You can also click the links below to get even more up-to-date news, updates and even samples from in-the-works stations and read about the future of Old World Radio - Boston!
(no I'm not making another video, this is still the best)
UPDATE V6.0
INSTALLATION Since v6.0 it is no longer necessary to completely remove the previous version of Old World Radio and make a clean save before installing the new version as long as you update the mod from v5.01. Make sure you remove any separate radio mods of Old World Radio though like for example the standalone version of Nuka-World Radio (The Nuka-Cola Broadcast System) since these are now included in the full version (all 29 radio stations). If you instead want to install radio stations separately you should download those stations from the standalone mod pages of the radios.
Old World Radio - Boston manual CK version is completely without loose files and is for manual installation only. Do not use this version with NMM! Optional features in separate esp's with content packed in ba2 files.
Old World Radio - Boston v6.0 patch will be uploaded as a 2GB patch for those who want to update from v5.01 and don't want to download the whole package again.
8 NEW RADIO STATIONS (WITH UNIQUE SETTLEMENT RADIOS) - Nuka-World Radio (The Nuka-Cola Broadcast System) - 8-bit Hits - The Adventures of MechaBetty - Chilling Tales for Dark Nights - Pulp-Pourri Theatre - True Vault Escapades - The Twilight Zone - We're Alive
A WHOPPING TOTAL OF 29 RADIO STATIONS WITH UNIQUE CRAFTABLE RECEIVERS - Each station comes with its craftable receiver - All 29 receivers with unique skins and screen colors - Craftable at your workshop settlements under Decorations / Miscellaneous
WEST VAULT RADIO UPDATE - 20 new tracks from Vault 97
SKIP TRACKS As of v5.0 volume controls are working in-game with holotapes craftable at the Chemistry Station under Utility. In v6.0 we also introduce the ability to jump to the next or previous track of the radio station through these holotapes.
18 NEW CRAFTABLE BILLBOARDS - Giving you a total of 78 Billboards - OWR related and/or lore-friendly - Craftable at your workshop settlemements - Optional Settlement Keywords compatibility
40 NEW CRAFTABLE POSTERS - Giving you a total of 97 Posters - OWR related and/or lore-friendly - Craftable at your workshop settlemements - Optional Settlement Keywords compatibility
18 NEW ANIMATED FLAGS - Giving you a total of 78 Animated Flags - OWR related and/or lore-friendly - Craftable at your workshop settlemements - Optional Settlement Keywords compatibility
80 NEW CRAFTABLE LIGHT-UP POSTERS - 40 designs for 2 different 3D models - Giving you a total of 194 Light-up Posters - OWR related and/or lore-friendly - Craftable at your workshop settlemements - Requires the Contraptions Workshop DLC
MINOR BUG FIXES - Unused input values of some scripts have been removed - A longer silence from track 11 of The Zero Hour has been removed
STANDALONE VERSIONS - Each station will be available as a standalone mod page
1. Deactivate OWR.esp in your load order. Do not uninstall the entire mod! 2. Load game, create a new save. 3. Exit game, reactivate mod. 4. Open game, load your save created before, turn on radio and enjoy!
NOTICE: Since v6.0 it is no longer necessary to completely remove the previous version of Old World Radio and make a clean save before installing the new version as long as you update the mod from v5.01. When updating from an older version of OWR-Boston though, make sure to completely uninstall the older version and create a clean save like in the steps above!
***If you have issues with the download timing out before it's finished downloading, shoot me a message and I will give you an alternative download link***
You probably have NMM and FO4 installed on different drives. NMM doesn't work properly if installed on a separate drive. You should have xwm sound files under data\sound\fx\mus\radio\XXX\ where XXX is the subfolder for different stations. For example ASR is Agatha's Song Returns. But instead of xwm sound files you probably have symlinks in those subfolders created by NMM. Use NMM installed on the same drive as FO4, or manually copy the main\sound folder from OWR_6.0.rar into your Fallout 4 Data folder. Or download and use the manual version instead of the installer version of the mod.
I really wish you guys had a set/tracklist for these stations. Or maybe I'm just missing it. There are some bangers on Synthwave FM that unfortunately, since synthwave music is pretty esoteric, soundhound and shazam can't figure out the songs worth a satchel of Richards.
I know this is going to be a weird question lol, In wich radio station is that guy who mentioned that you should not touch an assaultrons ass? legit this line caught me off guard and started laughing haha.
Unfortunately i forgot wich radio station it was and it had alot of bangers.
Can someone tell me wich radio station it was? Would appreciate <3
I've ran into the same issue, and its caused by the last sentence in my post.
"2 Issues I have with this mod, after 2 years of use.
1: Too much talk show. Not enough Actual Music... 2: This mod would have been way better if the stations were tagged, [OWR] Station, Because its a total cluster f*#@ trying to find frequencies for the game in this jungle of 100 radio stations. Radio Stations with generic names that mean nothing to the user as none of it is memorable or unique."
Just throwing this suggestion out there, because i probably won't find the time to learn how to do this exactly:
Now that we have base object swapper ( https://www.nexusmods.com/fallout4/mods/67528 ), it should be relatively easy to Replace any radio you can find in the wasteland with one from this mod.
2 Issues I have with this mod, after 2 years of use.
1: Too much talk show. Not enough Actual Music... 2: This mod would have been way better if the stations were tagged, [OWR] Station, Because its a total cluster f*#@ trying to find frequencies for the game in this jungle of 100 radio stations. Radio Stations with generic names that mean nothing to the user as none of it is memorable or unique.
