Adds the fly swarm animation to flesh and blood related objects, such as bodies, heads, meat bags, blood pools, and more.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version 003
Fixed - < Error: Could not be resolved > in worldspace - Compact FormIDs, this needed to be done, since for some reason xEdit ran out of valid FormIDs probably due to the additional ESL flag, the main file is now a solid ESM without an ESL flag
Remember the flies as part of ambient noises in FO3 and FONV? Im missing these and after some digging through the game files i found what is missing, called GnatSwarm01.NIF, a simple animation which casts after time on dead bodies till they despawn in vanilla FO4 but thats it! Why not add it as some kind of decoration to certain structure aswell such as the Meat Bags, i thought?
Overview
This mod adds flies to meat related objects, such as;
- Disciple Totem - Dismembered Bodies and Heads - Raider Pikes - Super Mutant Cart, Meat Bag, Trunk, Totem
Objects which are quest related will first spawn the fly swarm when activated, enabled. Such as the blood tracking main quest when searching Kelloggs secret base or the blood decals on ground next to the DC surgery cellar or the Disciples Totems in Nuka-World.
All other fly swarms are fixed and persist in worldspace. Certain mods which disable the super mutant meat bags may require a patch, but since there is many more blood decals in such areas around probably not needed at all. Since the sound file for the fly swarm has a very small radius to play. Same goes for the visuals these are barrels noticable if not close enough to the object.
More is planned ...
Installation
This mod can be in-/unstalled anytime and does not require a new game to work.
The plugin is ESM-flagged and should not be flagged ESL due to object count.
This mod does not affect (Pre-)Combined meshes or Pre Vis data.
Compatibility
This mod works with both, the Old- and Next-Gen update. For third party mods ask the author of the mod of interest.
Outro
Im trying to add the fly swarm to the NIF itself, this way we have the highest mod compatibility available. Unfortunately, im not so experienced, and the major problem besides might be more that the fly swarm is scripted, so its impossible to be added to statics. I will find a way for sure since its a powerful ambient tool.
Credits
- Bethesda - FO4Edit Team, for their invaluable tool - Nexus Community