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Changelogs
Version 1.1
changed from raider bosses to minutemen, because it's almost too obvious
The ever elusive Plasma tech stood as the king of pre-war weaponry, being surpassed by few, if any, other technologies, and in the post war not much has changed. Still these rare and precious rifles and pistols are seen as one of the greatest finds for any scavenger, and greatest prizes to any raider. Yet all too often they are found in states of... disrepair. For every one pristine rifle likely two more are found broken and falling apart, but never fear! by simply reconfiguring that valuable scrap on some assorted wooden bits, the Scavengers have created a brand new and terrifying weapon to behold! The Plasma Jezail!
By means of removing many safeties, adding some extra copper wiring and adding some vents near the oversized magnetic stabilizing blades, this post war "reimagining" of the plasma rifle actually manages to get a tad bit more power into it's devastating bolts, just don't think too much about how deeply electricity scarred it's wooden surface is. Capable of melting foes from a mile away, these deadly instruments are occasionally wielded by Minutemen and Trappers, who quite enjoy using the large blades for "Unintended purposes"
Now featuring multiple new attachments, including two new projectile types, new barrels, and a damage reducing shield. As well as new Paint jobs
This new weapon theoretically can be found on Minutemen and trappers, but in case I messed up the LL injections I placed one in the steeple of the Church in Jamaica Plain. hope you lads enjoy it, as I somehow managed to make it in a single day. so hopefully I didn't make a mess of it
Also, no, this isn't a flintlock. it might invalidate the name a bit, but I did what I could