Fork of NifSkope with many fixes and improvements, including support for the next gen version of Fallout 4, glTF export and import, and more.
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This is a fork of NifSkope, copyright by the Niftools team, Hexabit, and other people. The code is available under the BSD license. See LICENSE.md for detailed information, and for the licenses of third party libraries used.
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Tangent space spells now automatically add tangents to BSTriShape if missing.
"Color/Set All" has been implemented for BSTriShape and BSGeometry.
Various fixes to the texture preview feature.
Editing the vertex flags on a Skyrim SE BSTriShape with skinning updates the skin partition (fix to issue https://github.com/niftools/nifskope/issues/235).
Fixed parsing warnings on casting tangent space spells on NiFloatData.
Fixed BSValueNode blocks being incorrectly deleted by the Remove Bogus Nodes optimization spell.
Fixed issues with "Havok/Pack Strips" on newer NIF versions, including warnings and incorrect scale.
Fixed Face Normals and Smooth Normals on NiTriStripsData in Skyrim Special Edition and newer.
Significantly improved the performance of rendering bhkNiTriStripsShape with a large number of strips per shape.
Fixed parsing warnings on OBJ import to Fallout 3/New Vegas models.
Fixed the OpenGL context not being correctly set by the color picker tool.
Version 2.0.dev11-20250331
New spell for simplifying BSTriShape meshes, using meshoptimizer. It is recommended to remove duplicate vertices first before simplification. Casting the spell without a selection simplifies the whole model (experimental), and there is also a batch spell that processes each shape separately with the last used settings.
Texture chooser dialogs show a preview and information about the selected file. The resolution of the preview can be configured in the general settings.
Material and texture browsers have a new button to extract the selected item(s). Note that this feature does not support extracting Starfield materials.
Added batch versions of Remove Unused Vertices, Remove Duplicate Vertices and Optimize Indices.
Improved the performance of Remove Unused Vertices on BSTriShape geometry.
Implemented 'Remove Duplicate Vertices' for BSTriShape geometry (skin partitions are not supported).
Mesh spells that change the number of vertices or triangles in a BSTriShape now correctly update the data size, and it is also calculated on updating bounds.
Fixed emissive color on Fallout 3/New Vegas meshes using BSShaderNoLightingProperty.
Fixed the sort order of Havok action blocks in the Reorder Blocks spell.
Fixed a rendering issue on Windows with AMD GPUs.
Version 2.0.dev11-20250316
Implemented support for editing and saving Fallout 4 materials.
'Optimize/Combine Properties' now works on BSShaderTextureSet blocks.
Added new buttons to the resource settings to add all applicable subfolders and archives under a selected folder (useful for mod collections), and to remove invalid paths and duplicates from the list.
The 'Ignore errors on opening archives and data folders' resource setting has been changed to default to on, and multiple errors are shown with a single message box.
Paths set by the material chooser spell use backslash characters instead of forward slashes.
New render setting to override the skeleton root for skinned Skyrim and newer meshes. A value of -1 enables the use of the transform in node 0.
Fixed potential link time error in particle shader, and disabled lighting on particles.
Fixes to Oblivion and Fallout 3 parallax mapping.
Fixed rendering NiGeomMorpherController and NiUVController animations.
Fixed bugs in Fallout 4 grayscale to palette mapping.
Fixed Fallout 3 specular flag and specular color not being ignored.
Fixed errors on uncompressed files in BSA archives with full paths.
Fixed warnings on sanitizing Fallout 3/New Vegas geometry data, and on processing bhkListShape blocks.
Fixed rendering bone bounds to correctly reproduce (buggy) game behavior.
Fixed drawing Oblivion tangent space when selected.
NifSkope is a tool for opening and editing the NetImmerse file format (NIF). NIF is used by video games such as Morrowind, Oblivion, Skyrim, Fallout 3/NV/4/76, Starfield, Civilization IV, and more.
This is an experimental fork of 2.0.dev9 with many fixes and improvements, including:
Updates to support the current versions of Fallout 4, Fallout 76 and Starfield.
glTF export and import (geometry only, no textures) for Skyrim SE, Fallout 4, Fallout 76 and Starfield.
Can extract resource (texture and material) files, either the textures and materials used by the model, or files selected in an archive browser.
Material and texture choosers, with texture preview.
Support for saving screenshots with transparency in DDS or PNG format.
Improved archive browser, all mesh archives in a game folder can be opened and browsed at once.
Triangle selection with Shift-clicking.
Improvements to the UV editor and lighting widget.
Fallout 4, Fallout 76 and (with limitations) Starfield material editing.
Shading improvements for many of the games, and support for rendering Starfield materials.
Uses Qt 6 and core profile OpenGL 4.
DPI scaling on high resolution displays.
Various fixes, new spells and other changes, see CHANGELOG.md.
Detailed documentation, source code, and binary releases for Linux and macOS can be found on GitHub.