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MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast - MunkySpunkUploaded by
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This page was last updated on 16 February 2018, 5:52AM
- Changelogs
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Version v10.1
- added new meshes for the leather helmet to prevent clipping
- fixed error in slaughter dog helmet texture address
- FIXED ERROR IN HEAVY JUNKYARD ARMOR TEXTURE ADDRESS
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Version v10.0
- added rotten tatos
- added black and red "angry masks"
- added more clutter to raider loot
- added custom vault jumpsuit, "tribal jumpsuit"
- added custom mesh barrel, "chopper"
- updated dreadnaught body gen
- changed all raider names
- added custom baseball bat paint and new meshed mod, "H.A.T.E." mod
- added rotten tatos to shine recipe, reduced shine weight
- added empty jet inhaler and empty stimpack syringe as junk
- added leather helmet
- retextured long johns outfit to be faded red
- retextured raider leathers to be red and black
- lowered brightness of smiley mask
- added irradtated water with custom textures
- added irradiated beer with custom textures
- added fiend stew
- compressed to .ba2's for better performance and smaller file size
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Version v9.6
- added irradiated beer, porknbeans, and water
- lowered dreadnaught armor defense rating
- removed mascot helmet from dreadnaught spawn lists
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Version v9.3
- added full raider power armor linings
- added pinkies and calorie mates
- added every PA mod to the raider PA
- removed dreadnaught armor from spawning on ordinary raiders
- removed tank operator outfit, prison jumpsuit, OMGDIE mask, and tanky helmet
- added leveled list integration for raider PA
- added 8 new paints for raider PA
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Version v9.2
- added yogensya's crowbar mod, with permission
- removed junk files
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Version v9.0
- added strange meat, meat stew, shine, bad batch jet, expired and sealed pain killers
- added anti-c helm and scram suit
- adjusted dreadnaught stats, traits specifically
- edited raider armor keywords to incorporate spawn leveled lists for dreadnaughts
- removed iconoclast suit and all entries
- added (with permission) mad can: fury beans mod weapon
- adjusted value for all included ingestibles
- fixed dreadnaught armor bug
- fixed detritus and dreadnaught armor renaming bug
- added 100% global epic armor chance for dreadnaughts
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Version v8.7.2
- - Added Dreadnaught update
- - Added Dreadnaught armor to higher level raider leveled lists (will be exclusive to bosses soon)
- - Added Tar Walker underarmor and Dreadnaught helmets as craftables, and Dreadnaught armor pieces as armor upgrades
- - Updated AWKCR esp and AE patch with Dreadnaught armor
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Version v8.7
- Added compatibility with Armor and Weapon Keyword Community Resource, which is now a requirement:
- - Moved all armor to their respective categories in the AWKCR armorsmith workbench (Raider Outfits, Headgear, Non-Human Armor and Acccessories), ingestibles remain the same.
- - Added keywords to armor denothing their type.
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Version v8.6.4
- removed prison jumpsuit from leveled lists
- added bug-on-the-shell and afterburner gum to vendor lists
- adjusted leveled raiders lists
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Version v8.6.2
- fixed graphical error in male magnate armor helmet
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Version v8.6.1
- removed junk aviator cap with goggles recipe
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Version v8.6
- added scavenger outfit
- added cbbe support (experimental)
- removed junk files
- added forged update
- added ballistic weave compatability for preexisting armors
- added spawn rates for prison jumpsuit
- fixed minor bugs in conflicting leveled item lists
- removed prison jumpsuit from boss raider lists
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Version 12.4
- 12.4 ESP Hotfix and Main RO File:
Removed the New NPC's from the tables until the issue can be sorted out.
I spent 3 hours with a clean save at level 3, 30, 55 and 75 and could not replicated the reported issues, and only encountered the new Named NPC's 3 times.
Better safe than sorry, and thank you for your patience.
- 12.4 ESP Hotfix and Main RO File:
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Version 12.3
- RO Main file and AE Patch | Fixes the Forged Armor issue | We need more testers
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Version 12.2
- Several people reported some odd levels on the Newly added NPC's (They have "Nick names", you'll know them when you see them).
-Edited the min-level on the NPC's in the case the engine was throwing an error on calculations due to other NPC's on the table having a min-level and the NPC's reported did not.
-Added another group of "normal" NPC's to the same table, to increase the randomness.
- Several people reported some odd levels on the Newly added NPC's (They have "Nick names", you'll know them when you see them).
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Version 12.00
- RO WIP 12 Adds DLC Robot / Automatron as a requirement.
It's been 6+ months, Steams had several great sales, and it has assets we need going forward.
Changes, Fixes, Additions and Updates:
-Fixed an issue with the S.C.R.A.M. Suits glow map preventing light from emitting.
