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https://fallout.fandom.com/wiki/Portal:Fallout_4
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Added 10 more decals - Corvega, Mass Fusion, Nuka Cola, Poseidon Energy, Raider, Red Rocket, RobCo, Slocum's Joe, Vim and Vim Fresh.
Enabled the "Two Sided" flag in the BGSM material of the jetpack.
Version 1.2
Removed the "Animated" BSX flag from the flames nif file. This should prevent crashes if using the Visible Weapons mod.
Assigned separate BSEffectShaderProperty and NiAlphaProperty to the right flame mesh. Previously it was sharing the ones from the left flame mesh, because of which sometimes the animation did not show.
Minor tweaks to decal materials.
Version 1.1
Changed location of the damaged jetpack. It's next to the glowing mushrooms near the military trunk.
Added Enclave and WestTek decals.
At the vertibird crash site close to Robotics Disposal Ground, you will find a Damaged Jetpack Prototype, near the military trunk. With this item in possession, some components and the Science 1 perk, you can craft a non-PA Jetpack Prototype on the Chemistry Workbench. The jetpack does not occupy a body slot, has a weight of 10, 5 DR and 5 ER. It can be modified at the Armor Workbench:
Misc --> Efficient Build to reduce fuel consumption, requires materials and Science 3. Only in the F4SE version. Sets initial and sustained AP drain to half of vanilla values. It's an override of game settings and it is not cumulative.
Paint --> 11 Decal options: Atom Cats, BoS, Enclave, Gunners, Institute, Jaws, MM, RR, Vault-Tec, West Tek and Wolfenstein. The decals don't require materials, only Armorer 2 perk. They increase Charisma with +1.
Added 10 more decals in v1.3 - Corvega, Mass Fusion, Nuka Cola, Poseidon Energy, Raider, Red Rocket, RobCo, Slocum's Joe, Vim and Vim Fresh.
The jetpack gives boost to jump height and reduces fall damage by 50%.
The plugin has ESL flag. Should be placed before PRP or other mods with precombines for the same cell.
Some info: The original model used as a source, is on the second screenshot and is existing in the game files. As in my previous mods, I use my method of attaching a model to the player, without taking up a body slot. This comes with limitations, which makes it difficult to do modifications. I tried to make one model for both male and female characters. This allowed me to add decals. Otherwise it would have been a lot more work and I probably would have ditched the decal idea. The jetpack may sit well with some torso armors, but could have clipping with others.