2355 comments
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CLICK HERE!
You can also click the links below to get even more up-to-date news, updates and even samples from in-the-works stations and read about the future of Old World Radio - Boston!
Soundcloud
Patreon
UPDATE V6.0
INSTALLATION
Since v6.0 it is no longer necessary to completely remove the previous version of Old World Radio and make a clean save before installing the new version as long as you update the mod from v5.01. Make sure you remove any separate radio mods of Old World Radio though like for example the standalone version of Nuka-World Radio (The Nuka-Cola Broadcast System) since these are now included in the full version (all 29 radio stations). If you instead want to install radio stations separately you should download those stations from the standalone mod pages of the radios.
Old World Radio - Boston manual CK version is completely without loose files and is for manual installation only. Do not use this version with NMM! Optional features in separate esp's with content packed in ba2 files.
Old World Radio - Boston v6.0 patch will be uploaded as a 2GB patch for those who want to update from v5.01 and don't want to download the whole package again.
8 NEW RADIO STATIONS (WITH UNIQUE SETTLEMENT RADIOS)
- Nuka-World Radio (The Nuka-Cola Broadcast System)
- 8-bit Hits
- The Adventures of MechaBetty
- Chilling Tales for Dark Nights
- Pulp-Pourri Theatre
- True Vault Escapades
- The Twilight Zone
- We're Alive
A WHOPPING TOTAL OF 29 RADIO STATIONS WITH UNIQUE CRAFTABLE RECEIVERS
- Each station comes with its craftable receiver
- All 29 receivers with unique skins and screen colors
- Craftable at your workshop settlements under Decorations / Miscellaneous
WEST VAULT RADIO UPDATE
- 20 new tracks from Vault 97
SKIP TRACKS
As of v5.0 volume controls are working in-game with holotapes craftable at the Chemistry Station under Utility. In v6.0 we also introduce the ability to jump to the next or previous track of the radio station through these holotapes.
18 NEW CRAFTABLE BILLBOARDS
- Giving you a total of 78 Billboards
- OWR related and/or lore-friendly
- Craftable at your workshop settlemements
- Optional Settlement Keywords compatibility
40 NEW CRAFTABLE POSTERS
- Giving you a total of 97 Posters
- OWR related and/or lore-friendly
- Craftable at your workshop settlemements
- Optional Settlement Keywords compatibility
18 NEW ANIMATED FLAGS
- Giving you a total of 78 Animated Flags
- OWR related and/or lore-friendly
- Craftable at your workshop settlemements
- Optional Settlement Keywords compatibility
80 NEW CRAFTABLE LIGHT-UP POSTERS
- 40 designs for 2 different 3D models
- Giving you a total of 194 Light-up Posters
- OWR related and/or lore-friendly
- Craftable at your workshop settlemements
- Requires the Contraptions Workshop DLC
MINOR BUG FIXES
- Unused input values of some scripts have been removed
- A longer silence from track 11 of The Zero Hour has been removed
STANDALONE VERSIONS
- Each station will be available as a standalone mod page
1. Deactivate OWR.esp in your load order. Do not uninstall the entire mod!
2. Load game, create a new save.
3. Exit game, reactivate mod.
4. Open game, load your save created before, turn on radio and enjoy!
NOTICE: Since v6.0 it is no longer necessary to completely remove the previous version of Old World Radio and make a clean save before installing the new version as long as you update the mod from v5.01. When updating from an older version of OWR-Boston though, make sure to completely uninstall the older version and create a clean save like in the steps above!
***If you have issues with the download timing out before it's finished downloading, shoot me a message and I will give you an alternative download link***
You probably have NMM and FO4 installed on different drives. NMM doesn't work properly if installed on a separate drive. You should have xwm sound files under data\sound\fx\mus\radio\XXX\ where XXX is the subfolder for different stations. For example ASR is Agatha's Song Returns. But instead of xwm sound files you probably have symlinks in those subfolders created by NMM.
Use NMM installed on the same drive as FO4, or manually copy the main\sound folder from OWR_6.0.rar into your Fallout 4 Data folder.
Or download and use the manual version instead of the installer version of the mod.
Read more about this issue in fadingsignal's article!
Unfortunately i forgot wich radio station it was and it had alot of bangers.
Can someone tell me wich radio station it was?
Would appreciate <3
Love this mod so far!
"2 Issues I have with this mod, after 2 years of use.
1: Too much talk show. Not enough Actual Music...
2: This mod would have been way better if the stations were tagged, [OWR]
Station, Because its a total cluster f*#@ trying to find frequencies for
the game in this jungle of 100 radio stations. Radio Stations with generic names that
mean nothing to the user as none of it is memorable or unique."
Now that we have base object swapper ( https://www.nexusmods.com/fallout4/mods/67528 ), it should be relatively easy to Replace any radio you can find in the wasteland with one from this mod.
quoted from https://www.nexusmods.com/fallout4/mods/28711?tab=description
1: Too much talk show. Not enough Actual Music...
2: This mod would have been way better if the stations were tagged, [OWR] Station, Because its a total cluster f*#@ trying to find frequencies for the game in this jungle of 100 radio stations. Radio Stations with generic names that
mean nothing to the user as none of it is memorable or unique.