-Fixed the Crowbar's OMOD and INR records, causing no upgrades to spawn
-Modified the Intimadation Perk, it will now effect equal or lower level to balance the scaling Raiders. Most bosses will be immune still, due to keyword (Vanilla) or Scale
-Several Named Raiders (Male and Female) added to RO from Vanilla, to tweak scale and gear
-Added Several vanilla non-boss raiders to RO (Vanilla) to tweak scale and gear (LCharRaiderBossSpecial)
-Crowbar Added to Legenary Leveled lists, Rebuilt OMOD table for possible upgrades spawning and updated INR to allow correct naming.
-Added Crude Blowback, full intergration for leveled lists in a unique way to reduce conflicts and added immersion.
-Added Handmade revolver, full intergration for leveled lists in a unique way to reduce conflicts and added immersion.
-Added Concrete Sledgehammer, full intergration for leveled lists in a unique way to reduce conflicts and added immersion.
-Added BuzzAxe, full intergration for leveled lists in a unique way to reduce conflicts and added immersion.
-Added Murdering Chainsaw, full intergration for leveled lists in a unique way to reduce conflicts and added immersion.
-Made the Bloodsoaked Longjohns a standalone item. (Formally Longjohns retexture)
-Made the Clan leathers a Standalone item. (Formally Raider leathers retexture)
-Added the Raider Neck Wrap to the loot table (LL_Armor_Raider_Accessories, very low chance of drop)
-Rebuilt the Forged armor to base it on the original meshes (Cage, Spike and Wastelander), it will now be bodyslide compatable and will resolve conflicts.
-Rebuilt the ArmorAddon of the S.C.R.A.M Suit to be stand alone to resolve conflicts.
-Rebuilt the ArmorAddon of the Tarwalker outfit to be stand alone to resolve conflicts.
-Rebuilt the ArmorAddon of the Anti-C Helm to be stand alone to resolve conflicts.
-Rebuilt the ArmorAddon of the Scavenger Harness to be stand alone to resolve conflicts.
-Rebuilt the ArmorAddon of the Skeleton Costume to be stand alone to resolve conflicts.
-Rebuilt the Leveled lists the Melee Weapons include in RO use to reduce conflicts.
-Added the Armor_Raider_Suit_01_GlovesB "Tattered Field Jacket" to the Vanilla UnderArmor leveled list
-Rebuilt the Leveled list "LLI_Armor_Raider01" cleaning some conflicts and streamlining the table.
-Rebuilt the Leveled list "LLI_Armor_Raider02b-3" cleaning some conflicts and streamlining the table.
-Rebuilt the Leveled list "LL_Armor_Raider_Underwear", Putting a Vanilla and RO list on the table, for upcoming inclusion of DLC Robot.
-Added the LLS_Armor_Raider_Headgear [LVLI:000787E9] list to the 3 main Raider Armor tables in the place of the Helmet table
-Rebuilt the "LLS_Armor_Raider_Headpart_Facewear", Removing RO Gasmasks and other gasmasks, putting them on a table of their own, included in this, allowing for better Diverity (and having helms w/ Gasmasks).
-Rebuilt the "LLS_Armor_Raider_Headpart_Eyewear", Putting the RO Gasmasks, Vanilla Gasmasks and Eyewear on a table of their own, included in this, allowing for better Diverity (and having helms w/ Gasmasks).
-Tweaked the "LLS_Armor_Raider_Headpart_Headwear", Putting the some additional helms back into the list, in their own table allowing for better Diverity (and having helms w/ Gasmasks).
-Tweaked the "LL_Armor_Piecemeal_Helmets" increasing Diverity by making it "Helmet" only and adding feeder lists.
-Added a bunch of Sub feeder lists to the above tables, creating more Diverity by allowing for combos opened up by Armorsmith and ArmorKeywords. Raiders now spawn with Helmets and Gasmasks, Helmets or Gasmasks, Helmets and Facewear, Helmets and eyewear, Just eyewear, just gasmasks, etc.
-Tweaked the RO-Boss outfit list, adding more Diverity.
-Added 2 new Boss only Outfits
-Added one New Dreadnaught helm.
-Added Race SynthGen2RaceValentine "Gen 2 Synth" [RACE:002261A4] to all Armors (So Valentine can looks grundge)
-Lowered Specialty grenade chances
-Added more randomization in the Power Armor tables
-Added new "Named" (Nicknamed) Mini-Bosses. They are Legendary, tougher, but they have better gear and better loot. A number of items were moved from other tables to only drop on their tables.
-Additional PA Mini-Boss NPC based on 2 existing templates, LOW chance of spawn (22 NPC's on the list to pull from, I was getting one spawn out of 40 to 50 when testing, pulling from this specific list)
Thanks to the following added in this update:
Crude Blowback by asXas | http://www.nexusmods.com/fallout4/mods/16657/?
Handmade Revolver by asXas | http://www.nexusmods.com/fallout4/mods/18457/?
