Makes it so that Brahmin won't just run away at the first sight of trouble and will try to fight back (or at least some will). They will also come help whatever allies they have. They might be very weak, but at least they will try their best. Other confident levels have also been added.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.0CON
Adds optional files for different levels of confidence: Foolhardy, Brave, and Average.
Version 1.0
Initial Release
Makes changes to EncBrahminTemplate (00020400) by switching confidence to Cautious instead of Cowardly. Also changes their assistance from "Helps Nobody" to "Helps Allies". They will put up a little bit of fight against a lot of things until they get beat up where they will then run away. When it comes to huge creatures like Deathclaws, they will either walk or run up to it and just stare at it real close.
NOTES: Not every Brahmin will fight, there still is going to be some that will prefer to run away.
If installed during an ongoing game, this will NOT effect existing Brahmin. This will only work on newly spawned ones. Either re-spawned or completely new ones.
If enabled before a new game is created, this WILL effect most Brahmin. Like I mentioned, there will still be those who are cowards
ANY custom creature that makes use of EncBrahminTemplate will be effected by this mod.
This is INCOMPATIBLE with any other mod that makes changes to EncBrahminTemplate.
There might be another mod out there does the same thing, but I could not find it. If they are out there, they don't have a title that has "Brahmin", "Fight", or "Coward" in the title. Either that, or they are part of a mod that makes other changes.
Other confidence patches have been added. Only ONE can be enabled at a time.