Fallout 4
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Eni819

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eni819

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About this mod

Changes the world of Fallout 4 to be more... Destructible.

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Background
 
Power sources, water sources, defenses, and crops can all be destroyed in your settlements. By you, or by anything that comes by to raid your settlements. This seems… bland. In a world obliterated by nuclear war, one would imagine that the shacks and shanty towns wouldn’t be able to withstand a blow from a mini-nuke, but they can.
 
This mod changes that. You’re settlements can now be leveled to piles of scrap like they should.
 

My first mod coverage thanks to Tyrannicon on YouTube. Big thanks to him for this and giving me extra motivation to get my next release published! Check out his channel, he's got plenty of game related content that might interest you.

 



About
 
This mod makes (almost) all vanilla settlement objects destructible. Be warned: objects that should explode will explode. Due to the lack of a GECK some workarounds were necessary to get everything to be properly destroyed. In an effort to minimize bugs and compatibility issues I decided to create new objects entirely.

This means that all vanilla objects you have already placed will not be destructible, they must be scrapped and rebuilt.
 
 
Installation
 
I recommend using NMM to install. No muss, no fuss.

Otherwise:
1) Drag and drop all Files & Folders into your Fallout 4 data directory.
2) Enable Destruction.ESM and the optional Destruction_Vanilla.esp if wanted.


Compatibility
 
Any mod which alters or expands the constructible objects list for vanilla items will conflict. Your load order will dictate which mod takes priority: whatever mod is loaded last will override similar changes that the other has made. It’s up to you which mod you want to make the most use out of. Please let me know if you encounter problems and I’ll try to help.
 
Note for Homemaker: The non-SK version of Homemaker will cause lots of issues. My advice, don't use my mod if you're using the non-SK version of Homemaker. If you are using the Homemaker SK patch, most  of my items will be overridden and loose their properties. However, if you're using my optional esp file you can load that after Homemaker's SK patch and everything will work just fine...

I'll be fixing this situation when I release my Homemaker patch.

 

Planned Updates & Expansions
 
  • Port over Alternate Settlements to allow his mod to be destructible 
  • Port over Homemaker to allow her mod to be destructible
  • Port over any other settlement mod that gets requested (assuming the authors give me permission)
  • Add new custom models to destroyed items for a much more realistic (and less graphically glitchy) experience
  • Add destructible options to the rest of the Commonwealth 
 
Please note: due to not having the GECK I’m limited in how much of the world I can let you blow up. If I’m still modding by the time the GECK arrives there will, without a doubt, be a full re-write of this mod to make everything possible able to be destroyed in the most bug-free and compatible way possible.

I am also looking for people interested in making custom models. You can contribute one model or a thousand; every little bit helps.
 
As with any of my mods, if you have suggestions/requests/comments, SHARE! Unless you’re a troll I will generally respond and/or take any input into consideration for the future. I don’t read minds so if you want something you need to let me know!
 
 
Tools Used
 
FO4Edit
Champollion
Caprica
Bethesda Archive Extractor
NifSkope
 

Recommended Mods

Expanded Settlement Buildings (My mod accomplishes the same thing, but I’d still support this one if you don’t want my mod)
Settlement Keywords (SK)
Alternate Settlements
Homemaker - Expanded Settlements
OCDecorator
Spring Cleaning
Place Everywhere
Place in Red
 

Special Thanks To

StuykGaming - Huge props for being involved in the conversation that sparked this idea
NovaCoru – Beta Tester and all around great person and modder
mcface – Beta Tester and all around great person and modder
Tyrannicon - My first YouTube coverage!
 

FAQ
 
Q) Why can’t some items be destroyed?
A) BUGS! As I discover workarounds, more items will be available.
 
Q) Why do destroyed beds still count as being usable?
A) Because that functionality is controlled by a script which I will not touch at this time because of, BUGS!
 
Q) Why cant floors and roofs be destructible?
A) BUGS! The main file will allow this, but the workshop build mode has some quirks that require other mods to get around. If you don't want to use those mods enabled my option esp file.
 
Q) Do containers lose their contents when destroyed?
A) No. Repair the container and everything will come back.
 
Q) I destroyed a huge power grid and now there are wires everywhere, what gives?
A) Wires are a pain. I’m OCD so this bothers me a lot… if I figure out a way to fix this I will.
 
Q) Why do some destroyed objects float in the air?
A) Because I haven’t made a custom model for everything yet. This will change over time.
 
Q) Some objects are too easy or too hard to destroy.
A) That’s not a question, but regardless, I haven’t had time to properly balance everything. If something seems off, post it in my comments section and I’ll make an effort to make things break like they should. (Keep in mind that difficulty settings, perks, and other mods will change how much damage you can do)


Disclosure
 
As always, use mods at your own risk. I take no responsibility for any problems encountered after installing/using/uninstalling this mod.


Dev Stream just in case you're that bored...