Concrete Sledgehammer by asXas | http://www.nexusmods.com/fallout4/mods/17335/?
Murdering Chainsaw by TrickyVein | http://www.nexusmods.com/fallout4/mods/12102/?
Slaughtering Buzz Axe by TrickyVein |http://www.nexusmods.com/fallout4/mods/11142/?
The Pipe Shotgun by Elgoes and Henkspamadres | http://www.nexusmods.com/fallout4/mods/10826/?
- RO WIP 12 Adds DLC Robot / Automatron as a requirement.
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Version 11.4c
- Repacked the BAK's to try and resolve the *.GO.nif issue
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Version 11.4b
- Re-upload for report of an error - Added another missing *GO.nif
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Version 11.4a
- Hotfix and main file Removed unassigned leveled lists that had the minigun, deleted and re-added the list the minigun (not added to any NPC's) had touched in 11.2 just in case they were not displayed in FO4Edit but present.
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Version 11.4
- RaiderOverhaul v11.4 ESP only (AWKCR Required 3 or higher) | Fixes head for those concerned
- RaiderOverhaul v11.4 Full file | Adds missing GO.nifs
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Version 11.3
- A couple small fixes to leveled lists, bundled with BAKs
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Version 11.2
- Removes the Added Heavy weapons from standard tables. Keep the feedback coming!
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Version 11.1
- Reduces the new heavy weapon to 75 chance none
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Version 11
- ********************************PLEASE NOTE: *************************************
**************************Requires Armorkeywords 3.x+******************************
Armor
Some have reported the Hazmat Suit / Damaged Hazmat Suit Helmet will not display but will equip, not sure if this is Armorkeywords related. Same Applies to Anti-C helm. Additionally, some people have reported the helm not displaying period, it appears to be something with either the new FO4 or Armorkeywords.
If you have this issue please download the Option Hazmat suit files (Anti-C helm is linked to Hazmat).
Additionally putting on a "cap" will make the helmet vanish.
Power Armor:
Raider Power Armor: Full Combinations Built out for Raider Power Armor
*Note this may conflict with Other PA mods, if you don’t see the paints it’s likely that.
Leveled Lists:
-Raider Power Armor: Massive and complete Leveled List Rebuild allowing for Raiders to Spawn in Any or All of the new paintjobs and Plating
-Forged Helmets: Forged Magnate Armor Removed From the Helmets List (Thanks OshMmf), Items added, Welding Goggles moved to "Outfit"
-Dreadnaught Outfit: Complete and total rebuild, Armor lists are stand alone meaning no conflicts.
-Dreadnaught Headgear: Rebuild, adding a number of vanilla and RO helmets.
-Raider Eyewear: A couple items added *Note this could cause conflicts with other mods editing this list*
-Raider Boss Armor: Created a new set of lists and tweaked so Raider Bosses won't spawn in a single piece of armor. Better Armor
-Boss Under Armor: Split list from Raiders, added some Fluffy items difficult to otherwise obtain, feedback welcome
-Boss Eyewear and headgear : You get the picture
-Raider Boss Weapons: Added Minigun (lvl 35) and Plasma (lvl 45) *Note this could cause conflicts with other mods editing this list*
-Raider Weapons: Minigun Added (lvl 40)
NPCS:
-Corrected several small issues causing NPC's to spawn nameless and unlootable.
-Removed Level Caps from Raiders - most are PC lvl multiplier of 1
-Red Tourette will now correctly use her special weapon.
-Slag Spawns in his Armor now
-Tessa Spawns in her Armor now
-Raider Schizo - Power Armor Frame Added with low chance for armor. Spawned 50 of them, three time... (150 total) got 6 in full PA, average was about 3 pieces, will adjust or remove with feedback.
Photos Added to Gallery of one spawn cycle.
Weapons:
Chopper: Recreated as a Standalone Item, should resolve the issue of it not showing up, or spawning on other Pipegun welders
Blood Sports Bat: Recreated as a Standalone Item, including "Instance Naming Rule", correcting it randomly spawning.
- ********************************PLEASE NOTE: *************************************
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Version 8.7.6
- removed yellow nuka cola
- added gloves to skeleton outfit
- added ROH to piecemeal leveled lists
- made custom entries for legendary raider veterans
- added baseball grenades to raider leveled lists
- added custom list for baseball grenades
- added shiskebab list to forged melee weapons
- changed legendary veteran raiders static female to static ghoul male
- updated AWCKR .esp file to incorporate changes
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Version 8.0
- added smiley mask
- removed junk files
- seperated raider armor retexture to an optional file
- added 2k and 4k retexture variants
- increased spawn rates on raiders
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Version 7.8
- added raider mod armor texture replacer
- added aviator helmet
- added face wrap
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Version 7.5
- retextured Junkyard Dog Armor
- fixed graphical error on Detritus Power Armor
- added Bug-on-the-Shell
- added spawn rates to ingestibles
- removed junk files
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- Author's activity
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February 2018
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16 Feb 2018, 5:52AM | Action by: MadMAX713
Attribute change
Description changed.
