either use in settlements you have unassigned workstations at or just go import a bunch of blueprints and create settlers for them all at once afterwords.

Compatibility:
  • Tested with Settler Sleep Fixes and Settlers go Shopping.
  • This should work with anything that modifies the settler pool of NPCs, although not all mods provide new settlers to the gender specific lists for Workshop and Minuteman NPCs. If your just getting base game settlers try not using these options.
  • Initial reports from users indicate it works with WSFW, WS+, Sim Settlements, and Horizon. Since I don't use these myself I'd be interested to hear what people's experiences are.

Spawn Rules:
This will first try to use existing settlers and will try to (re)assign them to stores if possible. I assume this is what most people want, with new NPCs filling out the guards and farming. If already assigned to a store this will be left unchanged. If enabled existing settlers will also receive a health buff and cheat weapon.

BONUS ITEM: The Depopulator Gun
I wanted a god gun for settlers to use and decided to also make it available to players. This is based off of the Deliverer and is implemented as a normal weapon constructable at the Chem Station along with the holotape. It deals 500 damage, has a clip size of 60 bullets, an invisible recon scope, is silent, ignores damage resistance, has no spread, no AP cost, increased accuracy and range, and little recoil. Since I'm not a weapons modder and this is just something I quickly whipped up for settlers to use most attributes are built directly into the gun itself. I wouldn't recommend modifying it in the Weapons workbench as mods may override it's enhanced stats.