About this mod
Patch for "David Hunter - A Brotherhood Story" that fixes various bugs as well as optional tweaks and balance adjustments.
- Requirements
- Permissions and credits
- Changelogs
Patch for David Hunter - A Brotherhood Story that fixes various bugs as well as optional tweaks and balance adjustments.
Quests
- Fixed bug were David wouldn't offer you the initial quest again if you first turned him down.
- Fixed bug were objective to talk to David in "Dave in a Cage" would not complete if you already had the needed item.
- Added new package during "David's Dam" to increase immersion.
- Renamed "Blind Betrayal II" to "Hunted Betrayal" as the quest are not related to "Blind Betrayal" and is not a continuation of it.
- Optimized script for Dam Defense system. Will prevent attack if allied rather than start-attack > clean-up. This should also fix the a rare case of clean-up failures. Also made sure that destroyed factions no longer attacks the dam.
Cell Edits
- Undid broken PreCombine edit to Natick Substation.
- Undid broken PreCombine edit near entrance to Poseidon Energy cell. Made new custom mesh to cover the area.
- Undid broken PreCombine edit outside Ghouls house.
Workshop Items
- Fixed so that only one Substation can be crafted per location and limited it to the commonwealth.
- Made the new Water Caravan Post use blue cloth instead of red to make it stand out from the regular Caravan Post.
Weapons
- Converted unique weapons to reuse vanilla weapon entries were possible. This to increase their modification options as well as compatibility with other mods.
Additional FOMOD Options
Upside Down
Patch that remodels Ghoul's house to now have a basement instead of second floor, with updated journals to reflect the change.
Power Hookup
Patch that changes the Substation to a Power Hookup akin to We Can Live In - Poseidon Energy Turbine 18-F and reduces the power output of the Substation from 500 to 100.
Pricier Upgrade
Patch that doubles the Defense Upgrade cost.
PreVis Patch
Forwards disabled PreCombines in two interior cells. No regeneration as the cells are so small it doesn't matter imo.
Optional Files
Armaments Patch
Patch to use gear from both Tumbajumba's Brotherhood Collection as well as Wattz 3000.
Requirements
Wattz - eXoPatch and Wattz 3000 mkII Laser gun by Painter2099, Bwones, Shiagur and Wanaming0.
Tumbajamba's Brotherhood - eXospanded and Tumbajamba's Brotherhood Armor Collection by tumbajamba and shreddah4.
Credits
pointiac for creating Maxon's cape with cloth physics which is used as base for the updated cape.
ELFX Patch
Patch to convert added lighting inside the Reactor Level to match that of ELFX.
Requirements
Enhanced Lights and FX by Anamorfus.
Poseidon Energy Turbine 18-F Patch
Patch to make the Energy Turbine in that mod and the Dam Power in this stack using the same Hookup.
Requirements
Power Hookup module.
We Can Live In - Poseidon Energy Turbine 18-F by Glitchfinder.
America Rising 2 Patch
Patch that adds the Enclave as potential faction to attack the dam.
Requirements
America Rising 2 - Legacy of the Enclave by Otellino.
Credits
Seddon4494 for creating David Hunter - A Brotherhood Story.
pointiac for creating Maxon's cape with cloth physics which is used as base for the updated cape.
Glitchfinder for creating Power Hookup assets and letting me use them.