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16 Feb 2018, 5:41AM | Action by: MadMAX713
Attribute change
Description changed.
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16 Feb 2018, 5:34AM | Action by: MadMAX713
Attribute change
Description changed.
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16 Feb 2018, 5:34AM | Action by: MadMAX713
Attribute change
Description changed.
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16 Feb 2018, 3:38AM | Action by: MadMAX713
Attribute change
Description changed.
January 2018
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05 Jan 2018, 2:49AM | Action by: Thirdstorm
Attribute change
Author changed to 'MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast - MunkySpunk'.
Summary changed.
Description changed.
October 2017
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02 Oct 2017, 4:47PM | Action by: Thirdstorm
User submitted image verified
Raider Power
September 2017
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26 Sep 2017, 4:10PM | Action by: Thirdstorm
Mod article added
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26 Sep 2017, 4:10PM | Action by: Thirdstorm
Mod article added
Quick Preview of the upcoming mod update....
May 2017
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28 May 2017, 12:57PM | Action by: kkthebeast
Attribute change
author changed to 'MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast'
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21 May 2017, 9:08PM | Action by: MadMAX713
Primary image changed
SCRAM Suit and Anti-C Helm
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21 May 2017, 9:08PM | Action by: MadMAX713
Primary image changed
SCRAM Suit and Anti-C Helm
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21 May 2017, 9:08PM | Action by: MadMAX713
Primary image changed
SCRAM Suit and Anti-C Helm
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15 May 2017, 2:20AM | Action by: Thirdstorm
Mod image added
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15 May 2017, 2:13AM | Action by: Thirdstorm
Mod image added
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13 May 2017, 1:08AM | Action by: MadMAX713
User submitted image verified
love the tribal vaultsuit for my girl
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13 May 2017, 12:17AM | Action by: MadMAX713
User submitted image verified
love the tribal vaultsuit for my girl
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12 May 2017, 11:21PM | Action by: MadMAX713
User submitted image verified
love the tribal vaultsuit for my girl
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12 May 2017, 11:11PM | Action by: MadMAX713
User submitted image verified
love the tribal vaultsuit for my girl
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12 May 2017, 10:48PM | Action by: MadMAX713
User submitted image verified
love the tribal vaultsuit for my girl
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- Mod page activity
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April 2024
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24 Apr 2024, 7:11PM | Action by: AVartem26
Endorsed
'Raider Overhaul WIP'
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24 Apr 2024, 7:05PM | Action by: thedarkphoenix420
Tracked
'Raider Overhaul WIP'
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24 Apr 2024, 6:49PM | Action by: Twigglebug
Tracked
'Raider Overhaul WIP'
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24 Apr 2024, 6:40PM | Action by: Bladedcascade90
Tracked
'Raider Overhaul WIP'
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24 Apr 2024, 1:42PM | Action by: warmaster113
Untracked
'Raider Overhaul WIP'
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24 Apr 2024, 6:15AM | Action by: McCay
Endorsed
'Raider Overhaul WIP'
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24 Apr 2024, 3:45AM | Action by: BubbleCaster
Tracked
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24 Apr 2024, 3:27AM | Action by: Hazaru1
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24 Apr 2024, 3:13AM | Action by: PowderyPolecat
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'Raider Overhaul WIP'
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24 Apr 2024, 3:08AM | Action by: Neature420
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'Raider Overhaul WIP'
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24 Apr 2024, 12:03AM | Action by: tunynoble
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'Raider Overhaul WIP'
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23 Apr 2024, 11:43PM | Action by: FlaccidNamerTag
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'Raider Overhaul WIP'
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23 Apr 2024, 11:24PM | Action by: Lordarkings
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'Raider Overhaul WIP'
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23 Apr 2024, 9:59PM | Action by: poisonreactor04
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'Raider Overhaul WIP'
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23 Apr 2024, 9:51PM | Action by: gothdinovampfan
Tracked
'Raider Overhaul WIP'
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23 Apr 2024, 8:49PM | Action by: LegendaryRVS
Endorsed
'Raider Overhaul WIP'
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23 Apr 2024, 8:30PM | Action by: ZVANDY7
Untracked
'Raider Overhaul WIP'
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23 Apr 2024, 8:21PM | Action by: Goodwill2332
Endorsed
'Raider Overhaul WIP'
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23 Apr 2024, 7:12PM | Action by: bastro
Tracked
'Raider Overhaul WIP'
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23 Apr 2024, 6:48PM | Action by: MADDOG8519
Untracked
'Raider Overhaul WIP'
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